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Baatezu, Greater - Cornugon.gcs

Baatezu, Greater - Cornugon

Identity
Name Baatezu, Greater - Cornugon
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Mar 9, 2012
Description
Race Baatezu Height 9' Hair None
Gender Male Weight 784 lb Eyes Varies
Age 0 Size +1 Skin Scaly
Birthday Varies TL 4 Hand Varies
2,401 points
Attributes 0
Advantages 0
Disadvantages 0
Quirks 0
Skills 76
Spells 0
Race 2,325
Earned 0
Attributes
Strength (ST) 21
Dexterity (DX) 15
Intelligence (IQ) 12
Health (HT) 13
Will 12
Fright Check 14
Basic Speed 6.75
Basic Move 8
Perception 12
Vision 12
Hearing 12
Taste and Smell 12
Touch 12
Damage (Thrust, Swing) 2d, 4d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 88 lb 8 10
Light (1) 176 lb 6 9
Medium (2) 264 lb 4 8
Heavy (3) 528 lb 3 7
X-Heavy (4) 880 lb 1 6
Lifting & Moving Things
Basic Lift 88 lb
One-Handed Lift 176 lb
Two-Handed Lift 704 lb
Shove and Knock Over 1,056 lb
Running Shove and Knock Over 2,112 lb
Carry on Back 1,320 lb
Shift Slightly 4,400 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 14
5 Face -5 12
6-7 R. Leg -2 12
8 R. Arm -2 12
9-10 Torso 0 12
11 Groin -3 12
12 L. Arm -2 12
13-14 L. Leg -2 12
15 Hand -4 12
16 Foot -4 12
17-18 Neck -5 12
- Vitals -3 12
Fatigue/Hit Points
Current FP
Basic FP 13
Tired 4
Collapse 0
Unconscious -13
Current HP
Basic HP 30
Reeling 9
Collapse 0
Check #1 -30
Check #2 -60
Check #3 -90
Check #4 -120
Dead -150
Traits Points Ref
Baatezu, Greater - Cornugon
2,325
Advantages
2,403
Claws, Sharp (Feet)
0 B42
Claws, Sharp (Hands)
5 B42
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 12
60 B47
Extra Attack 3
75 B53
Extra Hit Points 9
Size 1, -10%.
17 B16
Fearlessness 3
6 B55
Flight
Cannot Hover, -15%; Winged, -25%.
24 B56
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Increased Basic Move 2
10 B17
Increased Dexterity 5
100 B15
Increased Health 3
30 B14
Increased Intelligence 2
40 B15
Increased Strength 11
Size 1, -10%.
99 B14
Injury Tolerance (Damage Reduction) 2
Limited (Cold, Gas and Silver), -20%.
40 P53
Injury Tolerance (Damage Reduction) 100
Cosmic (Only injured if divided damage is at least 1), +50%; Limited (Heat/Fire and Poison), -30%.
360 P53
Injury Tolerance (Damage Reduction) 100
Limited (Non-Magical Physical), -40%; Cosmic (Only injured if divided damage is at least 1), +50%; Resistant to Magic Weapons (+1), +5%; Bypassed by Silver Weapons, -5%.
330 P53
Innate Attack (Toxic) 0d+1
Cyclic 20 (1 sec), +2,000%; Follow-Up (Tail Strike), +0%; Fixed Delay (1 Second), +0%; Blood Agent, -40%; 0d+1, x0.25.
This is bleeding damage; Damage can be stopped by bandaging the wound
21 B62
Magery 0
5 B66
Magic Resistance 5
Improved, +150%.
25 B67
Regeneration
Partially Extreme (You recover 2 HP per second), +110.
110 B80
Resistant
Poison, +15; Immunity, x1.
15 B81
Spell-Like Powers
Magical, -10%.
886
Advanced Illusion: Illusion
Initiative, +100%; Extended (Touch), +20%; Extended (Taste/Smell), +20%; Extended (Infravision), +10%; Persistent, +40%; Ranged, +40%; Area Effect (3 Yard Radius), +50%; Extended Duration (x30), +60%; Phantasm, -10%.
105 P94
Animate Dead
Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required
5
Ally (Mummy)
Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%.
3 B36
Ally (Skeleton)
Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%.
3 B36
Ally (Zombie)
Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%.
3 B36
Charm Person: Affliction 1
Disadvantage (Severe Delusion (“The fiend is my close, trusted friend”)), +15%; Malediction (As Regular Spell), +100%.
21 B35
ESP: Mind Reading
27 B69
Gate
Please note, most Baatezu will not try to resist this; They love being summoned off their home plane; On the other hand, most Baatezu avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades
169
Gate: Affliction 1
Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Abishai, -60%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (2d+2 Targets, +0%) 8, +400%; Limited Use (1/day), -40%; Unreliable (9 or less), -35%.
73 B35
Gate: Affliction 1
Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Barbazu, -60%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (2d Targets, +0%) 6, +300%; Limited Use (1/day), -40%; Unreliable (10 or less), -25%.
64 B35
Gate: Affliction 1
Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Cornugon, -60%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Limited Use (1/day), -40%; Unreliable (8 or less), -40%.
32 B35
Infravision: Affliction 1
Advantage (Infravision), +100%; Malediction (As Regular Spell), +100%; Extended Duration (x100), +80%; Fixed Duration, +0%.
37 B35
Know Alignment: Detect
Moral Alignment, +20; Analyzing, +100%.
38 B48
Lightning Bolt: Innate Attack (Burn, Tight Beam) 6
Side Effect (Stunning), +50%; Limited Use (3/day), -20%; Use Overpenetration Rule (p. B408), +0%.
36 B61
Produce Flame: Create (Fire) 1
Small category, x2; Ranged, +40%; Requires Oxygen, -5%.
13 P92
Pyrotechnics
Link, +10%; Malediction (Speed/Range Table), +150%; Can Snuff Out Fires of Toch Size or Smaller, +5%; Requires Oxygen, -5%; Must Target a Fire, -40%.
76
Alternate Forms
73
Affliction 1
Disadvantage: Blindness, +50%; Area Effect (4 Yard Radius), +100%; Sense-Based (Vision), -20%.
34 B35
Obscure (Vision) 10
Extended (Infravision), +20%; Ranged, +50%; Area Effect (4 Yard Radius), +50%.
66 B72
Innate Attack (Toxic) 0d+1
0d+1, x0.25.
3 B62
Suggestion: Mind Control
Independant, +70%; Suggestion, -40%.
60 B68
Teleport Without Error
265
Jumper (World)
Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Drift, -15%; Interplanar Only, +0%.
125 B64
Warp
Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Cosmic (No Die Roll Required), +100%.
240 B97
Wall of Fire: Innate Attack (Burn) 2
Area Effect (8 Yard Radius), +150%; Persistent, +40%; Wall (Permeable, Shapable), +60%; Extended Duration (x10), +40%; Limited Use (1/day), -40%.
34 B61
Striker, Impaling (Tail)
8 B88
Teeth, Sharp
1 B91
Terror 1
Active, +0%; Area Effect (2 Yard Radius), +50%; Emanation, -20%; Reduced Time 1, +20%.
60 B93
Universal Translation: Modular Abilities (Telepathic Learning) 3
Spoken Languages Only, -40%; Reduced Time 3, +60%.
Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action
21 Psi16
Unkillable 3
Only Off Home Plane, -20%; Banishment (100 Years), -60%.
Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment
30 B95
Disadvantages
-81
Appearance
Hideous, -16.
-16 B21
Decreased Basic Speed 1
Each level subtracts 0.25 from Basic Speed
-5 B17
Divine Curse (Cannot enter the Prime Material Plane or the Upper Planes unless summoned)
Minor, -5.
-5 B161
Duty (Obey Superior Baatezu)
FR: 12, -10.
-10 B133
Fanaticism (Cause of the Baatezu)
The Dark Eight's guards have Exteme Fanaticism
-15 B136
Obsession
Long term, -10.
Winning the Blood War
-10 B146
Selfish
CR: 12 (Quite Often).
-5 B153
Social Stigma (Monster)
-3 Reaction
-15 B155
Features
0
Increased Size 1
0 B19
Perks
3
Doesn't Need a Magic Weapon 3
You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks
3
Skills SL RSL Pts Ref
Brawling
17 DX+2 4 B182
Intelligence Analysis/TL4
13 IQ+1 8 B201
Interrogation
14 IQ+2 8 B202
Intimidation
14 Will+2 4 B202
Leadership
15 IQ+3 12 B204
Soldier/TL4
13 IQ+1 4 B221
Strategy (Land)
13 IQ+1 8 B222
Strategy (Naval)
12 IQ+0 4 B222
Tactics
14 IQ+2 12 B224
Whip
18 DX+3 12 B209
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Claws, Sharp (Feet) Kick 15 No No 2d+2 cut C,1
Claws, Sharp (Hands) Slash 17 12 No 2d+1 cut C
Striker, Impaling (Tail) 17 12 No 2d+4 imp C
Teeth, Sharp Bite 17 No No 2d+1 cut C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Lightning Bolt: Innate Attack (Burn, Tight Beam) 11 3 6d burn 100/10 1 1
Equipment (0 lb, $1,820) ? # $ Lb Sum $ Sum Lb Ref
Choose and Equip One of These
E 1 0 0 lb 1,820 56 lb
Cornugon Whip, 1 yard long
Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning
- 1 200 2 lb 200 2 lb B274
Cornugon Whip, 2 yards long
Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning
- 1 220 4 lb 220 4 lb B274
Cornugon Whip, 3 yards long
Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning
- 1 240 6 lb 240 6 lb B274
Cornugon Whip, 4 yards long
Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning
- 1 260 8 lb 260 8 lb B274
Cornugon Whip, 5 yards long
Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning
- 1 280 10 lb 280 10 lb B274
Cornugon Whip, 6 yards long
Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning
- 1 300 12 lb 300 12 lb B274
Cornugon Whip, 7 yards long
Enchantments: Cornugon Whip; Anyone struck must roll vs. HT, failure results in stunning
- 1 320 14 lb 320 14 lb B274

Notes

The Cornugon Whip Enchantment ($180)

Enchant (Stun Level 1), with the following modifiers:
Follow-Up (Strikes With the Weapon) [+0%]
No Malediction [-100%]

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