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Minda the Immortal Healer.gcs

Minda

Identity
Name Minda
Title The Immortal
Religion Sisterhood of the Healing Hands
Player Information
Player NPC
Campaign Islands of War
Created On Aug 15, 2010
Description
Race Human Height 65 in Hair Redhead, Straight, Medium
Gender Female Weight 148 lb Eyes Blue
Age 20 Size +0 Skin Freckled
Birthday May 31 TL 4 Hand Right
250 points
Attributes 80
Advantages 310
Disadvantages -167
Quirks -3
Skills 30
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 10
Dexterity (DX) 11
Intelligence (IQ) 12
Health (HT) 12
Will 12
Fright Check 12
Basic Speed 5.75
Basic Move 5
Perception 12
Vision 12
Hearing 12
Taste and Smell 12
Touch 12
Damage (Thrust, Swing) 1d-2, 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 20 lb 5 8
Light (1) 40 lb 4 7
Medium (2) 60 lb 3 6
Heavy (3) 120 lb 2 5
X-Heavy (4) 200 lb 1 4
Lifting & Moving Things
Basic Lift 20 lb
One-Handed Lift 40 lb
Two-Handed Lift 160 lb
Shove and Knock Over 240 lb
Running Shove and Knock Over 480 lb
Carry on Back 300 lb
Shift Slightly 1,000 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 10
Reeling 3
Collapse 0
Check #1 -10
Check #2 -20
Check #3 -30
Check #4 -40
Dead -50
Traits Points Ref
Advantages
306
Appearance
Very Beautiful, +16.
16 B21
Divine Powers
Divine, -10%; Pact (Pacifism), -15%.
Required Disadvantage is Honesty
94
Healing
Faith Healing, +20%; Cure Affliction, +60%; Costs HP (Half Normal FP Cost), +0%; Cosmic (Works on the Dead), +50%; Restore Limbs, +80%.
86 B59
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
8 B59
Fashion Sense
5 B21
Injury Tolerance (Unbreakable Bones)
10 P53
Regeneration
Fast (You recover 1 HP per minute), +50.
50 B80
Resistant
Subdual/Knockout, +30; Immunity, x1.
30 B81
Unaging
15 B95
Unkillable 2
Backlash, Resistible: Partial Amnesia, Extended Duration (x3000), -24%.
Backlash occurs if -10xHP is reached
76 B95
Voice
10 B97
Disadvantages
-167
Chummy
React to others at +2; -1 to IQ-based skills when alone
-5 B126
Clueless
-10 B126
Cursed
-75 B129
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Gullibility
CR: 9 (Fairly Often).
-15 B137
Honesty
CR: 12 (Quite Often).
-10 B138
Impulsiveness
CR: 12 (Quite Often).
-10 B139
Odious Personal Habit
Constantly Chewing Gum With Mouth Open; -1 Reaction
-5 B22
Odious Personal Habit
Talking All the Time; -1 Reaction
-5 B22
Pacifism: Cannot Kill
-15 B148
Selfless
CR: 9 (Fairly Often).
-7 B153
Sense of Duty
Friends & Companions
-5 B153
Perks
4
Convincing Nod
Non-Verbal Fast-Talk
1 PU2:15
High-Heeled Heroine
1 PU2:14
High-Heeled Hurt
1 PU2:7
Penetrating Voice
1 B101
Quirks
-3
Distinctive Voice
Anyone that hears her scream can never overlook it
-1 B165
Dull
-1 B164
Forgetful
You often forget about your powers and equipment.
-1 Sup33
Skills SL RSL Pts Ref
Combat
Karate
11 DX+0 4 B203
Kicking (Karate)
11 +0 3 B231, MA75
Medical
Diagnosis/TL4
11 IQ-1 2 B187
First Aid/TL4
12 IQ+0 0 B195
Hypnotism
11 IQ-1 2 B201
Physician/TL4
12 IQ+0 4 B213
Surgery/TL4
11 IQ-1 4 B223
Performance
Mimicry (Speech)
11 IQ-1 2
Performance
13 IQ+1 1 B212
Singing
15 HT+3 2 B220
Social
Diplomacy
12 IQ+0 1 B187
Fast-Talk
13 IQ+1 1 B195
Intimidation
13 Will+1 4 B202
Melee Weapons Usage Lvl Parry Block Damage Reach ST
High-Heeled Hurt Kick 11 No 1d-2 pi+ C,1
Natural Kick 9 No 1d-1 cr C,1
Natural Punch 11 8 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (10 lb, $200) ? # $ Lb Sum $ Sum Lb Ref
Dynamite
E 7 10 1 lb 70 7 lb HT185
First Aid Kit
+1 to First Aid
E 1 50 2 lb 50 2 lb DF1:24
Flashlight, Heavy
30' beam, lasts 5 hours
E 1 80 1 lb 80 1 lb B288

Notes

Minda is a young woman that happens to be immortal. She isn't sure why, but most assume she isn't entirely human, despite her appearance.

She works for tha League of Adventurers as a "Damsel in Distress" for hire. They use her mostly to train young adventurers. In exchange, they're supposed to be training her to "not die every five minutes." Aside from that, they pay her a modest salary.

Due to her Cursed state, she's constantly in trouble of one sort or another, usually requiring rescuing.

This version of Minda worships a god of empathy.

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