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Typical Medusa.gcs

Typical Medusa

Identity
Name Typical Medusa
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On May 3, 2010
Description
Race Medusa Height 69 in Hair Snakes
Gender Female Weight 161 lb Eyes Varies
Age 25 Size +0 Skin Varies
Birthday Varies TL 4 Hand Varies
350 points
Attributes 130
Advantages 55
Disadvantages 0
Quirks 0
Skills 51
Spells 0
Race 109
Earned 5
Attributes
Strength (ST) 13
Dexterity (DX) 13
Intelligence (IQ) 11
Health (HT) 12
Will 11
Fright Check 13
Basic Speed 6.25
Basic Move 6
Perception 11
Vision 11
Hearing 11
Taste and Smell 11
Touch 11
Damage (Thrust, Swing) 1d, 2d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 34 lb 6 10
Light (1) 68 lb 4 9
Medium (2) 102 lb 3 8
Heavy (3) 204 lb 2 7
X-Heavy (4) 340 lb 1 6
Lifting & Moving Things
Basic Lift 34 lb
One-Handed Lift 68 lb
Two-Handed Lift 272 lb
Shove and Knock Over 408 lb
Running Shove and Knock Over 816 lb
Carry on Back 510 lb
Shift Slightly 1,700 lb
Hit Location
Roll Where - DR
- Eye -9 3
3-4 Skull -7 5
5 Face -5 3
6-7 R. Leg -2 5
8 R. Arm -2 5
9-10 Torso 0 5
11 Groin -3 5
12 L. Arm -2 5
13-14 L. Leg -2 5
15 Hand -4 5
16 Foot -4 5
17-18 Neck -5 3
- Vitals -3 5
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 13
Reeling 4
Collapse 0
Check #1 -13
Check #2 -26
Check #3 -39
Check #4 -52
Dead -65
Traits Points Ref
Advantages
55
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Heroic Archer
Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk
20 DF1:14
Weapon Master
One weapon: Bow
20 B99
Medusa
109
Advantages
167
Appearance
Very Beautiful, +16.
16 B21
Petrifying Gaze
63
Affliction 1
Petrification, +300%; Vision-Based, +150%; Area Effect (8 yard radius semi-circle), +75%; Emanation, -20%; Always On, -20%; Only Works on Flesh Targets (Targets must have a body composed of flesh, either living or undead), -10%; Cosmic (Works even when dead at +1 to resist for each day dead, including the day the medusa died), +50%.
Emanates from face and area effect follows head motions; covering the face blocks the effect; targets must see the Medusa's face directly to be affected; looking away or looking at the Medusa through a mirror will protect
63 B35
Resistant
Any other medusa's petrification effect, +5; Immunity, x1.
Protects from any other Medusa's petrifying gaze
5 B81
Snake Hair
Alternate numbers of attacking snakes are possible
83
Extra Attack 4
Single Skill (Biting), -20%; Uncontrollable, -30%; Only With Extra Mouths, -20%.
30 B53
Extra Mouth 4
Uncontrollable, -30%; Cannot Speak (Can hiss like a snake), -15%.
11 B55
Innate Attack (Toxic) 1
Cyclic 18 (10 sec), +900%; Follow-Up (Fangs), +0%.
Medusa anti-venom or a generalized poison cure will stop the cycles
40 B62
Teeth, Fangs
Only for snake hair
2 B91
Disadvantages
-55
Bloodlust
CR: 12 (Quite Often).
-10 B125
Intolerance (Non-Medusa)
Scope: Anyone unlike you, -10.
-10 B140
Sadism
CR: 12 (Quite Often).
-15 B152
Social Stigma (Monster)
-3 Reaction
-15 B155
Susceptible (Own Reflected Gaze) 5
Only via mirrors, not water or other reflective surfaces
-5 B158
Quirks
-3
Likes Flickering Shadows
-1 B164
Unnatural Features (Pale skin) 1
-1 B22
Unnatural Features (Snakes for Hair) 1
-1 B22
Skills SL RSL Pts Ref
Combat
Bow
18 DX+5 20 B182
Fast-Draw (Arrow)
16 DX+3 4 B194
Zen Archery
12 IQ+1 12 B228
Misc
Acrobatics
12 DX-1 2 B174
Climbing
12 DX-1 1 B183
Meditation
10 Will-1 2 B207
Observation
11 Per+0 2 B211
Stealth
14 DX+1 4 B222
Tracking
12 Per+1 4 B226
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 11 No 1d cr C,1
Natural Kick w/Boots 11 No 1d+1 cr C,1
Natural Punch 13 10 1d-1 cr C
Teeth, Fangs
Only for snake hair
Bite 13 No No 1d-1 imp C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Composite Bow 18 3 1d+5 imp 260/325 1 1(2) -7 10†
Equipment (33.25 lb, $33,340) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 29,140 21.25 lb
Boots
E 1 80 3 lb 80 3 lb B284
Face Mask
Only worn to prevent petrifying others: for talking to non-medusa
C 1 100 2 lb 100 2 lb B284
Heavy Leather Leggings
E 1 60 4 lb 60 4 lb B283
Heavy Leather Sleeves
E 1 50 2 lb 50 2 lb B283
Ironskin Amulet
Alchemical.
E 1 28,720 0.25 lb 28,720 0.25 lb DF1:30
Leather Armor
E 1 100 10 lb 100 10 lb B283
Leather Gloves
E 1 30 0 lb 30 0 lb B284
Potion Belt
4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.
E 1 60 1 lb 3,240 5 lb DF1:25
Great Healing Potion
Potion. 4d HP.
E 2 1,000 0.5 lb 2,000 1 lb DF1:29
Major Healing Potion
Potion. 2d HP.
E 2 350 0.5 lb 700 1 lb DF1:29
Minor Healing Potion
Potion. 1d HP.
E 4 120 0.5 lb 480 2 lb DF1:29
Weapons
E 1 0 0 lb 960 7 lb
Composite Bow
E 1 900 4 lb 900 4 lb B275
Quiver
Holds 20 arrows
E 1 20 1 lb 60 3 lb
Arrow
E 20 2 0.1 lb 40 2 lb B276

Notes

Medusa will normally poison their arrows by briefly holding them up for their snake hair. This uses one of their extra attacks and is done as the arrow is drawn. Fast-drawing an arrow prevents this.

If they're in the midst of melee combat, this requires a Will roll, as their hair does have a mind of it's own.

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