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Tanar'ri, True - Balor.gcs
Identity | |
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Name | Tanar'ri, True - Balor |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | Mar 16, 2012 |
Description | |||||
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Race | Tanar'ri | Height | 5' 3” | Hair | Varies |
Gender | Male | Weight | 144 lb | Eyes | Varies |
Age | 0 | Size | +2 | Skin | Red |
Birthday | Varies | TL | 4 | Hand | Ambidextrous |
5,230 points | |
---|---|
Attributes | 0 |
Advantages | 0 |
Disadvantages | 0 |
Quirks | 0 |
Skills | 76 |
Spells | 0 |
Race | 5,154 |
Earned | 0 |
Attributes | |
---|---|
Strength (ST) | 20 |
Dexterity (DX) | 16 |
Intelligence (IQ) | 14 |
Health (HT) | 14 |
Will | 14 |
Fright Check | 16 |
Basic Speed | 7.25 |
Basic Move | 11 |
Perception | 14 |
Vision | 14 |
Hearing | 14 |
Taste and Smell | 14 |
Touch | 14 |
Damage (Thrust, Swing) | 2d-1, 3d+2 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 80 lb | 11 | 11 |
Light (1) | 160 lb | 8 | 10 |
Medium (2) | 240 lb | 6 | 9 |
Heavy (3) | 480 lb | 4 | 8 |
X-Heavy (4) | 800 lb | 2 | 7 |
Lifting & Moving Things | |
---|---|
Basic Lift | 80 lb |
One-Handed Lift | 160 lb |
Two-Handed Lift | 640 lb |
Shove and Knock Over | 960 lb |
Running Shove and Knock Over | 1,920 lb |
Carry on Back | 1,200 lb |
Shift Slightly | 4,000 lb |
Hit Location | |||
---|---|---|---|
Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 20 |
5 | Face | -5 | 18 |
6-7 | R. Leg | -2 | 18 |
8 | R. Arm | -2 | 18 |
9-10 | Torso | 0 | 18 |
11 | Groin | -3 | 18 |
12 | L. Arm | -2 | 18 |
13-14 | L. Leg | -2 | 18 |
15 | Hand | -4 | 18 |
16 | Foot | -4 | 18 |
17-18 | Neck | -5 | 18 |
- | Vitals | -3 | 18 |
Fatigue/Hit Points | |
---|---|
Current FP | |
Basic FP | 14 |
Tired | 4 |
Collapse | 0 |
Unconscious | -14 |
Current HP | |
Basic HP | 32 |
Reeling | 10 |
Collapse | 0 |
Check #1 | -32 |
Check #2 | -64 |
Check #3 | -96 |
Check #4 | -128 |
Dead | -160 |
Traits | Points | Ref |
---|---|---|
Origin, Planar Born on The Abyss | 0 | |
Advantages | 5 | |
No Silver Cord When astrally projected | 2 | |
See Invisible Portals Only, -80%. Insubstantial | 3 | B83 |
Disadvantages | -5 | |
Extra-Dimensional Being You're affected by powers that work on extra-dimensional beings unless on your plane of birth; You're also susceptible to summoning spells cast from the Prime | -5 | |
Tanar'ri, True - Balor | 5,154 | |
Advantages | 5,272 | |
Ambidexterity | 5 | B39 |
Body Flames: Innate Attack (Burn) 4 Area Effect (2 Yard Radius), +50%; Emanation, -20%; Always On, -40%. | 18 | B61 |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
Damage Resistance 18 | 90 | B47 |
Danger Sense Cosmic (No Die Roll Required), +100%. | 30 | B47 |
Death Explosion: Innate Attack (Burn) 0d+50 Explosion 1, +50%; Unconscious Only, -20%; Uncontrollable Trigger (Being Killed in the Abyss), -10%; One Use Only, x0.2; 0d+50, x15. | 18 | B61 |
Enhanced Move (Air: 21) 1/2 | 10 | B52 |
Extra Attack 1 | 25 | B53 |
Extra Hit Points 12 Size 2, -20%. | 20 | B16 |
Fearlessness 8 | 16 | B55 |
Flight Winged, -25%. | 30 | B56 |
Increased Basic Move 4 | 20 | B17 |
Increased Dexterity 6 | 120 | B15 |
Increased Health 4 | 40 | B14 |
Increased Intelligence 4 | 80 | B15 |
Increased Strength 10 Size 2, -20%. | 80 | B14 |
Injury Tolerance (Damage Reduction) 2 Limited (Cold, Fire, Gas and Silver), -20%. | 40 | P53 |
Injury Tolerance (Damage Reduction) 100 Cosmic (Only injured if divided damage is at least 1), +50%; Limited (Any Non-Magical Attack and Magic Weapons less than +3 Enchantment), -10%. | 420 | P53 |
Magery 0 | 5 | B66 |
Magic Resistance 7 Improved, +150%. | 35 | B67 |
Resistant Poison, +15; Immunity, x1. | 15 | B81 |
Signature Gear 391 Balor Sword and Balor Whip | 391 | B85 |
Spell-Like Powers Magical, -10%. | 3,477 | |
Darkness: Obscure (Vision) 10 Extended 2 (Infravision, Ultravision), +40%; Ranged, +50%; Reduced Range (x1/10), -30%; Area Effect (4 Yard Radius), +50%. | 40 | B72 |
Detect Invisibility: See Invisible Cosmic (All Types), +50%. | 21 | B83 |
Dispel Magic: Neutralize (Magic) Extended Duration (Permanent; Spells fail completely, but magic items can be repaired with an hour work and a Magic (Meta) roll), +150%; Only Works on Spells and Magic Items, -50%. | 95 | P97 |
Fear: Terror 1 Active, +0%; Presence, +25%; Cone (10 Yards Wide), +150%; Increased Range (x2), +10%. | 110 | B93 |
Gate: Affliction 1 Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (1d+1 Targets; Only While Summoning Least Tanar'ri, -50%) 4, +100%; Multiple Targets (1d Targets; Only While Summoning Lesser Tanar'ri, -50%) 3, +75%; Multiple Targets (1d-1 Targets, Minimum 1; Only While Summoning Greater Tanar'ri, -50%) 2, +50%; Takes Recharge (1 Hour), -30%. Please note, most Tanar'ri will not try to resist this; They love being summoned off their home plane; On the other hand, most Tanar'ri avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades | 66 | B35 |
Infravision: Affliction 1 Advantage (Infravision), +100%; Malediction (As Regular Spell), +100%; Extended Duration (x100), +80%; Fixed Duration, +0%. | 37 | B35 |
Pyrotechnics Link, +10%; Malediction (Speed/Range Table), +150%; Can Snuff Out Fires of Toch Size or Smaller, +5%; Requires Oxygen, -5%; Must Target a Fire, -40%. | 76 | |
Alternate Forms | 73 | |
Affliction 1 Disadvantage: Blindness, +50%; Area Effect (4 Yard Radius), +100%; Sense-Based (Vision), -20%. | 34 | B35 |
Obscure (Vision) 10 Extended (Infravision), +20%; Ranged, +50%; Area Effect (4 Yard Radius), +50%. | 66 | B72 |
Innate Attack (Toxic) 0d+1 0d+1, x0.25. | 3 | B62 |
Suggestion: Mind Control Independant, +70%; Suggestion, -40%. | 60 | B68 |
Symbol (Any Type): Modular Abilities (Slotted Cosmic) 522 Advantages Mimicking the 'Symbol of X' Spells Only, Minus Spell Components and Based on Activation Roll Modifiers, -50%; Not Magical, +10%; Physical Only, +50%. | 2,617 | B71, Psi15 |
Telekinesis 20 | 90 | B92 |
Teleport Without Error | 265 | |
Jumper (World) Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Drift, -15%; Interplanar Only, +0%. | 125 | B64 |
Warp Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Cosmic (No Die Roll Required), +100%. | 240 | B97 |
Teeth, Sharp | 1 | B91 |
Telecommunication Telesend, +30; Broadcast, +50%. | 45 | B91 |
Terror 7 Active, +0%; Presence, +25%; Aura, +80%; Melee Attack (Reach C), -30%. | 175 | B93 |
Universal Translation: Modular Abilities (Telepathic Learning) 3 Spoken Languages Only, -40%; Reduced Time 3, +60%. Tanar'ri automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action | 21 | Psi16 |
Unkillable 3 Only Off Home Plane, -20%; Banishment (100 Years), -60%. Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment | 30 | B95 |
Disadvantages | -122 | |
Appearance Monstrous, -20. | -20 | B21 |
Bad Temper CR: 12 (Quite Often). | -10 | B124 |
Decreased Basic Speed 1 Each level subtracts 0.25 from Basic Speed | -5 | B17 |
Fanaticism (Winning the Blood War) Extreme, +0%. | -15 | B136 |
Jealousy | -10 | B140 |
Loner CR: 12 (Quite Often), -2 Reaction Penalty. | -5 | B142 |
Megalomania | -10 | B144 |
Obsession Long term, -10. Winning the Blood War | -10 | B146 |
Sadism CR: 9 (Fairly Often). | -22 | B152 |
Social Stigma (Monster) -3 Reaction | -15 | B155 |
Features | 0 | |
Increased Size 2 | 0 | B19 |
Perks | 4 | |
Doesn't Need a Magic Weapon 4 You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks | 4 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
Athletic | ||||
Aerobatics | 14 | DX-2 | 1 | B174 |
Flight | 13 | HT-1 | 1 | B195 |
Combat | ||||
Broadsword | 18 | DX+2 | 8 | B208 |
Entangle (Whip) | 18 | +0 | 5 | MA71 |
Whip | 18 | DX+2 | 8 | B209 |
Military | ||||
Intelligence Analysis/TL4 | 15 | IQ+1 | 8 | B201 |
Intimidation | 16 | Will+2 | 4 | B202 |
Leadership | 17 | IQ+3 | 12 | B204 |
Observation | 14 | Per+0 | 2 | B211 |
Soldier/TL4 | 14 | IQ+0 | 2 | B221 |
Strategy (Land) | 15 | IQ+1 | 8 | B222 |
Strategy (Naval) | 14 | IQ+0 | 4 | B222 |
Strategy (Space) | 12 | IQ-2 | 1 | B222 |
Tactics | 16 | IQ+2 | 12 | B224 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Balor Sword Designed for SM+1; Implausible Material (Forged Lightning, +4 CF); Enchantments: Balor Sword ($380,668) | Swung | 21 | 14 | No | 3d+7 cut (10) | 1 | 15 |
Balor Sword Designed for SM+1; Implausible Material (Forged Lightning, +4 CF); Enchantments: Balor Sword ($380,668) | Thrust | 21 | 14 | No | 2d+5 imp (10) | 1 | 15 |
Balor Whip Designed for SM+2; Enchantments: Enchant (Shatterproof Level 1) ($3000) | 18 | 11U | No | 3d+1(0.5) cr | 1-5* | 20 | |
Natural | Kick | 14 | No | 2d-1 cr | C,1 | ||
Natural | Kick w/Boots | 14 | No | 2d cr | C,1 | ||
Natural | Punch | 16 | 12 | 2d-2 cr | C | ||
Teeth, Sharp | Bite | 16 | No | No | 2d-2 cut | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
---|
Equipment (44.25 lb, $390,793) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
---|---|---|---|---|---|---|---|
Balor Sword Designed for SM+1; Implausible Material (Forged Lightning, +4 CF); Enchantments: Balor Sword ($380,668) | E | 1 | 387,418 | 6.75 lb | 387,418 | 6.75 lb | B271 |
Balor Whip Designed for SM+2; Enchantments: Enchant (Shatterproof Level 1) ($3000) | E | 1 | 3,375 | 37.5 lb | 3,375 | 37.5 lb | B274 |
Balor Sword Enchantments ($380668):
Vorpal Blade ($377,100)
Enchant (Lightning Bolt Level 10; Aura, +80%; Melee Attack (Reach C), -30%; Only Affects Non-Balors, -10%) ($280)
Enchant (Detect Good Level 1; Must Be Wielded (Balors Only), -30%) ($240)
Enchant (Detect Evil Level 1; Must Be Wielded (Balors Only), -30%; Alternate Ability to Detect Good, x1/5) ($48)
Enchant (Shatterproof Level 1) ($3000)