@NAME

Identity
Name @NAME
Title @TITLE
Religion @RELIGION
Player Information
Player @PLAYER
Campaign @CAMPAIGN
Created On @CREATED_ON
Description
Race @RACE Height @HEIGHT Hair @HAIR
Gender @GENDER Weight @WEIGHT Eyes @EYES
Age @AGE Size @SIZE Skin @SKIN
Birthday @BIRTHDAY TL @TL Hand @HAND
@TOTAL_POINTS points
Attributes @ATTRIBUTE_POINTS
Advantages @ADVANTAGE_POINTS
Disadvantages @DISADVANTAGE_POINTS
Quirks @QUIRK_POINTS
Skills @SKILL_POINTS
Spells @SPELL_POINTS
Race @RACE_POINTS
Earned @EARNED_POINTS
Attributes
Strength (ST) @ST
Dexterity (DX) @DX
Intelligence (IQ) @IQ
Health (HT) @HT
Will @WILL
Fright Check @FRIGHT_CHECK
Basic Speed @BASIC_SPEED
Basic Move @BASIC_MOVE
Perception @PERCEPTION
Vision @VISION
Hearing @HEARING
Taste and Smell @TASTE_SMELL
Touch @TOUCH
Damage (Thrust, Swing) @THRUST, @SWING
Encumbrance, Move & Dodge
Level Max Load Move Dodge

@ENCUMBRANCE_LOOP_START| @LEVEL | @MAX_LOAD | @MOVE | @DODGE | @ENCUMBRANCE_LOOP_END

Lifting & Moving Things
Basic Lift @BASIC_LIFT
One-Handed Lift @ONE_HANDED_LIFT
Two-Handed Lift @TWO_HANDED_LIFT
Shove and Knock Over @SHOVE
Running Shove and Knock Over @RUNNING_SHOVE
Carry on Back @CARRY_ON_BACK
Shift Slightly @SHIFT_SLIGHTLY
Hit Location
Roll Where - DR

@HIT_LOCATION_LOOP_START| @ROLL | @WHERE | @PENALTY | @DR | @HIT_LOCATION_LOOP_END

Fatigue/Hit Points
Current FP @FP
Basic FP @BASIC_FP
Tired @TIRED
Collapse @FP_COLLAPSE
Unconscious @UNCONSCIOUS
Current HP @HP
Basic HP @BASIC_HP
Reeling @REELING
Collapse @HP_COLLAPSE
Check #1 @DEATH_CHECK_1
Check #2 @DEATH_CHECK_2
Check #3 @DEATH_CHECK_3
Check #4 @DEATH_CHECK_4
Dead @DEAD
Traits Points Ref

@ADVANTAGES_LOOP_START|

@DESCRIPTION_PRIMARY @DESCRIPTION_MODIFIER_NOTES @DESCRIPTION_NOTES
| @POINTS | @REF | @ADVANTAGES_LOOP_END

Skills SL RSL Pts Ref

@SKILLS_LOOP_START|

@DESCRIPTION_PRIMARY @DESCRIPTION_MODIFIER_NOTES @DESCRIPTION_NOTES
| @SL | @RSL | @POINTS | @REF | @SKILLS_LOOP_END

Spells Class Mana Cost Time SL RSL Points Ref

@SPELLS_LOOP_START|

@DESCRIPTION_PRIMARY @DESCRIPTION_MODIFIER_NOTES_PAREN @DESCRIPTION_NOTES
| @CLASS
@COLLEGE | @MANA_CAST
@MANA_MAINTAIN | @TIME_CAST
@DURATION | @SL | @RSL | @POINTS | @REF | @SPELLS_LOOP_END

Melee Weapons Usage Lvl Parry Block Damage Reach ST

@MELEE_LOOP_START| @DESCRIPTION | @USAGE | @LEVEL | @PARRY | @BLOCK | @DAMAGE | @REACH | @STRENGTH | @MELEE_LOOP_END

Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST

@RANGED_LOOP_START| @DESCRIPTION | @USAGE | @LEVEL | @ACCURACY | @DAMAGE | @RANGE | @ROF | @SHOTS | @BULK | @RECOIL | @STRENGTH | @RANGED_LOOP_END

Equipment (@CARRIED_WEIGHT, @CARRIED_VALUE) ? # $ Lb Sum $ Sum Lb Ref

@EQUIPMENT_LOOP_START|

@DESCRIPTION_PRIMARY @DESCRIPTION_MODIFIER_NOTES @DESCRIPTION_NOTES
| @STATE | @QTY | @COST | @WEIGHT | @COST_SUMMARY | @WEIGHT_SUMMARY | @REF | @EQUIPMENT_LOOP_END

Notes

@NOTES

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