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Mime's Invisible Dog.gcs

Mime's Invisible Dog

Identity
Name Mime's Invisible Dog
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Nov 19, 2008
Description
Race Dog Height 36 in Hair Blond, Curly, Short
Gender Male Weight 90 lb Eyes Brown
Age 0 Size +0 Skin Dark Brown
Birthday Varies TL 4 Hand Right
62 points
Attributes -15
Advantages 138
Disadvantages -75
Quirks -2
Skills 16
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 9
Dexterity (DX) 11
Intelligence (IQ) 4
Health (HT) 10
Will 10
Fright Check 12
Basic Speed 5.25
Basic Move 10
Perception 12
Vision 12
Hearing 12
Taste and Smell 12
Touch 12
Damage (Thrust, Swing) 1d-2, 1d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 16 lb 10 9
Light (1) 32 lb 8 8
Medium (2) 48 lb 6 7
Heavy (3) 96 lb 4 6
X-Heavy (4) 160 lb 2 5
Lifting & Moving Things
Basic Lift 16 lb
One-Handed Lift 32 lb
Two-Handed Lift 128 lb
Shove and Knock Over 192 lb
Running Shove and Knock Over 384 lb
Carry on Back 240 lb
Shift Slightly 800 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 1
- Vitals -3 0
Fatigue/Hit Points
Current FP
Basic FP 10
Tired 3
Collapse 0
Unconscious -10
Current HP
Basic HP 9
Reeling 2
Collapse 0
Check #1 -9
Check #2 -18
Check #3 -27
Check #4 -36
Dead -45
Traits Points Ref
Advantages
135
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Discriminitory Smell
Gives +4 bonus to smell and Tracking where smell helps
15 B49
Invisibility
Affects Machines, +50%; Extended (All Types), +100%.
100 B63
Ultrahearing
5 B94
Disadvantages
-10
Chummy
React to others at +2; -1 to IQ-based skills when alone
-5 B126
Delusion (Minor: People miming throwing a ball are throwing real balls)
-5 B130
Meta-Trait: Domestic Animal
-30 B263
Cannot Speak
-15 B125
Hidebound
-5 B138
Taboo Trait (Fixed IQ)
0
Valuable Property
-10 B156
Meta-Trait: Quadruped
-35 B263
Extra Legs (4 legs)
5 B54
Horizontal
-10 B139
No Fine Manipulators
-30 B145
Perks
3
Fur
1 B101
Invisible Collar
1
Teeth, Sharp
1 B91
Quirks
-2
Broad-Minded
-1 B163
Obsession
Playing fetch
-1 B164
Skills SL RSL Pts Ref
Brawling
13 DX+2 4 B182
Stealth
12 DX+1 4 B222
Tracking
14 Per+2 8 B226
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Teeth, Sharp Bite 13 No No 1d-2 cut C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

Mime's Invisible Dog was trained using hand signals. Only the Mime knows the right gestures.

Due to his unique nature and delusion about invisible balls, this dog can be distracted by pretending to throw a non-existant ball. This tends to get rid of him for a few minutes at a time.

She walks him using her invisible rope every day.

He is fully trained for his IQ and will defend the Mime, Timothy Bodrey, or their children with his life.

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