This page was generated from this file:
Demon Ninja Snowman.gcs
Identity | |
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Name | Demon Ninja Snowman |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | Mar 1, 2009 |
Description | |||||
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Race | Snowman | Height | 69 in | Hair | None |
Gender | N/A | Weight | 170 lb | Eyes | Coal |
Age | 0 | Size | +0 | Skin | Snow |
Birthday | N/A | TL | 4 | Hand | Right |
250 points | |
---|---|
Attributes | 40 |
Advantages | 258 |
Disadvantages | -155 |
Quirks | 0 |
Skills | 49 |
Spells | 0 |
Race | 58 |
Earned | 0 |
Attributes | |
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Strength (ST) | 12 |
Dexterity (DX) | 14 |
Intelligence (IQ) | 7 |
Health (HT) | 10 |
Will | 7 |
Fright Check | 9 |
Basic Speed | 6 |
Basic Move | 6 |
Perception | 7 |
Vision | 7 |
Hearing | 7 |
Taste and Smell | 7 |
Touch | 7 |
Damage (Thrust, Swing) | 1d-1, 1d+2 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 29 lb | 6 | 10 |
Light (1) | 58 lb | 4 | 9 |
Medium (2) | 87 lb | 3 | 8 |
Heavy (3) | 174 lb | 2 | 7 |
X-Heavy (4) | 290 lb | 1 | 6 |
Lifting & Moving Things | |
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Basic Lift | 29 lb |
One-Handed Lift | 58 lb |
Two-Handed Lift | 232 lb |
Shove and Knock Over | 348 lb |
Running Shove and Knock Over | 696 lb |
Carry on Back | 435 lb |
Shift Slightly | 1,450 lb |
Hit Location | |||
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Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 5 |
5 | Face | -5 | 3 |
6-7 | R. Leg | -2 | 3 |
8 | R. Arm | -2 | 3 |
9-10 | Torso | 0 | 3 |
11 | Groin | -3 | 3 |
12 | L. Arm | -2 | 3 |
13-14 | L. Leg | -2 | 3 |
15 | Hand | -4 | 3 |
16 | Foot | -4 | 3 |
17-18 | Neck | -5 | 3 |
- | Vitals | -3 | 3 |
Fatigue/Hit Points | |
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Current FP | |
Basic FP | 10 |
Tired | 3 |
Collapse | 0 |
Unconscious | -10 |
Current HP | |
Basic HP | 12 |
Reeling | 3 |
Collapse | 0 |
Check #1 | -12 |
Check #2 | -24 |
Check #3 | -36 |
Check #4 | -48 |
Dead | -60 |
Traits | Points | Ref |
---|---|---|
Advantages | 257 | |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
Hard to Subdue 6 | 12 | B59 |
Magical Abilities Power Modifier (Magical), -10%. | 185 | |
Regeneration Very Fast (You recover 1 HP per second), +100; Limited: Unkillable Only, -40%. | 50 | B80 |
Unkillable 3 Reappears next to Snow King | 135 | B95 |
Trained by a Master | 30 | B93 |
Unaging | 15 | B95 |
Disadvantages | -155 | |
Fragile (Unnatural) | -50 | B137 |
Low Empathy | -20 | B142 |
No Sense of Smell/Taste No Carrot Nose | -5 | B146 |
Overconfidence CR: 12 (Quite Often). | -5 | B148 |
Reprogrammable Obeys the Snow King | -10 | B150 |
Slave Mentality | -40 | B154 |
Wealth (Dead Broke) | -25 | B25 |
Perk | 1 | |
Accessory (Skis) Made of ice and are retractable | 1 | B100 |
Snowman | 58 | |
Advantages | 178 | |
Damage Resistance 3 Can't wear armor, -40%; Semi-Ablative, -20%; Partial (Arms Only), -20%. Arms made of tree branches with tough bark | 3 | B47 |
Doesn't Breathe | 20 | B49 |
Doesn't Eat or Drink | 10 | B50 |
High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture | 10 | B59 |
Injury Tolerance (Homogenous) | 40 | B60 |
Resistant Metabolic Hazards, +30; Immunity, x1. | 30 | B81 |
Resistant Mental Attack, +30; Immunity, x1. | 30 | B81 |
Temperature Tolerance 20 Cold Tolerance | 20 | B93 |
Unfazeable | 15 | B95 |
Disdvantages | -120 | |
Dependency (Mana) Rarity: Very Common, -5; Frequency: Constantly (Lose 1 HP per minute without it), x5. | -25 | B130 |
Numb | -20 | B146 |
Social Stigma (Monster) -3 Reaction | -15 | B155 |
Vulnerability (Burning, Damage x4) | -60 | B161 |
Features | 0 | |
No Legs (Slithers) | 0 | B145 |
Terrain Adaptation (Snow) Unstable on solid ground, -5. | 0 | B93 |
Perks | 1 | |
Sleeps Standing Up | 1 | |
Quirks | -1 | |
Sexless | -1 | B165 |
Skills | SL | RSL | Pts | Ref |
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Combat | ||||
Acrobatic Stand (Acrobatics) | 14 | +0 | 6 | MA65 |
Acrobatics | 14 | DX+0 | 4 | B174 |
Flying Jump Kick (Karate) | 14 | +0 | 7 | MA83 |
Judo Allows parrying two different attacks per turn, one with each hand. | 14 | DX+0 | 4 | B203 |
Judo Throw (Judo) | 14 | +0 | 2 | MA75 |
Jumping | 16 | DX+2 | 4 | B203 |
Karate | 14 | DX+0 | 4 | B203 |
Throwing Art | 14 | DX+0 | 4 | B226 |
Misc | ||||
Skiing | 12 | HT+2 | 12 | B221 |
Stealth | 14 | DX+0 | 2 | B222 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
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Natural | Punch | 14 | 11 | 1d-1 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
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Equipment (0 lb, $0) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
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These are snow men with facial features formed mostly from coal. Their faces lack noses, because the children were adding carrots as a last step and never quite got around to this step on all but the Snow King. Some few of them don't even have coal eyes; the children were running out on some of the later snowmen and began poking holes in their faces instead.
In battle, these creatures begin with a Flying Jump Kick, usually followed by All-Out Attacks. They care little about defense, as they'll just reform next to the Snow King when they die. They care more about getting some kind of solid blow in before they die.
When slain in battle, they explode harmlessly, covering everything around them in a light dusting of snow. This is not an attack, it does no damage and doesn't even obscure vision. It's just a special effect of their Unkillable nature.