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Princess Action Figure.gcs

Princess Action Figure

Identity
Name Princess Action Figure
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Oct 18, 2009
Description
Race Action Figure Height 6 in Hair Varies
Gender Varies Weight 1 lb Eyes Varies
Age 0 Size -6 Skin Varies
Birthday Varies TL 4 Hand Varies
25 points
Attributes 0
Advantages 43
Disadvantages -40
Quirks 0
Skills 65
Spells 0
Race -43
Earned 0
Attributes
Strength (ST) 1
Dexterity (DX) 15
Intelligence (IQ) 8
Health (HT) 13
Will 8
Fright Check 8
Basic Speed 7.75
Basic Move 2
Perception 8
Vision 8
Hearing 8
Taste and Smell 8
Touch 8
Damage (Thrust, Swing) 1d-6, 1d-5
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 0.2 lb 2 10
Light (1) 0.4 lb 1 9
Medium (2) 0.6 lb 1 8
Heavy (3) 1.2 lb 1 7
X-Heavy (4) 2 lb 1 6
Lifting & Moving Things
Basic Lift 0.2 lb
One-Handed Lift 0.4 lb
Two-Handed Lift 1.6 lb
Shove and Knock Over 2.4 lb
Running Shove and Knock Over 4.8 lb
Carry on Back 3 lb
Shift Slightly 10 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 7
5 Face -5 5
6-7 R. Leg -2 5
8 R. Arm -2 5
9-10 Torso 0 5
11 Groin -3 5
12 L. Arm -2 5
13-14 L. Leg -2 5
15 Hand -4 5
16 Foot -4 5
17-18 Neck -5 5
- Vitals -3 5
Fatigue/Hit Points
Current FP
Basic FP 13
Tired 4
Collapse 0
Unconscious -13
Current HP
Basic HP 1
Reeling 0
Collapse 0
Check #1 -1
Check #2 -2
Check #3 -3
Check #4 -4
Dead -5
Traits Points Ref
Advantages
43
Appearance
Off-the-Shelf Looks, -50%; Very Beautiful, +16.
8 B21
Charisma 5
+1 to Influence rolls
25 B41
Voice
10 B97
Disadvantages
-40
Code of Honor (Theatrical)
-5 B127
Combat Paralysis
“Faints” in combat situations
-15 B127
Honesty
CR: 12 (Quite Often).
-10 B138
Odious Personal Habit
Screams quite a bit; -2 Reaction
-10 B22
Humanoid Action Figure
-43
Advantages
410
Damage Resistance 5
Semi-Ablative, -20%.
20 B47
Doesn't Breathe
20 B49
Doesn't Eat or Drink
10 B50
Doesn't Sleep
20 B50
Eidetic Memory
Photographic, +5.
10 B51
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Increased Basic Speed 3
15
Increased Dexterity 5
100 B15
Increased Health 3
30 B14
Injury Tolerance (Homogenous)
40 B60
Injury Tolerance (No Blood)
5 B61
Pressure Support 3
15 B77
Resistant
Mental Attack, +30; Immunity, x1.
30 B81
Resistant
Metabolic Hazards, +30; Immunity, x1.
30 B81
Sealed
15 B82
Single-Minded
5 B85
Unaging
15 B95
Unfazeable
15 B95
Vacuum Support
5 B96
Disadvantages
-368
Cannot Learn
Can Memorize, -40%.
-18 B125
Chummy
React to others at +2; -1 to IQ-based skills when alone
-5 B126
Clueless
-10 B126
Decreased Basic Move 5
-25
Decreased Intelligence 2
-40 B15
Decreased Strength 9
-90 B14
Fragile (Unnatural)
Resilient Golems don't have this
-50 B137
No Sense of Smell/Taste
-5 B146
Numb
-20 B146
Pacifism: Total Nonviolence
-30 B148
Reprogrammable
-10 B150
Social Stigma (Valuable Property)
-10 B156
Unhealing (Total)
-30 B160
Wealth (Dead Broke)
-25 B25
Features
0
Decreased Size Modifier 6
0
Neither has nor spends Fatigue Points
0
Meta-Trait: Automaton
-85 B263
Hidebound
-5 B138
Incurious (CR: 6)
-10 B140
Low Empathy
-20 B142
No Sense of Humor
-2 Reaction
-10 B146
Slave Mentality
-40 B154
Skills SL RSL Pts Ref
Artist (Scene Design)
11 IQ+3 16 B179
Dancing
16 DX+1 4 B187
Fortune-Telling (Astrology)
12 IQ+4 1 B196
Group Performance (Choreography)
14 IQ+6 1 B198
Group Performance (Directing)
12 IQ+4 16 B198
Group Performance (Fight Choreography)
13 IQ+5 1 B198
Hobby Skill (Juggling)
15 DX+0 1 B200
Leadership
11 IQ+3 4 B204
Performance
13 IQ+5 12 B212
Public Speaking
16 IQ+8 4 B216
Singing
16 HT+3 2 B220
Sleight of Hand
13 DX-2 1 B221
Stage Combat
15 DX+0 2 B222
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 13 No 1d-6 cr C,1
Natural Kick w/Boots 13 No 1d-5 cr C,1
Natural Punch 15 10 1d-7 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

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