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Brant Dalton.gcs

Brant Dalton

Identity
Name Brant Dalton
Title Sheriff
Religion Law Keeper (Reader)
Player Information
Player NPC
Campaign Islands of War
Created On Feb 23, 2009
Description
Race Human Height 66 in Hair Bald
Gender Male Weight 146 lb Eyes Brown
Age 52 Size +0 Skin Tan
Birthday October 27 TL 4 Hand Right
300 points
Attributes 180
Advantages 89
Disadvantages -57
Quirks -2
Skills 90
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 12
Dexterity (DX) 14
Intelligence (IQ) 12
Health (HT) 12
Will 12
Fright Check 14
Basic Speed 6.5
Basic Move 6
Perception 16
Vision 16
Hearing 16
Taste and Smell 16
Touch 16
Damage (Thrust, Swing) 1d-1, 1d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 6 11
Light (1) 58 lb 4 10
Medium (2) 87 lb 3 9
Heavy (3) 174 lb 2 8
X-Heavy (4) 290 lb 1 7
Lifting & Moving Things
Basic Lift 29 lb
One-Handed Lift 58 lb
Two-Handed Lift 232 lb
Shove and Knock Over 348 lb
Running Shove and Knock Over 696 lb
Carry on Back 435 lb
Shift Slightly 1,450 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 3
5 Face -5 0
6-7 R. Leg -2 1
8 R. Arm -2 1
9-10 Torso 0 1
11 Groin -3 1
12 L. Arm -2 1
13-14 L. Leg -2 1
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 1
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 12
Reeling 3
Collapse 0
Check #1 -12
Check #2 -24
Check #3 -36
Check #4 -48
Dead -60
Traits Points Ref
Advantages
85
Ambidexterity
5 B39
Charisma 1
+1 to Influence rolls
5 B41
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Enhanced Dodge
15 B51
Fit
+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5 B55
Higher Purpose (Defending Shadowgate)
5 B59
Legal Enforcement Powers (Sheriff)
5 B65
Reputation 1
People Affected (Almost everyone), x1; Recognized all the time, x1.
He's a gifted swordsman
5 B26
Social Regard 1
Respected: Sheriff
5 B87
Weapon Master
One weapon: Rapier
20 B99
Disadvantages
-57
Callous
-5 B125
Enemy (Random stupid kids tyring to get a reputation; 50% of his point value)
Medium Group, -20; Appears fairly often (9-), x1; Hunter, x1.
They callenge him to one on one duels; he accepts because being branded as a coward would interfere with his job; when he beats them, he jails them if they're still alive
-20 B135
Honesty
CR: 6 (Rarely).
-20 B138
Overconfidence
CR: 12 (Quite Often).
-5 B148
Truthfulness
CR: 9 (Fairly Often).
-7 B159
Languages
3
Language: Common
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: Goblin
Spoken (Broken), +1.
1 B24
Language: Orc
Spoken (Accented), +2.
2 B24
Perks
1
Technique Adaptation (Counterattack)
Let you learn a style's technique for a skill it doesn't teach
1 MA52
Quirks
-2
Dislikes Practical Jokes
-1 B164
Dislikes Salted Nuts
-1 B164
Skills SL RSL Pts Ref
Italian School Fencing
Bind Weapon (Main-Gauche)
18 +0 4 MA67
Counterattack (Rapier)
18 +0 5 MA70
Disarming (Rapier)
18 +0 0 B230, MA70
Dual-Weapon Attack (Main-Gauche)
18 +0 5 B230, MA83
Dual-Weapon Attack (Rapier)
18 +0 5 B230, MA83
Feint (Rapier)
18 +0 0 B231, MA73
Flying Lunge (Rapier)
18 +0 4 MA83
Grand Disarm (Rapier)
12 -6 3 MA84
Hand Catch (Wrestling Parry)
12 +0 3 MA84
Initial Carving (Rapier)
14 -4 0 MA85
Main-Gauche
18 DX+4 12 B208
Rapier
18 DX+4 16 B208
Targeted Attack (Thrust/Face) (Rapier)
15 -3 3 MA68
Targeted Attack (Thrust/Neck) (Rapier)
15 -3 3 MA68
Targeted Attack (Thrust/Vitals) (Main-Gauche)
17 -1 3 MA68
Targeted Attack (Thrust/Vitals) (Rapier)
17 -1 3 MA68
Wrestling
16 DX+2 8 B228
Law Enforcement
Binding (Knot-Tying)
14 +0 0 MA82
Body Language
15 Per-1 1 B181
Criminology/TL4
11 IQ-1 1 B186
Detect Lies
14 Per-2 1 B187
Forced Entry
14 DX+0 1 B196
Interrogation
12 IQ+0 2 B202
Knot-Tying
14 DX+0 1 B203
Law (Shadowgate)
11 IQ-1 2 B204
Observation
15 Per-1 1 B211
Savoir-Faire (Police)
12 IQ+0 1 B218
Shadowing
11 IQ-1 1 B219
Tracking
15 Per-1 1 B226
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Edged Rapier Swing 18 13F 1d+2 cut 1, 2 10
Edged Rapier Thrust 18 13F No 1d imp 1,2 10
Main-Gauche Swing 18 13F 1d-1 cut C, 1 6
Main-Gauche Thrust 18 13F 1d-1 imp C, 1 6
Natural Kick 12 No 1d-1 cr C,1
Natural Kick w/Boots 12 No 1d cr C,1
Natural Punch 14 11 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (18.8 lb, $1,473) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 205 10 lb
Boots
E 1 80 3 lb 80 3 lb B284
Cloth Cap
Wide-brimmed hat to keep sun out of eyes
E 1 5 0 lb 5 0 lb B284
Leather Gloves
E 1 30 0 lb 30 0 lb B284
Leather Pants
E 1 40 3 lb 40 3 lb B283
Long Leather Jacket
E 1 50 4 lb 50 4 lb B283
Leather Belt
E 1 5 0.25 lb 1,268 8.8 lb
Rope, 3/8”, 10 yards
Supports 300 lbs.
E 1 5 1.5 lb 5 1.5 lb B288
Scabbard, Knife
E 1 3 0.3 lb 53 1.55 lb
Main-Gauche
E 1 50 1.25 lb 50 1.25 lb
Scabbard, Sword
E 1 5 0.5 lb 1,005 3.5 lb
Edged Rapier
E 1 1,000 3 lb 1,000 3 lb B273
Shackles
DR 4, HP 10
E 1 200 2 lb 200 2 lb DF1:26

Notes

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