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Diakk, Varath.gcs

Diakk, Varath

Identity
Name Diakk, Varath
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Nov 16, 2012
Description
Race Diakk, Varath Height 5' 8” Hair N/A
Gender Varies Weight 150 lb Eyes Varies
Age 0 Size +1 Skin Varies
Birthday Varies TL 4 Hand Varies
263 points
Attributes 0
Advantages 0
Disadvantages 0
Quirks 0
Skills 0
Spells 0
Race 263
Earned 0
Attributes
Strength (ST) 19
Dexterity (DX) 13
Intelligence (IQ) 7
Health (HT) 11
Will 7
Fright Check 9
Basic Speed 6
Basic Move 9
Perception 10
Vision 10
Hearing 10
Taste and Smell 10
Touch 10
Damage (Thrust, Swing) 2d-1, 3d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 72 lb 9 11
Light (1) 144 lb 7 10
Medium (2) 216 lb 5 9
Heavy (3) 432 lb 3 8
X-Heavy (4) 720 lb 1 7
Lifting & Moving Things
Basic Lift 72 lb
One-Handed Lift 144 lb
Two-Handed Lift 576 lb
Shove and Knock Over 864 lb
Running Shove and Knock Over 1,728 lb
Carry on Back 1,080 lb
Shift Slightly 3,600 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 10
5 Face -5 8
6-7 R. Leg -2 8
8 R. Arm -2 8
9-10 Torso 0 8
11 Groin -3 8
12 L. Arm -2 8
13-14 L. Leg -2 8
15 Hand -4 8
16 Foot -4 8
17-18 Neck -5 8
- Vitals -3 8
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 21
Reeling 6
Collapse 0
Check #1 -21
Check #2 -42
Check #3 -63
Check #4 -84
Dead -105
Traits Points Ref
Diakk, Varath
263
Advantages
350
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 8
Tough Skin, -40%.
24 B47
Enhanced Dodge
15 B51
Extra Hit Points 2
Size 1, -10%.
4 B16
Increased Basic Move 3
15 B17
Increased Dexterity 3
60 B15
Increased Health 1
10 B14
Increased Perception 3
15 B16
Increased Strength 9
Size 1, -10%.
81 B14
Magic Resistance 3
Improved, +150%.
15 B67
Spell-Like Abilities
Magical, -10%.
96
Audible Glamer: Illusion
Auditory Only, -70%; Ranged, +40%; Phantasm, -20%; Limited Use (1/day), -40%.
5 P94
Dance of Weakening: Affliction 1
ST-5, +25%; Only With Assisstance From Three Other Diakka, -15%; Malediction (As Regular Spell), +100%; Fixed Duration, +0%; Must Dance Around Target From All Sides, -10%; Requires Complex Footwork, -20%; Take Extra Time 2, -20%; Cosmic (Irresistible Attack), +300%.
45 B35
Jump: Affliction 1
Advantage: Super Jump 2 (Magical, -10%), +180%; Limited Use (2/day), -30%; Controlled by Recipient, +0%; Malediction (As Regular Spell), +100%.
34 B35
Weakness: Affliction 1
ST-1, +5%; Malediction (As Regular Spell), +100%; Melee Attack (Reach C, No Parry), -35%; Limited Use (1/day), -40%.
12 B35
Disadvantages
-88
Appearance
Ugly, -8.
-8 B21
Bad Smell
-2 Reaction penalty
-10 B128
Cowardice
CR: 12 (Quite Often), -2 Fright Check Penalty.
-10 B129
Decreased Intelligence 3
-60 B15
Features
0
Increased Size 1
0 B19
Perks
1
Teeth, Sharp Beak
1 B91
Skills SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 11 No 2d-1 cr C,1
Natural Kick w/Boots 11 No 2d cr C,1
Natural Punch 13 10 2d-2 cr C
Teeth, Sharp Beak Peck 13 No No 2d-2 pi+ C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

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