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Minor Death.gcs

Minor Death

Identity
Name Minor Death
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Dec 6, 2010
Description
Race Minor Death Height 84 in Hair None
Gender N/A Weight 217 lb Eyes Glowing Blue
Age 0 Size +1 Skin N/A
Birthday Undefined TL 4 Hand Right
1,781 points
Attributes 236
Advantages 1,544
Disadvantages -50
Quirks -1
Skills 52
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 14
Dexterity (DX) 14
Intelligence (IQ) 14
Health (HT) 14
Will 14
Fright Check 16
Basic Speed 8
Basic Move 9
Perception 14
Vision 14
Hearing 14
Taste and Smell 14
Touch 14
Damage (Thrust, Swing) 1d, 2d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 39 lb 9 13
Light (1) 78 lb 7 12
Medium (2) 117 lb 5 11
Heavy (3) 234 lb 3 10
X-Heavy (4) 390 lb 1 9
Lifting & Moving Things
Basic Lift 39 lb
One-Handed Lift 78 lb
Two-Handed Lift 312 lb
Shove and Knock Over 468 lb
Running Shove and Knock Over 936 lb
Carry on Back 585 lb
Shift Slightly 1,950 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 4
5 Face -5 2
6-7 R. Leg -2 4
8 R. Arm -2 4
9-10 Torso 0 4
11 Groin -3 4
12 L. Arm -2 4
13-14 L. Leg -2 4
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 4
- Vitals -3 4
Fatigue/Hit Points
Current FP
Basic FP 14
Tired 4
Collapse 0
Unconscious -14
Current HP
Basic HP 14
Reeling 4
Collapse 0
Check #1 -14
Check #2 -28
Check #3 -42
Check #4 -56
Dead -70
Traits Points Ref
Advantages
1,425
Detect
All Life, +30; Precise, +100%; Analyzing, +100%; Cosmic (May disregard undesired life forms), +50%.
105 B48
Enhanced Dodge
15 B51
Enhanced Time Sense
Cosmic (Goes before regular Enhanced Time Sense), +50%.
68 B52
Indomitable
15 B60
Insubstantiality
Can Carry Objects (Up to Heavy Encumbrance), +100%.
160 B62
Invisibility
Affects Machines, +50%; Can Carry Objects (Up to Heavy Encumbrance), +100%; Extended (All Types), +100%; Substantial Only, -10%.
136 B63
Luck, Super 15
Aspected (Rolls to Hit and Maintain Strangulation), -40%; Cannot Dictate Critical Hits, -10%.
Dictate one die roll once per hour of play per level
750 B89
Magic Resistance 5
10 B67
Permanent Death
Anything killed by a Minor Death cannot be brought back to life, short of altering history
40
Pressure Support 3
15 B77
Signature Gear (Weapon, Black Hooded Robe of Protection)
11 B85
Terrain Adaptation
Active, +300%; Cosmic (Immune to natural environmental hazards; Even on other planes of existence), +300%.
35 B93
Unfazeable
15 B95
Unkillable 1
50 B95
Disadvantages
-50
Code of Honor (Professional)
-5 B127
Hidebound
-5 B138
Incurious
CR: 6 (Rarely).
-10 B140
Low Empathy
-20 B142
No Sense of Humor
-2 Reaction
-10 B146
Features
0
Gigantism
0 B20
Perks
1
Robed
Your robe doesn't snag, tangle, or provide your opponents with something to grab.
1
Quirks
-1
Broad-Minded
-1 B163
Skeletal
Death is not Undead and cannot be repelled by True Faith!
118 F133
Advantages
170
Damage Resistance 2
10 B47
Doesn't Breathe
20 B49
Doesn't Eat or Drink
10 B50
High Pain Threshold
10 B59
Increased Basic Speed 4
Each level adds 0.25 to Basic Speed
20 B17
Injury Tolerance (No Blood)
5 B61
Injury Tolerance (No Brain)
5 B61
Injury Tolerance (No Eyes)
5 B61
Injury Tolerance (No Vitals)
5 B61
Injury Tolerance (Unliving)
20 B61
Resistant
Metabolic Hazards, +30; Immunity, x1.
30 B81
Temperature Tolerance 10
10 B93
Unaging
15 B95
Vacuum Support
5 B96
Disadvantages
-50
Appearance
Universal, +25%; Monstrous, -20.
-25 B21
Skinny
-2 ST vs. knockback
-5 B18
Social Stigma (Dead)
-4 Reaction
-20 F133
Features
0
Skull has only 2 total DR
0
Quirks
-2
Cannot Float
-1 B165
Sexless
-1 B165
Skills SL RSL Pts Ref
Brawling
16 DX+2 4 B182
Broadsword
16 DX+2 8 B208
Choke Hold (Wrestling)
16 +0 4 B230, MA69
Garrote
16 DX+2 4 B197
Lasso
For using a hangman's noose as a weapon
16 DX+2 8 B204
Two-Handed Axe/Mace
16 DX+2 8 B208
Two-Handed Sword
16 DX+2 8 B209
Wrestling
16 DX+2 8 B228
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 14 No 1d+1 cr C,1
Natural Punch 16 12 1d cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (5 lb, $10,507) ? # $ Lb Sum $ Sum Lb Ref
Hooded Robe of Protection
E 1 9,600 5 lb 9,600 5 lb DF6:7
Weapons
Each Minor Death carries one of these; Choose and equip one
- 1 0 0 lb 907 21.01 lb
Garrote
- 1 2 0.01 lb 2 0.01 lb B272
Great Axe
- 1 100 8 lb 100 8 lb B274
Hangman's Noose (Lariat)
- 1 40 3 lb 40 3 lb B276
Scythe
May get stuck in 2nd mode
- 1 15 5 lb 15 5 lb B274
Thrusting Bastard Sword
- 1 750 5 lb 750 5 lb B271
Thrusting Bastard Sword
Using Two-Handed Sword skill
- 1 0 0 lb 0 0 lb B274

Notes

Minor Deaths usually use their luck to attack unarmored locations or to go after chinks in armor.

If they're armed with a garrote or hangman's noose, they'll target the neck for a quick kill. If they're facing an opponent with a helmet that protects the neck, they may try to rip the helmet off first.

If disarmed, they'll go for a choke hold.

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