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flesh_golem_ad_d_.gcs

Flesh Golem (AD&D)

Identity
Name Flesh Golem (AD&D)
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Jun 4, 2013
Description
Race Human Height 7' 6” Hair Varies
Gender Varies Weight 350 lb Eyes Varies
Age 0 Size +1 Skin Varies
Birthday Varies TL 4 Hand Varies
342 points
Attributes 0
Advantages 0
Disadvantages 0
Quirks 0
Skills 8
Spells 0
Race 334
Earned 0
Attributes
Strength (ST) 22
Dexterity (DX) 12
Intelligence (IQ) 8
Health (HT) 13
Will 8
Fright Check 8
Basic Speed 6.25
Basic Move 7
Perception 8
Vision 8
Hearing 8
Taste and Smell 8
Touch 8
Damage (Thrust, Swing) 2d, 4d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 97 lb 7 9
Light (1) 194 lb 5 8
Medium (2) 291 lb 4 7
Heavy (3) 582 lb 2 6
X-Heavy (4) 970 lb 1 5
Lifting & Moving Things
Basic Lift 97 lb
One-Handed Lift 194 lb
Two-Handed Lift 776 lb
Shove and Knock Over 1,164 lb
Running Shove and Knock Over 2,328 lb
Carry on Back 1,455 lb
Shift Slightly 4,850 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP
Basic FP 13
Tired 4
Collapse 0
Unconscious -13
Current HP
Basic HP 22
Reeling 7
Collapse 0
Check #1 -22
Check #2 -44
Check #3 -66
Check #4 -88
Dead -110
Traits Points Ref
Flesh Golem (SM +1 with Gigantism)
334
Advantages
473
Eidetic Memory
Photographic, +5.
10 B51
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Increased Dexterity 2
40 B15
Increased Health 3
30 B14
Increased Strength 12
Size 1, -10%.
108 B14
Injury Tolerance (Damage Reduction) 10
Limited (Non-Magical Physical), -40%; Cosmic (Only injured if divided damage is at least 1), +50%.
165 P53
Regeneration
Extreme (You recover 10 HP per second), +150; Trigger, Occasional: Magical Electricity Attacks Cast on You, -30%; Heals Up to 1 HP Per Die of Magical Electricity Damage Cast on You, -30%; Magical, -10%.
Lasts until all damage at time of casting is repaired
45 B80
Resistant
Magic, +30; Immunity, x1.
30 B81
Single-Minded
5 B85
Unaging
15 B95
Unfazeable
15 B95
Disadvantages
-141
Bad Smell
-2 Reaction penalty
-10 B128
Cannot Speak
-15 B125
Decreased Intelligence 2
-40 B15
Decreased Time Rate
Only When Hit by Magical Fire or Cold, -80%.
-20 B129
Frightens Animals
Natural Animals Will Not Track You, -40%.
-6 B137
Reprogrammable
-10 B150
Social Stigma (Monster)
-3 Reaction
-15 B155
Wealth (Dead Broke)
-25 B25
Features
0
Gigantism
0 B20
Perks
3
Doesn't Need a Magic Weapon 3
You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks
3
Quirks
-1
Unnatural Features (Covered in Scars and Stitches) 1
-1 B22
Skills SL RSL Pts Ref
Brawling
15 DX+3 8 B182
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 13 No 2d+2 cr C,1
Natural Kick w/Boots 13 No 2d+3 cr C,1
Natural Punch 15 10 2d+1 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

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