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Baatezu, Greater - Cornugon.gcs
| Identity | |
|---|---|
| Name | Baatezu, Greater - Cornugon |
| Title | |
| Religion | |
| Player Information | |
|---|---|
| Player | NPC |
| Campaign | Islands of War |
| Created On | Mar 9, 2012 |
| Description | |||||
|---|---|---|---|---|---|
| Race | Baatezu | Height | 9' | Hair | None |
| Gender | Male | Weight | 784 lb | Eyes | Varies |
| Age | 0 | Size | +1 | Skin | Scaly |
| Birthday | Varies | TL | 4 | Hand | Varies |
| 2,401 points | |
|---|---|
| Attributes | 0 |
| Advantages | 0 |
| Disadvantages | 0 |
| Quirks | 0 |
| Skills | 76 |
| Spells | 0 |
| Race | 2,325 |
| Earned | 0 |
| Attributes | |
|---|---|
| Strength (ST) | 21 |
| Dexterity (DX) | 15 |
| Intelligence (IQ) | 12 |
| Health (HT) | 13 |
| Will | 12 |
| Fright Check | 14 |
| Basic Speed | 6.75 |
| Basic Move | 8 |
| Perception | 12 |
| Vision | 12 |
| Hearing | 12 |
| Taste and Smell | 12 |
| Touch | 12 |
| Damage (Thrust, Swing) | 2d, 4d-1 |
| Encumbrance, Move & Dodge | |||
|---|---|---|---|
| Level | Max Load | Move | Dodge |
| • None (0) | 88 lb | 8 | 10 |
| Light (1) | 176 lb | 6 | 9 |
| Medium (2) | 264 lb | 4 | 8 |
| Heavy (3) | 528 lb | 3 | 7 |
| X-Heavy (4) | 880 lb | 1 | 6 |
| Lifting & Moving Things | |
|---|---|
| Basic Lift | 88 lb |
| One-Handed Lift | 176 lb |
| Two-Handed Lift | 704 lb |
| Shove and Knock Over | 1,056 lb |
| Running Shove and Knock Over | 2,112 lb |
| Carry on Back | 1,320 lb |
| Shift Slightly | 4,400 lb |
| Hit Location | |||
|---|---|---|---|
| Roll | Where | - | DR |
| - | Eye | -9 | 0 |
| 3-4 | Skull | -7 | 14 |
| 5 | Face | -5 | 12 |
| 6-7 | R. Leg | -2 | 12 |
| 8 | R. Arm | -2 | 12 |
| 9-10 | Torso | 0 | 12 |
| 11 | Groin | -3 | 12 |
| 12 | L. Arm | -2 | 12 |
| 13-14 | L. Leg | -2 | 12 |
| 15 | Hand | -4 | 12 |
| 16 | Foot | -4 | 12 |
| 17-18 | Neck | -5 | 12 |
| - | Vitals | -3 | 12 |
| Fatigue/Hit Points | |
|---|---|
| Current FP | |
| Basic FP | 13 |
| Tired | 4 |
| Collapse | 0 |
| Unconscious | -13 |
| Current HP | |
| Basic HP | 30 |
| Reeling | 9 |
| Collapse | 0 |
| Check #1 | -30 |
| Check #2 | -60 |
| Check #3 | -90 |
| Check #4 | -120 |
| Dead | -150 |
| Traits | Points | Ref |
|---|---|---|
| Baatezu, Greater - Cornugon | 2,325 | |
| Advantages | 2,403 | |
| Claws, Sharp (Feet) | 0 | B42 |
| Claws, Sharp (Hands) | 5 | B42 |
| Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
| Damage Resistance 12 | 60 | B47 |
| Extra Attack 3 | 75 | B53 |
| Extra Hit Points 9 Size 1, -10%. | 17 | B16 |
| Fearlessness 3 | 6 | B55 |
| Flight Cannot Hover, -15%; Winged, -25%. | 24 | B56 |
| High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture | 10 | B59 |
| Increased Basic Move 2 | 10 | B17 |
| Increased Dexterity 5 | 100 | B15 |
| Increased Health 3 | 30 | B14 |
| Increased Intelligence 2 | 40 | B15 |
| Increased Strength 11 Size 1, -10%. | 99 | B14 |
| Injury Tolerance (Damage Reduction) 2 Limited (Cold, Gas and Silver), -20%. | 40 | P53 |
| Injury Tolerance (Damage Reduction) 100 Cosmic (Only injured if divided damage is at least 1), +50%; Limited (Heat/Fire and Poison), -30%. | 360 | P53 |
| Injury Tolerance (Damage Reduction) 100 Limited (Non-Magical Physical), -40%; Cosmic (Only injured if divided damage is at least 1), +50%; Resistant to Magic Weapons (+1), +5%; Bypassed by Silver Weapons, -5%. | 330 | P53 |
| Innate Attack (Toxic) 0d+1 Cyclic 20 (1 sec), +2,000%; Follow-Up (Tail Strike), +0%; Fixed Delay (1 Second), +0%; Blood Agent, -40%; 0d+1, x0.25. This is bleeding damage; Damage can be stopped by bandaging the wound | 21 | B62 |
| Magery 0 | 5 | B66 |
| Magic Resistance 5 Improved, +150%. | 25 | B67 |
| Regeneration Partially Extreme (You recover 2 HP per second), +110. | 110 | B80 |
| Resistant Poison, +15; Immunity, x1. | 15 | B81 |
| Spell-Like Powers Magical, -10%. | 886 | |
| Advanced Illusion: Illusion Initiative, +100%; Extended (Touch), +20%; Extended (Taste/Smell), +20%; Extended (Infravision), +10%; Persistent, +40%; Ranged, +40%; Area Effect (3 Yard Radius), +50%; Extended Duration (x30), +60%; Phantasm, -10%. | 105 | P94 |
| Animate Dead Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required | 5 | |
| Ally (Mummy) Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%. | 3 | B36 |
| Ally (Skeleton) Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%. | 3 | B36 |
| Ally (Zombie) Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%. | 3 | B36 |
| Charm Person: Affliction 1 Disadvantage (Severe Delusion (“The fiend is my close, trusted friend”)), +15%; Malediction (As Regular Spell), +100%. | 21 | B35 |
| ESP: Mind Reading | 27 | B69 |
| Gate Please note, most Baatezu will not try to resist this; They love being summoned off their home plane; On the other hand, most Baatezu avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades | 169 | |
| Gate: Affliction 1 Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Abishai, -60%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (2d+2 Targets, +0%) 8, +400%; Limited Use (1/day), -40%; Unreliable (9 or less), -35%. | 73 | B35 |
| Gate: Affliction 1 Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Barbazu, -60%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (2d Targets, +0%) 6, +300%; Limited Use (1/day), -40%; Unreliable (10 or less), -25%. | 64 | B35 |
| Gate: Affliction 1 Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Cornugon, -60%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Limited Use (1/day), -40%; Unreliable (8 or less), -40%. | 32 | B35 |
| Infravision: Affliction 1 Advantage (Infravision), +100%; Malediction (As Regular Spell), +100%; Extended Duration (x100), +80%; Fixed Duration, +0%. | 37 | B35 |
| Know Alignment: Detect Moral Alignment, +20; Analyzing, +100%. | 38 | B48 |
| Lightning Bolt: Innate Attack (Burn, Tight Beam) 6 Side Effect (Stunning), +50%; Limited Use (3/day), -20%; Use Overpenetration Rule (p. B408), +0%. | 36 | B61 |
| Produce Flame: Create (Fire) 1 Small category, x2; Ranged, +40%; Requires Oxygen, -5%. | 13 | P92 |
| Pyrotechnics Link, +10%; Malediction (Speed/Range Table), +150%; Can Snuff Out Fires of Toch Size or Smaller, +5%; Requires Oxygen, -5%; Must Target a Fire, -40%. | 76 | |
| Alternate Forms | 73 | |
| Affliction 1 Disadvantage: Blindness, +50%; Area Effect (4 Yard Radius), +100%; Sense-Based (Vision), -20%. | 34 | B35 |
| Obscure (Vision) 10 Extended (Infravision), +20%; Ranged, +50%; Area Effect (4 Yard Radius), +50%. | 66 | B72 |
| Innate Attack (Toxic) 0d+1 0d+1, x0.25. | 3 | B62 |
| Suggestion: Mind Control Independant, +70%; Suggestion, -40%. | 60 | B68 |
| Teleport Without Error | 265 | |
| Jumper (World) Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Drift, -15%; Interplanar Only, +0%. | 125 | B64 |
| Warp Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Cosmic (No Die Roll Required), +100%. | 240 | B97 |
| Wall of Fire: Innate Attack (Burn) 2 Area Effect (8 Yard Radius), +150%; Persistent, +40%; Wall (Permeable, Shapable), +60%; Extended Duration (x10), +40%; Limited Use (1/day), -40%. | 34 | B61 |
| Striker, Impaling (Tail) | 8 | B88 |
| Teeth, Sharp | 1 | B91 |
| Terror 1 Active, +0%; Area Effect (2 Yard Radius), +50%; Emanation, -20%; Reduced Time 1, +20%. | 60 | B93 |
| Universal Translation: Modular Abilities (Telepathic Learning) 3 Spoken Languages Only, -40%; Reduced Time 3, +60%. Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action | 21 | Psi16 |
| Unkillable 3 Only Off Home Plane, -20%; Banishment (100 Years), -60%. Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment | 30 | B95 |
| Disadvantages | -81 | |
| Appearance Hideous, -16. | -16 | B21 |
| Decreased Basic Speed 1 Each level subtracts 0.25 from Basic Speed | -5 | B17 |
| Divine Curse (Cannot enter the Prime Material Plane or the Upper Planes unless summoned) Minor, -5. | -5 | B161 |
| Duty (Obey Superior Baatezu) FR: 12, -10. | -10 | B133 |
| Fanaticism (Cause of the Baatezu) The Dark Eight's guards have Exteme Fanaticism | -15 | B136 |
| Obsession Long term, -10. Winning the Blood War | -10 | B146 |
| Selfish CR: 12 (Quite Often). | -5 | B153 |
| Social Stigma (Monster) -3 Reaction | -15 | B155 |
| Features | 0 | |
| Increased Size 1 | 0 | B19 |
| Perks | 3 | |
| Doesn't Need a Magic Weapon 3 You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks | 3 |
| Skills | SL | RSL | Pts | Ref |
|---|---|---|---|---|
| Brawling | 17 | DX+2 | 4 | B182 |
| Intelligence Analysis/TL4 | 13 | IQ+1 | 8 | B201 |
| Interrogation | 14 | IQ+2 | 8 | B202 |
| Intimidation | 14 | Will+2 | 4 | B202 |
| Leadership | 15 | IQ+3 | 12 | B204 |
| Soldier/TL4 | 13 | IQ+1 | 4 | B221 |
| Strategy (Land) | 13 | IQ+1 | 8 | B222 |
| Strategy (Naval) | 12 | IQ+0 | 4 | B222 |
| Tactics | 14 | IQ+2 | 12 | B224 |
| Whip | 18 | DX+3 | 12 | B209 |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
|---|---|---|---|---|---|---|---|
| Claws, Sharp (Feet) | Kick | 15 | No | No | 2d+2 cut | C,1 | |
| Claws, Sharp (Hands) | Slash | 17 | 12 | No | 2d+1 cut | C | |
| Striker, Impaling (Tail) | 17 | 12 | No | 2d+4 imp | C | ||
| Teeth, Sharp | Bite | 17 | No | No | 2d+1 cut | C |
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
|---|---|---|---|---|---|---|---|---|---|---|
| Lightning Bolt: Innate Attack (Burn, Tight Beam) | 11 | 3 | 6d burn | 100/10 | 1 | 1 |
| Equipment (0 lb, $1,820) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
|---|---|---|---|---|---|---|---|
| Choose and Equip One of These | E | 1 | 0 | 0 lb | 1,820 | 56 lb | |
| Cornugon Whip, 1 yard long Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning | - | 1 | 200 | 2 lb | 200 | 2 lb | B274 |
| Cornugon Whip, 2 yards long Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning | - | 1 | 220 | 4 lb | 220 | 4 lb | B274 |
| Cornugon Whip, 3 yards long Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning | - | 1 | 240 | 6 lb | 240 | 6 lb | B274 |
| Cornugon Whip, 4 yards long Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning | - | 1 | 260 | 8 lb | 260 | 8 lb | B274 |
| Cornugon Whip, 5 yards long Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning | - | 1 | 280 | 10 lb | 280 | 10 lb | B274 |
| Cornugon Whip, 6 yards long Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning | - | 1 | 300 | 12 lb | 300 | 12 lb | B274 |
| Cornugon Whip, 7 yards long Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning | - | 1 | 320 | 14 lb | 320 | 14 lb | B274 |
The Cornugon Whip Enchantment ($180)
Enchant (Stun Level 1), with the following modifiers:
Follow-Up (Strikes With the Weapon) [+0%]
No Malediction [-100%]