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Michel Brent.gcs
| Identity | |
|---|---|
| Name | Michel Brent |
| Title | |
| Religion | |
| Player Information | |
|---|---|
| Player | NPC |
| Campaign | Islands of War |
| Created On | Nov 15, 2008 |
| Description | |||||
|---|---|---|---|---|---|
| Race | Human | Height | 66 in | Hair | Black, Wavy, Long |
| Gender | Male | Weight | 155 lb | Eyes | Blue |
| Age | 35 | Size | +0 | Skin | Pale |
| Birthday | March 16 | TL | 4 | Hand | Right |
| 250 points | |
|---|---|
| Attributes | 160 |
| Advantages | 86 |
| Disadvantages | -115 |
| Quirks | -3 |
| Skills | 122 |
| Spells | 0 |
| Race | 0 |
| Earned | 0 |
| Attributes | |
|---|---|
| Strength (ST) | 13 |
| Dexterity (DX) | 14 |
| Intelligence (IQ) | 12 |
| Health (HT) | 11 |
| Will | 12 |
| Fright Check | 14 |
| Basic Speed | 6.25 |
| Basic Move | 6 |
| Perception | 12 |
| Vision | 12 |
| Hearing | 12 |
| Taste and Smell | 12 |
| Touch | 12 |
| Damage (Thrust, Swing) | 1d, 2d-1 |
| Encumbrance, Move & Dodge | |||
|---|---|---|---|
| Level | Max Load | Move | Dodge |
| None (0) | 34 lb | 6 | 10 |
| • Light (1) | 68 lb | 4 | 9 |
| Medium (2) | 102 lb | 3 | 8 |
| Heavy (3) | 204 lb | 2 | 7 |
| X-Heavy (4) | 340 lb | 1 | 6 |
| Lifting & Moving Things | |
|---|---|
| Basic Lift | 34 lb |
| One-Handed Lift | 68 lb |
| Two-Handed Lift | 272 lb |
| Shove and Knock Over | 408 lb |
| Running Shove and Knock Over | 816 lb |
| Carry on Back | 510 lb |
| Shift Slightly | 1,700 lb |
| Hit Location | |||
|---|---|---|---|
| Roll | Where | - | DR |
| - | Eye | -9 | 0 |
| 3-4 | Skull | -7 | 10 |
| 5 | Face | -5 | 6 |
| 6-7 | R. Leg | -2 | 8 |
| 8 | R. Arm | -2 | 8 |
| 9-10 | Torso | 0 | 8 |
| 11 | Groin | -3 | 8 |
| 12 | L. Arm | -2 | 8 |
| 13-14 | L. Leg | -2 | 8 |
| 15 | Hand | -4 | 8 |
| 16 | Foot | -4 | 6 |
| 17-18 | Neck | -5 | 0 |
| - | Vitals | -3 | 8 |
| Fatigue/Hit Points | |
|---|---|
| Current FP | |
| Basic FP | 11 |
| Tired | 3 |
| Collapse | 0 |
| Unconscious | -11 |
| Current HP | |
| Basic HP | 13 |
| Reeling | 4 |
| Collapse | 0 |
| Check #1 | -13 |
| Check #2 | -26 |
| Check #3 | -39 |
| Check #4 | -52 |
| Dead | -65 |
| Traits | Points | Ref |
|---|---|---|
| Advantages | 80 | |
| Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
| High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture | 10 | B59 |
| Supernatural Durability Only to get whoever “kills” him to promise to tell his family he's sorry he abandoned them, -80%. | 30 | B89 |
| Weapon Master Two weapons: Shortsword and Knife | 25 | B99 |
| Disadvantages | -115 | |
| Alcoholism He drinks to forget that he abandoned his family | -15 | B122 |
| Bloodlust CR: 9 (Fairly Often). | -15 | B125 |
| Bully CR: 12 (Quite Often). | -10 | B125 |
| Code of Honor (Professional) | -5 | B127 |
| Duty (Serve Employer) FR: 9, -5. | -5 | B133 |
| Enemy (Law Keepers) Appears fairly often (9-), x1; Large/Powerful Group, -30; Hunter, x1. | -30 | B135 |
| Reputation (Thug) 3 People Affected (Almost everyone), x1; Recognized all the time, x1. | -15 | B26 |
| Social Stigma (Criminal Record) -1 Reaction, -2 for cops & judges | -5 | B155 |
| Weirdness Magnet | -15 | B161 |
| Perks | 6 | |
| Grip Mastery (Shortsword) Let you change grip as a free action | 1 | MA50 |
| Off-Hand Weapon Training (Knife) Replaces equal-named technique on p. B232 | 1 | MA50 |
| Off-Hand Weapon Training (Shortsword) Replaces equal-named technique on p. B232 | 1 | MA50 |
| Quick-Swap (Knife) Let you switch hands as a free action. | 1 | HT249, MA51 |
| Quick-Swap (Shortsword) Let you switch hands as a free action. | 1 | HT249, MA51 |
| Skill Adaptation (Bind Weapon Defaults to Shortsword) | 1 | |
| Quirks | -3 | |
| Careful | -1 | B163 |
| Dislikes Adventurers | -1 | B164 |
| Uncongenial | -1 | B164 |
| Skills | SL | RSL | Pts | Ref |
|---|---|---|---|---|
| Combat | ||||
| Bow | 15 | DX+1 | 4 | B182 |
| Brawling | 14 | DX+0 | 1 | B182 |
| Broadsword | 15 | DX+1 | 2 | B208 |
| Crossbow | 15 | DX+1 | 2 | B186 |
| Judo | 14 | DX+1 | 8 | B203 |
| Shield (Buckler) | 15 | DX+1 | 2 | B220 |
| Shield (Shield) | 15 | DX+1 | 2 | B220 |
| Sling | 15 | DX+1 | 8 | B221 |
| Dagger | ||||
| Arm Lock (Knife) | 16 | +0 | 0 | MA65 |
| Armed Grapple (Knife) | 16 | +0 | 3 | MA67 |
| Back Strike (Knife) | 16 | +0 | 3 | MA67 |
| Choke Hold (Knife) | 14 | -2 | 2 | MA69 |
| Dual-Weapon Attack (Knife) | 16 | +0 | 5 | B230, MA83 |
| Feint (Knife) | 16 | +0 | 0 | B231 |
| Knife | 16 | DX+2 | 4 | B208 |
| Retain Weapon (Knife) | 16 | +0 | 0 | B232 |
| Reverse Grip (Knife) | 12 | -4 | 2 | MA78 |
| Spinning Strike (Knife) | 14 | -2 | 0 | MA79 |
| Targeted Attack (Thrust/Vitals) (Knife) | 15 | -1 | 3 | |
| Thrown Weapon (Knife) | 16 | DX+2 | 4 | B226 |
| Misc | ||||
| Fast-Talk | 12 | IQ+0 | 2 | B195 |
| Holdout | 12 | IQ+0 | 2 | B200 |
| Leadership | 14 | IQ+2 | 8 | B204 |
| Observation | 12 | Per+0 | 2 | B211 |
| Savoir-Faire (Mafia) | 12 | IQ+0 | 1 | B218 |
| Scrounging | 12 | Per+0 | 1 | B218 |
| Shadowing | 11 | IQ-1 | 1 | B219 |
| Smuggling | 12 | IQ+0 | 2 | B221 |
| Stealth | 14 | DX+1 | 4 | B222 |
| Streetwise | 12 | IQ+0 | 2 | B223 |
| Teaching | 13 | IQ+1 | 4 | B224 |
| Urban Survival | 12 | Per+0 | 2 | B228 |
| Shortsword | ||||
| Arm Lock (Judo) | 14 | +0 | 0 | B230 |
| Armed Grapple (Shortsword) | 14 | -2 | 0 | MA67 |
| Bind Weapon (Shortsword) | 13 | -3 | 0 | MA67 |
| Close Combat (Shortsword) | 14 | -2 | 3 | MA69 |
| Disarming (Judo) | 14 | +0 | 0 | B230, MA70 |
| Dual-Weapon Attack (Shortsword) | 16 | +0 | 5 | B230, MA83 |
| Eye-Gouging (Judo) | 11 | -3 | 3 | MA71 |
| Eye-Poke (Brawling) | 5 | -9 | 0 | MA72 |
| Feint (Shortsword) | 17 | +1 | 2 | B231 |
| Ground Fighting (Shortsword) | 16 | +0 | 5 | B231 |
| Low Fighting (Shortsword) | 16 | +0 | 3 | MA77 |
| Shortsword | 16 | DX+2 | 8 | B209 |
| Targeted Attack (Swing/Arm) (Shortsword) | 14 | -2 | 0 | |
| Targeted Attack (Swing/Neck) (Shortsword) | 14 | -2 | 4 | |
| Targeted Attack (Thrust/Vitals) (Shortsword) | 15 | -1 | 3 |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
|---|---|---|---|---|---|---|---|
| Large Knife | Swung | 16 | 11 | No | 2d+1 cut | C,1 | 6 |
| Large Knife | Thrust | 16 | 11 | No | 1d+4 imp | C | 6 |
| Natural | Kick | 12 | No | 1d cr | C,1 | ||
| Natural | Kick w/Boots | 12 | No | 1d+1 cr | C,1 | ||
| Natural | Punch | 14 | 11 | 1d-1 cr | C | ||
| Shortsword | Swung | 16 | 12 | No | 2d+3 cut | 1 | 8 |
| Shortsword | Thrust | 16 | 12 | No | 1d+4 imp | 1 | 8 |
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
|---|---|---|---|---|---|---|---|---|---|---|
| Large Knife | Thrown | 16 | +0 | 1d imp | 10/19 | 1 | T(1) | -2 | 6 | |
| Sling | Lead Pellet | 15 | 0 | 2d pi | 156/260 | 1 | 1(2) | -4 | 6 | |
| Sling | Stone | 15 | 0 | 2d-1 pi | 78/130 | 1 | 1(2) | -4 | 6 |
| Equipment (60.3 lb, $30,931) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
|---|---|---|---|---|---|---|---|
| Armor | E | 1 | 0 | 0 lb | 30,450 | 54 lb | |
| Dragonhide Boots | E | 1 | 4,800 | 6 lb | 4,800 | 6 lb | B284 |
| Dragonhide Heavy Leather Leggings | E | 1 | 3,600 | 8 lb | 3,600 | 8 lb | B283 |
| Dragonhide Heavy Leather Sleeves | E | 1 | 3,000 | 4 lb | 3,000 | 4 lb | B283 |
| Dragonhide Leather Armor | E | 1 | 6,000 | 20 lb | 6,000 | 20 lb | B283 |
| Dragonhide Leather Gloves | E | 1 | 1,800 | 0 lb | 1,800 | 0 lb | B284 |
| Dragonhide Leather Helm | E | 1 | 1,200 | 1 lb | 1,200 | 1 lb | B284 |
| Heavy Cloak | C | 1 | 50 | 5 lb | 50 | 5 lb | B287 |
| Underarmor | E | 1 | 0 | 0 lb | 10,000 | 10 lb | |
| Giant Spider Silk Cloth Armor | E | 1 | 3,000 | 6 lb | 3,000 | 6 lb | B283 |
| Giant Spider Silk Cloth Cap | E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | B284 |
| Giant Spider Silk Cloth Gloves | E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | B284 |
| Giant Spider Silk Cloth Leggings | E | 1 | 2,000 | 2 lb | 2,000 | 2 lb | B283 |
| Giant Spider Silk Cloth Sleeves | E | 1 | 2,000 | 2 lb | 2,000 | 2 lb | B283 |
| Weapons | E | 1 | 0 | 0 lb | 481 | 6.3 lb | |
| Pouch, Small | E | 1 | 10 | 0.5 lb | 13 | 2 lb | B288 |
| Lead Pellet (Sling) Gives +1 damage, double range | E | 30 | 0.1 | 0.05 lb | 3 | 1.5 lb | B276 |
| Scabbard, Knife | E | 1 | 3 | 0.3 lb | 43 | 1.3 lb | |
| Large Knife | E | 1 | 40 | 1 lb | 40 | 1 lb | B272 |
| Scabbard, Sword | E | 1 | 5 | 0.5 lb | 405 | 2.5 lb | |
| Shortsword | E | 1 | 400 | 2 lb | 400 | 2 lb | B273 |
| Sling | E | 1 | 20 | 0.5 lb | 20 | 0.5 lb | B276 |
Michel Brent is a thug. He may be an expert with both knifes and shortswords, but he's still just a thug.
This aside, he's also an excellent leader that other mercenaries look to when decisions need to be made.
He's a Weirdness Magnet, which has led to his group being composed of rather strange folks, including "The Mime."
His story is short and simple. He had a family. One day he decided to abandon them and take up a life of crime, because he was really terrible at being a farmer.
He never looked back, but did take up drinking to drown out his conscience.
When he is struck down in battle, he won't die. He'll instead start following those who defeated him, begging them to tell his family he's sorry. The moment they promise him, he'll appear to pass out and die. However, he won't actually die until they do as promised. If they don't, he'll show up again, probably at some inopportune moment. He'll keep showing up until they do as they promised.
He has a long criminal record and is wanted on just about every island for something or other. He's well known to the Law Keepers as a murderer, who have a strong desire to bring him to justice for his crimes. He has in fact killed several Law Keepers, including one Special Agent sent to bring him in. Most of the Law Keepers would consider it justice if he happened to die from an "unfortunate accident" on the way back for punishment.