This page was generated from this file:
Horse Action Figure.gcs

Horse Action Figure

Identity
Name Horse Action Figure
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Oct 18, 2009
Description
Race Action Figure Height 71 in Hair Varies
Gender Varies Weight 139 lb Eyes Varies
Age 0 Size -5 Skin Varies
Birthday Varies TL 4 Hand Varies
25 points
Attributes 0
Advantages 30
Disadvantages 0
Quirks 0
Skills 35
Spells 0
Race -40
Earned 0
Attributes
Strength (ST) 2
Dexterity (DX) 15
Intelligence (IQ) 8
Health (HT) 13
Will 8
Fright Check 10
Basic Speed 7.5
Basic Move 2
Perception 8
Vision 8
Hearing 8
Taste and Smell 8
Touch 8
Damage (Thrust, Swing) 1d-6, 1d-5
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 0.8 lb 2 11
Light (1) 1.6 lb 1 10
Medium (2) 2.4 lb 1 9
Heavy (3) 4.8 lb 1 8
X-Heavy (4) 8 lb 1 7
Lifting & Moving Things
Basic Lift 0.8 lb
One-Handed Lift 1.6 lb
Two-Handed Lift 6.4 lb
Shove and Knock Over 9.6 lb
Running Shove and Knock Over 19.2 lb
Carry on Back 12 lb
Shift Slightly 40 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 7
5 Face -5 5
6-7 R. Leg -2 5
8 R. Arm -2 5
9-10 Torso 0 5
11 Groin -3 5
12 L. Arm -2 5
13-14 L. Leg -2 5
15 Hand -4 5
16 Foot -4 5
17-18 Neck -5 5
- Vitals -3 5
Fatigue/Hit Points
Current FP
Basic FP 13
Tired 4
Collapse 0
Unconscious -13
Current HP
Basic HP 2
Reeling 0
Collapse 0
Check #1 -2
Check #2 -4
Check #3 -6
Check #4 -8
Dead -10
Traits Points Ref
Advantages
30
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Peripheral Vision
15 B74
Horse Action Figure
-40
Advantages
453
Damage Resistance 5
Semi-Ablative, -20%.
20 B47
Doesn't Breathe
20 B49
Doesn't Eat or Drink
10 B50
Doesn't Sleep
20 B50
Eidetic Memory
Photographic, +5.
10 B51
Enhanced Move (Ground: 4) 1
20 B52
Flight
Cannot Hover, -15%; Winged, -25%; Switchable, +10%.
28 B56
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Increased Basic Speed 2
10
Increased Dexterity 5
100 B15
Increased Health 3
30 B14
Injury Tolerance (Homogenous)
40 B60
Injury Tolerance (No Blood)
5 B61
Pressure Support 3
15 B77
Resistant
Mental Attack, +30; Immunity, x1.
30 B81
Resistant
Metabolic Hazards, +30; Immunity, x1.
30 B81
Sealed
15 B82
Single-Minded
5 B85
Unaging
15 B95
Unfazeable
15 B95
Vacuum Support
5 B96
Disadvantages
-373
Cannot Learn
Can Memorize, -40%.
-18 B125
Cannot Speak
-15 B125
Chummy
React to others at +2; -1 to IQ-based skills when alone
-5 B126
Clueless
-10 B126
Decreased Basic Move 5
-25
Decreased Intelligence 2
-40 B15
Decreased Strength 8
-80 B14
Fragile (Unnatural)
Resilient Golems don't have this
-50 B137
No Sense of Smell/Taste
-5 B146
Numb
-20 B146
Pacifism: Total Nonviolence
-30 B148
Reprogrammable
-10 B150
Social Stigma (Valuable Property)
-10 B156
Unhealing (Total)
-30 B160
Wealth (Dead Broke)
-25 B25
Features
0
Decreased Size Modifier 5
0
Neither has nor spends Fatigue Points
0
Meta-Trait: Automaton
-85 B263
Hidebound
-5 B138
Incurious (CR: 6)
-10 B140
Low Empathy
-20 B142
No Sense of Humor
-2 Reaction
-10 B146
Slave Mentality
-40 B154
Meta-Trait: Quadruped
-35 B263
Extra Legs (4 legs)
5 B54
Horizontal
-10 B139
No Fine Manipulators
-30 B145
Skills SL RSL Pts Ref
Aerobatics
15 DX+0 4 B174
Combat Art (Brawling)
16 DX+1 2 B184
Dancing
14 DX-1 1 B187
Flight
15 HT+2 8 B195
Mount
16 DX+1 4 B210
Performance
11 IQ+3 12 B212
Stage Combat
16 DX+1 4 B222
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 13 No 1d-6 cr C,1
Natural Kick w/Boots 13 No 1d-5 cr C,1
Natural Punch 15 11 1d-7 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

Back to top
CC Attribution-Noncommercial-Share Alike 3.0 Unported
chimeric.de = chi`s home Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0