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Tanar'ri, True - Balor.gcs

Tanar'ri, True - Balor

Identity
Name Tanar'ri, True - Balor
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Mar 16, 2012
Description
Race Tanar'ri Height 5' 3” Hair Varies
Gender Male Weight 144 lb Eyes Varies
Age 0 Size +2 Skin Red
Birthday Varies TL 4 Hand Ambidextrous
5,230 points
Attributes 0
Advantages 0
Disadvantages 0
Quirks 0
Skills 76
Spells 0
Race 5,154
Earned 0
Attributes
Strength (ST) 20
Dexterity (DX) 16
Intelligence (IQ) 14
Health (HT) 14
Will 14
Fright Check 16
Basic Speed 7.25
Basic Move 11
Perception 14
Vision 14
Hearing 14
Taste and Smell 14
Touch 14
Damage (Thrust, Swing) 2d-1, 3d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 80 lb 11 11
Light (1) 160 lb 8 10
Medium (2) 240 lb 6 9
Heavy (3) 480 lb 4 8
X-Heavy (4) 800 lb 2 7
Lifting & Moving Things
Basic Lift 80 lb
One-Handed Lift 160 lb
Two-Handed Lift 640 lb
Shove and Knock Over 960 lb
Running Shove and Knock Over 1,920 lb
Carry on Back 1,200 lb
Shift Slightly 4,000 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 20
5 Face -5 18
6-7 R. Leg -2 18
8 R. Arm -2 18
9-10 Torso 0 18
11 Groin -3 18
12 L. Arm -2 18
13-14 L. Leg -2 18
15 Hand -4 18
16 Foot -4 18
17-18 Neck -5 18
- Vitals -3 18
Fatigue/Hit Points
Current FP
Basic FP 14
Tired 4
Collapse 0
Unconscious -14
Current HP
Basic HP 32
Reeling 10
Collapse 0
Check #1 -32
Check #2 -64
Check #3 -96
Check #4 -128
Dead -160
Traits Points Ref
Origin, Planar
Born on The Abyss
0
Advantages
5
No Silver Cord
When astrally projected
2
See Invisible
Portals Only, -80%.
Insubstantial
3 B83
Disadvantages
-5
Extra-Dimensional Being
You're affected by powers that work on extra-dimensional beings unless on your plane of birth; You're also susceptible to summoning spells cast from the Prime
-5
Tanar'ri, True - Balor
5,154
Advantages
5,272
Ambidexterity
5 B39
Body Flames: Innate Attack (Burn) 4
Area Effect (2 Yard Radius), +50%; Emanation, -20%; Always On, -40%.
18 B61
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 18
90 B47
Danger Sense
Cosmic (No Die Roll Required), +100%.
30 B47
Death Explosion: Innate Attack (Burn) 0d+50
Explosion 1, +50%; Unconscious Only, -20%; Uncontrollable Trigger (Being Killed in the Abyss), -10%; One Use Only, x0.2; 0d+50, x15.
18 B61
Enhanced Move (Air: 21) 1/2
10 B52
Extra Attack 1
25 B53
Extra Hit Points 12
Size 2, -20%.
20 B16
Fearlessness 8
16 B55
Flight
Winged, -25%.
30 B56
Increased Basic Move 4
20 B17
Increased Dexterity 6
120 B15
Increased Health 4
40 B14
Increased Intelligence 4
80 B15
Increased Strength 10
Size 2, -20%.
80 B14
Injury Tolerance (Damage Reduction) 2
Limited (Cold, Fire, Gas and Silver), -20%.
40 P53
Injury Tolerance (Damage Reduction) 100
Cosmic (Only injured if divided damage is at least 1), +50%; Limited (Any Non-Magical Attack and Magic Weapons less than +3 Enchantment), -10%.
420 P53
Magery 0
5 B66
Magic Resistance 7
Improved, +150%.
35 B67
Resistant
Poison, +15; Immunity, x1.
15 B81
Signature Gear 391
Balor Sword and Balor Whip
391 B85
Spell-Like Powers
Magical, -10%.
3,477
Darkness: Obscure (Vision) 10
Extended 2 (Infravision, Ultravision), +40%; Ranged, +50%; Reduced Range (x1/10), -30%; Area Effect (4 Yard Radius), +50%.
40 B72
Detect Invisibility: See Invisible
Cosmic (All Types), +50%.
21 B83
Dispel Magic: Neutralize (Magic)
Extended Duration (Permanent; Spells fail completely, but magic items can be repaired with an hour work and a Magic (Meta) roll), +150%; Only Works on Spells and Magic Items, -50%.
95 P97
Fear: Terror 1
Active, +0%; Presence, +25%; Cone (10 Yards Wide), +150%; Increased Range (x2), +10%.
110 B93
Gate: Affliction 1
Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (1d+1 Targets; Only While Summoning Least Tanar'ri, -50%) 4, +100%; Multiple Targets (1d Targets; Only While Summoning Lesser Tanar'ri, -50%) 3, +75%; Multiple Targets (1d-1 Targets, Minimum 1; Only While Summoning Greater Tanar'ri, -50%) 2, +50%; Takes Recharge (1 Hour), -30%.
Please note, most Tanar'ri will not try to resist this; They love being summoned off their home plane; On the other hand, most Tanar'ri avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades
66 B35
Infravision: Affliction 1
Advantage (Infravision), +100%; Malediction (As Regular Spell), +100%; Extended Duration (x100), +80%; Fixed Duration, +0%.
37 B35
Pyrotechnics
Link, +10%; Malediction (Speed/Range Table), +150%; Can Snuff Out Fires of Toch Size or Smaller, +5%; Requires Oxygen, -5%; Must Target a Fire, -40%.
76
Alternate Forms
73
Affliction 1
Disadvantage: Blindness, +50%; Area Effect (4 Yard Radius), +100%; Sense-Based (Vision), -20%.
34 B35
Obscure (Vision) 10
Extended (Infravision), +20%; Ranged, +50%; Area Effect (4 Yard Radius), +50%.
66 B72
Innate Attack (Toxic) 0d+1
0d+1, x0.25.
3 B62
Suggestion: Mind Control
Independant, +70%; Suggestion, -40%.
60 B68
Symbol (Any Type): Modular Abilities (Slotted Cosmic) 522
Advantages Mimicking the 'Symbol of X' Spells Only, Minus Spell Components and Based on Activation Roll Modifiers, -50%; Not Magical, +10%; Physical Only, +50%.
2,617 B71, Psi15
Telekinesis 20
90 B92
Teleport Without Error
265
Jumper (World)
Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Drift, -15%; Interplanar Only, +0%.
125 B64
Warp
Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Cosmic (No Die Roll Required), +100%.
240 B97
Teeth, Sharp
1 B91
Telecommunication
Telesend, +30; Broadcast, +50%.
45 B91
Terror 7
Active, +0%; Presence, +25%; Aura, +80%; Melee Attack (Reach C), -30%.
175 B93
Universal Translation: Modular Abilities (Telepathic Learning) 3
Spoken Languages Only, -40%; Reduced Time 3, +60%.
Tanar'ri automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action
21 Psi16
Unkillable 3
Only Off Home Plane, -20%; Banishment (100 Years), -60%.
Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment
30 B95
Disadvantages
-122
Appearance
Monstrous, -20.
-20 B21
Bad Temper
CR: 12 (Quite Often).
-10 B124
Decreased Basic Speed 1
Each level subtracts 0.25 from Basic Speed
-5 B17
Fanaticism (Winning the Blood War)
Extreme, +0%.
-15 B136
Jealousy
-10 B140
Loner
CR: 12 (Quite Often), -2 Reaction Penalty.
-5 B142
Megalomania
-10 B144
Obsession
Long term, -10.
Winning the Blood War
-10 B146
Sadism
CR: 9 (Fairly Often).
-22 B152
Social Stigma (Monster)
-3 Reaction
-15 B155
Features
0
Increased Size 2
0 B19
Perks
4
Doesn't Need a Magic Weapon 4
You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks
4
Skills SL RSL Pts Ref
Athletic
Aerobatics
14 DX-2 1 B174
Flight
13 HT-1 1 B195
Combat
Broadsword
18 DX+2 8 B208
Entangle (Whip)
18 +0 5 MA71
Whip
18 DX+2 8 B209
Military
Intelligence Analysis/TL4
15 IQ+1 8 B201
Intimidation
16 Will+2 4 B202
Leadership
17 IQ+3 12 B204
Observation
14 Per+0 2 B211
Soldier/TL4
14 IQ+0 2 B221
Strategy (Land)
15 IQ+1 8 B222
Strategy (Naval)
14 IQ+0 4 B222
Strategy (Space)
12 IQ-2 1 B222
Tactics
16 IQ+2 12 B224
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Balor Sword
Designed for SM+1; Implausible Material (Forged Lightning, +4 CF); Enchantments: Balor Sword ($380,668)
Swung 21 14 No 3d+7 cut (10) 1 15
Balor Sword
Designed for SM+1; Implausible Material (Forged Lightning, +4 CF); Enchantments: Balor Sword ($380,668)
Thrust 21 14 No 2d+5 imp (10) 1 15
Balor Whip
Designed for SM+2; Enchantments: Enchant (Shatterproof Level 1) ($3000)
18 11U No 3d+1(0.5) cr 1-5* 20
Natural Kick 14 No 2d-1 cr C,1
Natural Kick w/Boots 14 No 2d cr C,1
Natural Punch 16 12 2d-2 cr C
Teeth, Sharp Bite 16 No No 2d-2 cut C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (44.25 lb, $390,793) ? # $ Lb Sum $ Sum Lb Ref
Balor Sword
Designed for SM+1; Implausible Material (Forged Lightning, +4 CF); Enchantments: Balor Sword ($380,668)
E 1 387,418 6.75 lb 387,418 6.75 lb B271
Balor Whip
Designed for SM+2; Enchantments: Enchant (Shatterproof Level 1) ($3000)
E 1 3,375 37.5 lb 3,375 37.5 lb B274

Notes

Balor Sword Enchantments ($380668):
Vorpal Blade ($377,100)
Enchant (Lightning Bolt Level 10; Aura, +80%; Melee Attack (Reach C), -30%; Only Affects Non-Balors, -10%) ($280)
Enchant (Detect Good Level 1; Must Be Wielded (Balors Only), -30%) ($240)
Enchant (Detect Evil Level 1; Must Be Wielded (Balors Only), -30%; Alternate Ability to Detect Good, x1/5) ($48)
Enchant (Shatterproof Level 1) ($3000)

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