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====== @NAME ====== <br> <div 1000px> <br> <WRAP column 700px> <br> <WRAP col2> <br> ^ Identity ^^ <br> | Name | @NAME | <br> | Title | @TITLE | <br> | Religion | @RELIGION | <br> <br> ^ Player Information ^^ <br> | Player | @PLAYER | <br> | Campaign | @CAMPAIGN | <br> | Created On | @CREATED_ON | <br> </WRAP> <br> <br> <WRAP clear></WRAP> <br> <br> ^ Description ^^^^^^ <br> | Race | @RACE | Height | @HEIGHT | Hair | @HAIR | <br> | Gender | @GENDER | Weight | @WEIGHT | Eyes | @EYES | <br> | Age | @AGE | Size | @SIZE | Skin | @SKIN | <br> | Birthday | @BIRTHDAY | TL | @TL | Hand | @HAND | <br> </WRAP> <br> <br> <WRAP column 250px> <br> ^ @TOTAL_POINTS points ^^ <br> | Attributes | @ATTRIBUTE_POINTS | <br> | Advantages | @ADVANTAGE_POINTS | <br> | Disadvantages | @DISADVANTAGE_POINTS | <br> | Quirks | @QUIRK_POINTS | <br> | Skills | @SKILL_POINTS | <br> | Spells | @SPELL_POINTS | <br> | Race | @RACE_POINTS | <br> ^ ^^ <br> | Earned | @EARNED_POINTS | <br> </WRAP> <br> <WRAP clear></WRAP> <br> <br> <br> <br> <WRAP column 205px> <br> ^ Attributes ^^ <br> | Strength (ST) | @ST | <br> | Dexterity (DX) | @DX | <br> | Intelligence (IQ) | @IQ | <br> | Health (HT) | @HT | <br> ^ ^^ <br> | Will | @WILL | <br> | Fright Check | @FRIGHT_CHECK | <br> ^ ^^ <br> | Basic Speed | @BASIC_SPEED | <br> | Basic Move | @BASIC_MOVE | <br> ^ ^^ <br> | Perception | @PERCEPTION | <br> | Vision | @VISION | <br> | Hearing | @HEARING | <br> | Taste and Smell | @TASTE_SMELL | <br> | Touch | @TOUCH | <br> ^ ^^ <br> | Damage (Thrust, Swing) | @THRUST, @SWING | <br> </WRAP> <br> <br> <WRAP column 306px> <br> ^ Encumbrance, Move & Dodge ^^^^ <br> ^ Level ^ Max Load ^ Move ^ Dodge ^ <br> @ENCUMBRANCE_LOOP_START| @LEVEL | @MAX_LOAD | @MOVE | @DODGE | <br> @ENCUMBRANCE_LOOP_END <br> <br> ^ Lifting & Moving Things ^^ <br> | Basic Lift | @BASIC_LIFT | <br> | One-Handed Lift | @ONE_HANDED_LIFT | <br> | Two-Handed Lift | @TWO_HANDED_LIFT | <br> | Shove and Knock Over | @SHOVE | <br> | Running Shove and Knock Over | @RUNNING_SHOVE | <br> | Carry on Back | @CARRY_ON_BACK | <br> | Shift Slightly | @SHIFT_SLIGHTLY | <br> </WRAP> <br> <br> <WRAP column 205px> <br> ^ Hit Location ^^^^ <br> ^ Roll ^ Where ^ - ^ DR ^ <br> @HIT_LOCATION_LOOP_START| @ROLL | @WHERE | @PENALTY | @DR | <br> @HIT_LOCATION_LOOP_END <br> </WRAP> <br> <br> <WRAP column 205px> <br> ^ Fatigue/Hit Points ^^ <br> | Current FP | @FP | <br> | Basic FP | @BASIC_FP | <br> ^ ^^ <br> | Tired | @TIRED | <br> | Collapse | @FP_COLLAPSE | <br> | Unconscious | @UNCONSCIOUS | <br> ^ ^^ <br> | Current HP | @HP | <br> | Basic HP | @BASIC_HP | <br> ^ ^^ <br> | Reeling | @REELING | <br> | Collapse | @HP_COLLAPSE | <br> | Check #1 | @DEATH_CHECK_1 | <br> | Check #2 | @DEATH_CHECK_2 | <br> | Check #3 | @DEATH_CHECK_3 | <br> | Check #4 | @DEATH_CHECK_4 | <br> | Dead | @DEAD | <br> </WRAP> <br> <WRAP clear></WRAP> <br> <br> <br> <br> <WRAP column 48%> <br> ^ Traits ^ Points ^ Ref ^ <br> @ADVANTAGES_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @POINTS | @REF | <br> @ADVANTAGES_LOOP_END <br> </WRAP> <br> <br> <WRAP column 48%> <br> ^ Skills ^ SL ^ RSL ^ Pts ^ Ref ^ <br> @SKILLS_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @SL | @RSL | @POINTS | @REF || <br> @SKILLS_LOOP_END <br> </WRAP> <br> <WRAP clear></WRAP> <br> <br> ^ Spells ^ Class ^ Mana Cost ^ Time ^ SL ^ RSL ^ Points ^ Ref ^ <br> @SPELLS_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES_PAREN</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @CLASS \ @COLLEGE | @MANA_CAST \ @MANA_MAINTAIN | @TIME_CAST \ @DURATION | @SL | @RSL | @POINTS | @REF | <br> @SPELLS_LOOP_END <br> <br> ^ Melee Weapons ^ Usage ^ Lvl ^ Parry ^ Block ^ Damage ^ Reach ^ ST ^ <br> @MELEE_LOOP_START| @DESCRIPTION | @USAGE | @LEVEL | @PARRY | @BLOCK | @DAMAGE | @REACH | @STRENGTH | <br> @MELEE_LOOP_END <br> <br> ^ Ranged Weapons ^ Usage ^ Lvl ^ Acc ^ Damage ^ Range ^ RoF ^ Shots ^ Bulk ^ Rcl ^ ST ^ <br> @RANGED_LOOP_START| @DESCRIPTION | @USAGE | @LEVEL | @ACCURACY | @DAMAGE | @RANGE | @ROF | @SHOTS | @BULK | @RECOIL | @STRENGTH | <br> @RANGED_LOOP_END <br> <br> ^ Equipment (@CARRIED_WEIGHT, @CARRIED_VALUE) ^ ? ^ # ^ $ ^ Lb ^ Sum $ ^ Sum Lb ^ Ref ^ <br> @EQUIPMENT_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @STATE | @QTY | @COST | @WEIGHT | @COST_SUMMARY | @WEIGHT_SUMMARY | @REF || <br> @EQUIPMENT_LOOP_END <br> </div> <br> <br> ===== Notes ===== <br> <text> <br> @NOTES <br> </text> <br>