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Dragon Action Figure.gcs

Dragon Action Figure

Identity
Name Dragon Action Figure
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Oct 18, 2009
Description
Race Action Figure Height 12 in Hair Varies
Gender Varies Weight 1 lb Eyes Varies
Age 0 Size -4 Skin Varies
Birthday Varies TL 4 Hand Varies
25 points
Attributes 0
Advantages 15
Disadvantages 0
Quirks 0
Skills 29
Spells 0
Race -19
Earned 0
Attributes
Strength (ST) 4
Dexterity (DX) 14
Intelligence (IQ) 8
Health (HT) 13
Will 8
Fright Check 10
Basic Speed 7.25
Basic Move 3
Perception 8
Vision 8
Hearing 8
Taste and Smell 8
Touch 8
Damage (Thrust, Swing) 1d-5, 1d-4
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 3.2 lb 3 11
Light (1) 6.4 lb 2 10
Medium (2) 9.6 lb 1 9
Heavy (3) 19.2 lb 1 8
X-Heavy (4) 32 lb 1 7
Lifting & Moving Things
Basic Lift 3.2 lb
One-Handed Lift 6.4 lb
Two-Handed Lift 25.6 lb
Shove and Knock Over 38.4 lb
Running Shove and Knock Over 76.8 lb
Carry on Back 48 lb
Shift Slightly 160 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 7
5 Face -5 5
6-7 R. Leg -2 5
8 R. Arm -2 5
9-10 Torso 0 5
11 Groin -3 5
12 L. Arm -2 5
13-14 L. Leg -2 5
15 Hand -4 5
16 Foot -4 5
17-18 Neck -5 5
- Vitals -3 5
Fatigue/Hit Points
Current FP
Basic FP 13
Tired 4
Collapse 0
Unconscious -13
Current HP
Basic HP 4
Reeling 1
Collapse 0
Check #1 -4
Check #2 -8
Check #3 -12
Check #4 -16
Dead -20
Traits Points Ref
Advantages
15
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Dragon Action Figure
-19
Advantages
413
Damage Resistance 5
Semi-Ablative, -20%.
20 B47
Doesn't Breathe
20 B49
Doesn't Eat or Drink
10 B50
Doesn't Sleep
20 B50
Eidetic Memory
Photographic, +5.
10 B51
Flight
Cannot Hover, -15%; Winged, -25%; Switchable, +10%.
28 B56
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Increased Basic Speed 2
10
Increased Dexterity 4
80 B15
Increased Health 3
30 B14
Injury Tolerance (Homogenous)
40 B60
Injury Tolerance (No Blood)
5 B61
Pressure Support 3
15 B77
Resistant
Mental Attack, +30; Immunity, x1.
30 B81
Resistant
Metabolic Hazards, +30; Immunity, x1.
30 B81
Sealed
15 B82
Single-Minded
5 B85
Unaging
15 B95
Unfazeable
15 B95
Vacuum Support
5 B96
Disadvantages
-348
Cannot Learn
Can Memorize, -40%.
-18 B125
Cannot Speak
-15 B125
Chummy
React to others at +2; -1 to IQ-based skills when alone
-5 B126
Clueless
-10 B126
Decreased Basic Move 4
-20
Decreased Intelligence 2
-40 B15
Decreased Strength 6
-60 B14
Fragile (Unnatural)
Resilient Golems don't have this
-50 B137
No Sense of Smell/Taste
-5 B146
Numb
-20 B146
Pacifism: Total Nonviolence
-30 B148
Reprogrammable
-10 B150
Social Stigma (Valuable Property)
-10 B156
Unhealing (Total)
-30 B160
Wealth (Dead Broke)
-25 B25
Features
0
Decreased Size Modifier 4
0
Neither has nor spends Fatigue Points
0
Meta-Trait: Automaton
-85 B263
Hidebound
-5 B138
Incurious (CR: 6)
-10 B140
Low Empathy
-20 B142
No Sense of Humor
-2 Reaction
-10 B146
Slave Mentality
-40 B154
Perks
1
Accessory (Flame and Smoke Generator)
1 B100
Skills SL RSL Pts Ref
Aerobatics
14 DX+0 4 B174
Combat Art (Brawling)
15 DX+1 2 B184
Combat Art (Wrestling)
14 DX+0 2 B184
Flight
14 HT+1 5 B195
Mount
14 DX+0 2 B210
Performance
11 IQ+3 12 B212
Stage Combat
14 DX+0 2 B222
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 12 No 1d-5 cr C,1
Natural Kick w/Boots 12 No 1d-4 cr C,1
Natural Punch 14 11 1d-6 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

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