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Baatezu, Lesser - Red Abishai.gcs
| Identity | |
|---|---|
| Name | Baatezu, Lesser - Red Abishai |
| Title | |
| Religion | |
| Player Information | |
|---|---|
| Player | NPC |
| Campaign | Islands of War |
| Created On | Mar 9, 2012 |
| Description | |||||
|---|---|---|---|---|---|
| Race | Baatezu | Height | 6' | Hair | None |
| Gender | Male | Weight | 534 lb | Eyes | Varies |
| Age | 0 | Size | +0 | Skin | Stony |
| Birthday | Varies | TL | 4 | Hand | Varies |
| 1,810 points | |
|---|---|
| Attributes | 0 |
| Advantages | 0 |
| Disadvantages | 0 |
| Quirks | 0 |
| Skills | 56 |
| Spells | 0 |
| Race | 1,754 |
| Earned | 0 |
| Attributes | |
|---|---|
| Strength (ST) | 13 |
| Dexterity (DX) | 14 |
| Intelligence (IQ) | 10 |
| Health (HT) | 11 |
| Will | 10 |
| Fright Check | 12 |
| Basic Speed | 6.25 |
| Basic Move | 6 |
| Perception | 10 |
| Vision | 10 |
| Hearing | 10 |
| Taste and Smell | 10 |
| Touch | 10 |
| Damage (Thrust, Swing) | 1d, 2d-1 |
| Encumbrance, Move & Dodge | |||
|---|---|---|---|
| Level | Max Load | Move | Dodge |
| • None (0) | 34 lb | 6 | 10 |
| Light (1) | 68 lb | 4 | 9 |
| Medium (2) | 102 lb | 3 | 8 |
| Heavy (3) | 204 lb | 2 | 7 |
| X-Heavy (4) | 340 lb | 1 | 6 |
| Lifting & Moving Things | |
|---|---|
| Basic Lift | 34 lb |
| One-Handed Lift | 68 lb |
| Two-Handed Lift | 272 lb |
| Shove and Knock Over | 408 lb |
| Running Shove and Knock Over | 816 lb |
| Carry on Back | 510 lb |
| Shift Slightly | 1,700 lb |
| Hit Location | |||
|---|---|---|---|
| Roll | Where | - | DR |
| - | Eye | -9 | 0 |
| 3-4 | Skull | -7 | 11 |
| 5 | Face | -5 | 9 |
| 6-7 | R. Leg | -2 | 9 |
| 8 | R. Arm | -2 | 9 |
| 9-10 | Torso | 0 | 9 |
| 11 | Groin | -3 | 9 |
| 12 | L. Arm | -2 | 9 |
| 13-14 | L. Leg | -2 | 9 |
| 15 | Hand | -4 | 9 |
| 16 | Foot | -4 | 9 |
| 17-18 | Neck | -5 | 9 |
| - | Vitals | -3 | 9 |
| Fatigue/Hit Points | |
|---|---|
| Current FP | |
| Basic FP | 11 |
| Tired | 3 |
| Collapse | 0 |
| Unconscious | -11 |
| Current HP | |
| Basic HP | 21 |
| Reeling | 6 |
| Collapse | 0 |
| Check #1 | -21 |
| Check #2 | -42 |
| Check #3 | -63 |
| Check #4 | -84 |
| Dead | -105 |
| Traits | Points | Ref |
|---|---|---|
| Baatezu, Lesser - Red Abishai | 1,754 | |
| Advantages | 1,859 | |
| Affliction 1 Heart Attack, +300%; Follow-Up (Tail Strike), +0%. This is poison | 40 | B35 |
| Claws, Sharp (Feet) | 0 | B42 |
| Claws, Sharp (Hands) | 5 | B42 |
| Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
| Damage Resistance 9 | 45 | B47 |
| Extra Attack 3 | 75 | B53 |
| Extra Hit Points 8 | 16 | B16 |
| Fearlessness 2 | 4 | B55 |
| Flight Cannot Hover, -15%; Winged, -25%. | 24 | B56 |
| High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture | 10 | B59 |
| Increased Dexterity 4 | 80 | B15 |
| Increased Health 1 | 10 | B14 |
| Increased Strength 3 | 30 | B14 |
| Injury Tolerance (Damage Reduction) 2 Limited (Cold and Gas), -20%. | 40 | P53 |
| Injury Tolerance (Damage Reduction) 50 Cosmic (Only injured if divided damage is at least 1), +50%; Limited (Heat/Fire and Poison), -30%. | 300 | P53 |
| Injury Tolerance (Damage Reduction) 50 Limited (Non-Magica Physical), -40%; Cosmic (Only injured if divided damage is at least 1), +50%; Bypassed by Silver Weapons, -5%. | 263 | P53 |
| Magic Resistance 3 Improved, +150%. | 15 | B67 |
| Regeneration Very Fast (You recover 1 HP per second), +100; Cannot Regenerate Damage From Holy Sources (Holy water, holy swords, etc.), -30%. | 70 | B80 |
| Resistant Poison, +15; Immunity, x1. | 15 | B81 |
| Spell-Like Powers Magical, -10%. | 742 | |
| Advanced Illusion: Illusion Initiative, +100%; Extended (Touch), +20%; Extended (Taste/Smell), +20%; Extended (Infravision), +10%; Persistent, +40%; Ranged, +40%; Area Effect (3 Yard Radius), +50%; Extended Duration (x30), +60%; Phantasm, -10%. | 105 | P94 |
| Animate Dead Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required | 5 | |
| Ally (Mummy) Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%. | 3 | B36 |
| Ally (Skeleton) Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%. | 3 | B36 |
| Ally (Zombie) Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%. | 3 | B36 |
| Change Self: Shapeshifting (Morph) Cosmetic, -50%; Retains Shape, -20%. | 20 | B84 |
| Charm Person: Affliction 1 Disadvantage (Severe Delusion (“The fiend is my close, trusted friend”)), +15%; Malediction (As Regular Spell), +100%. | 21 | B35 |
| Command: Mind Control Independent, +70%; Suggestion, -40%; One Word, -60%; Reduced Duration (1/60), -35%; Fixed Duration (3 Seconds), +0%. | 13 | B68 |
| Gate: Affliction 1 Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Abishai or Lemure, -50%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (2d Targets, +0%; Only When Summoning Lemures, -50%) 6, +150%; Multiple Targets (1d Tagets, +0%; One Half the Targets, Rounding Up, x0.5; Only When Summoning Abishai, -50%) 3, +39%; Unreliable (11 or less, Only When Summoning Lemures, -50%), -10%; Unreliable (8 or less, Only When Summoning Abishai), -20%; Limited Use (1/day), -40%. Please note, most Baatezu will not try to resist this; They love being summoned off their home plane; On the other hand, most Baatezu avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades | 53 | B35 |
| Infravision: Affliction 1 Advantage (Infravision), +100%; Malediction (As Regular Spell), +100%; Extended Duration (x100), +80%; Fixed Duration, +0%. | 37 | B35 |
| Know Alignment: Detect Moral Alignment, +20; Analyzing, +100%. | 38 | B48 |
| Produce Flame: Create (Fire) 1 Small category, x2; Ranged, +40%; Requires Oxygen, -5%. | 13 | P92 |
| Pyrotechnics Link, +10%; Malediction (Speed/Range Table), +150%; Can Snuff Out Fires of Toch Size or Smaller, +5%; Requires Oxygen, -5%; Must Target a Fire, -40%. | 76 | |
| Alternate Forms | 73 | |
| Affliction 1 Disadvantage: Blindness, +50%; Area Effect (4 Yard Radius), +100%; Sense-Based (Vision), -20%. | 34 | B35 |
| Obscure (Vision) 10 Extended (Infravision), +20%; Ranged, +50%; Area Effect (4 Yard Radius), +50%. | 66 | B72 |
| Innate Attack (Toxic) 0d+1 0d+1, x0.25. | 3 | B62 |
| Scare: Terror 1 Selective Area, +20%; Sense-Based (Hearing), -20%. Vision-based | 36 | B93 |
| Suggestion: Mind Control Independant, +70%; Suggestion, -40%. | 60 | B68 |
| Teleport Without Error | 265 | |
| Jumper (World) Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Drift, -15%; Interplanar Only, +0%. | 125 | B64 |
| Warp Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Cosmic (No Die Roll Required), +100%. | 240 | B97 |
| Striker, Impaling (Tail) | 8 | B88 |
| Teeth, Sharp | 1 | B91 |
| Universal Translation: Modular Abilities (Telepathic Learning) 3 Spoken Languages Only, -40%; Reduced Time 3, +60%. Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action | 21 | Psi16 |
| Unkillable 3 Only Off Home Plane, -20%; Banishment (100 Years), -60%. Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment | 30 | B95 |
| Disadvantages | -105 | |
| Appearance Monstrous, -20. | -20 | B21 |
| Disturbing Voice | -10 | B132 |
| Divine Curse (Cannot enter the Prime Material Plane or the Upper Planes unless summoned) Minor, -5. | -5 | B161 |
| Duty (Obey Superior Baatezu) FR: 12, -10. | -10 | B133 |
| Increased Consumption Consumption x2, -10. | -10 | B139 |
| Obsession Long term, -10. Winning the Blood War | -10 | B146 |
| Selfish CR: 12 (Quite Often). | -5 | B153 |
| Social Stigma (Monster) -3 Reaction | -15 | B155 |
| Weakness 1d damage per minute, -20; Holy Items, x1. | -20 | B161 |
| Perks | 2 | |
| Doesn't Need a Magic Weapon 2 You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks | 2 | |
| Quirks | -2 | |
| Unnatural Features (The air is perceptibly warmer around you; You smell like vinegar) 2 | -2 | B22 |
| Origin, Planar Born on Baator | 0 | |
| Advantages | 5 | |
| No Silver Cord When astrally projected | 2 | |
| See Invisible Portals Only, -80%. Insubstantial | 3 | B83 |
| Disadvantages | -5 | |
| Extra-Dimensional Being You're affected by powers that work on extra-dimensional beings unless on your plane of birth; You're also susceptible to summoning spells cast from the Prime | -5 |
| Skills | SL | RSL | Pts | Ref |
|---|---|---|---|---|
| Brawling | 16 | DX+2 | 4 | B182 |
| Intelligence Analysis/TL4 | 11 | IQ+1 | 8 | B201 |
| Interrogation | 12 | IQ+2 | 8 | B202 |
| Intimidation | 12 | Will+2 | 4 | B202 |
| Leadership | 12 | IQ+2 | 8 | B204 |
| Soldier/TL4 | 11 | IQ+1 | 4 | B221 |
| Strategy (Land) | 11 | IQ+1 | 8 | B222 |
| Tactics | 12 | IQ+2 | 12 | B224 |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
|---|---|---|---|---|---|---|---|
| Claws, Sharp (Feet) | Kick | 14 | No | No | 1d+1 cut | C,1 | |
| Claws, Sharp (Hands) | Slash | 16 | 12 | No | 1d cut | C | |
| Natural | Kick | 14 | No | 1d+1 cr | C,1 | ||
| Natural | Kick w/Boots | 14 | No | 1d+2 cr | C,1 | ||
| Natural | Punch | 16 | 12 | 1d cr | C | ||
| Striker, Impaling (Tail) | 16 | 12 | No | 1d+2 imp | C | ||
| Teeth, Sharp | Bite | 16 | No | No | 1d cut | C |
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
|---|
| Equipment (0 lb, $0) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
|---|