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Scorpion Action Figure.gcs

Scorpion Action Figure

Identity
Name Scorpion Action Figure
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Oct 18, 2009
Description
Race Action Figure Height 6 in Hair Varies
Gender Varies Weight 1 lb Eyes Varies
Age 0 Size -6 Skin Varies
Birthday Varies TL 4 Hand Varies
25 points
Attributes 0
Advantages 0
Disadvantages 0
Quirks 0
Skills 8
Spells 0
Race 17
Earned 0
Attributes
Strength (ST) 1
Dexterity (DX) 15
Intelligence (IQ) 8
Health (HT) 13
Will 8
Fright Check 8
Basic Speed 7.75
Basic Move 2
Perception 8
Vision 8
Hearing 8
Taste and Smell 8
Touch 8
Damage (Thrust, Swing) 1d-6, 1d-5
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 0.2 lb 2 10
Light (1) 0.4 lb 1 9
Medium (2) 0.6 lb 1 8
Heavy (3) 1.2 lb 1 7
X-Heavy (4) 2 lb 1 6
Lifting & Moving Things
Basic Lift 0.2 lb
One-Handed Lift 0.4 lb
Two-Handed Lift 1.6 lb
Shove and Knock Over 2.4 lb
Running Shove and Knock Over 4.8 lb
Carry on Back 3 lb
Shift Slightly 10 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 7
5 Face -5 5
6-7 R. Leg -2 5
8 R. Arm -2 5
9-10 Torso 0 5
11 Groin -3 5
12 L. Arm -2 5
13-14 L. Leg -2 5
15 Hand -4 5
16 Foot -4 5
17-18 Neck -5 5
- Vitals -3 5
Fatigue/Hit Points
Current FP
Basic FP 13
Tired 4
Collapse 0
Unconscious -13
Current HP
Basic HP 1
Reeling 0
Collapse 0
Check #1 -1
Check #2 -2
Check #3 -3
Check #4 -4
Dead -5
Traits Points Ref
Scorpion Action Figure
17
Advantages
475
Claws, Blunt (Hands)
3 B42
Clinging
Magical, -10%.
18 B43
Damage Resistance 5
Semi-Ablative, -20%.
20 B47
Doesn't Breathe
20 B49
Doesn't Eat or Drink
10 B50
Doesn't Sleep
20 B50
Eidetic Memory
Photographic, +5.
10 B51
Extra Legs
Six legs, +10.
10 B54
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Increased Basic Speed 3
15
Increased Dexterity 5
100 B15
Increased Health 3
30 B14
Injury Tolerance (Homogenous)
40 B60
Injury Tolerance (No Blood)
5 B61
Night Vision 6
6 B71
Peripheral Vision
15 B74
Pressure Support 3
15 B77
Resistant
Mental Attack, +30; Immunity, x1.
30 B81
Resistant
Metabolic Hazards, +30; Immunity, x1.
30 B81
Sealed
15 B82
Single-Minded
5 B85
Stinger
13
Affliction 1
Moderate Pain, +20%; Follow-Up (Tail Strike), +0%; Stunning, +10%; Magical, -10%.
12 B35
Striker, Piercing (Tail)
Limited Arc (Straight Ahead), -40%; Cannot Parry, -40%.
1 B88
Unaging
15 B95
Unfazeable
15 B95
Vacuum Support
5 B96
Disadvantages
-373
Callous
-5 B125
Cannot Learn
Can Memorize, -40%.
-18 B125
Cannot Speak (Mute)
-25 B125
Clueless
-10 B126
Decreased Basic Move 5
-25
Decreased Intelligence 2
-40 B15
Decreased Strength 9
-90 B14
Fragile (Unnatural)
Resilient Golems don't have this
-50 B137
Ham-Fisted (Severe)
-10 B138
No Sense of Smell/Taste
-5 B146
Numb
-20 B146
Reprogrammable
-10 B150
Social Stigma (Valuable Property)
-10 B156
Unhealing (Total)
-30 B160
Wealth (Dead Broke)
-25 B25
Features
0
Decreased Size Modifier 6
0
Neither has nor spends Fatigue Points
0
Meta-Trait: Automaton
-85 B263
Hidebound
-5 B138
Incurious (CR: 6)
-10 B140
Low Empathy
-20 B142
No Sense of Humor
-2 Reaction
-10 B146
Slave Mentality
-40 B154
Skills SL RSL Pts Ref
Brawling
17 DX+2 4 B182
Climbing
15 DX+0 2 B183
Stealth
15 DX+0 2 B222
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Claws, Blunt (Hands) Punch 17 11 No 1d-5 cr C
Striker, Piercing (Tail) 17 11 No 1d-4 pi C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

Scorpion action figures are most commonly used to defend either a location (in massive numbers) or a child (by staying hidden among toys until needed). While they may superficially resemble toys, they're designed more for defense.

When attacking, they'll seek to sneak up quietly and grab onto their target (with Clinging and their claws) in a hard to reach location and then repeatedly strike with their stinger. They've also been known to drop off the ceiling onto intruders, depending on their instructions.

The main goal in their design was to cause intruders to panic and make noise, hopefully bringing someone to take care of them. They're usually made quite cheaply, with poor (or no) articulation (golem magic takes care of movement) and blocky forms. They're always painted black, however, to help them blend into the dark.

When not being used, they curl up into a compact, blocky package, with one arm on top of the other, the legs folded under the body and the stinger laid flat across the back. They can easily be slipped into a pocket or a pack in this form.

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