Parent Pages: Factions / Organizations : Shadowed Eyes

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Shadowed Eyes

The Shadowed Eyes are a loose association of thieves guilds on multiple islands. The individual guilds work independently, but come together to share information. The only reason this has happened at all is due to a very charismatic leader.

Effectively, the member guilds act as eyes and ears for the head Guild Master, who asks for little else from them. In return, they gain information from the other member guilds.

This arrangement has prevented many turf wars and allowed greater survivability of the individual thieves. When the heat is on, they pick up and transfer to another guild on another island. Due to the mess that the politics of the Archipelago are in, they're rarely, if ever, tracked down.

This has led to the Law Keepers creating a new form of law enforcement officer: the Special Agents, who usually extradite their quarry to Medusa Island.

Recently this arrangement has failed, as the Eyes now have an uneasy mutual non-aggression pact with the League of Adventurers, since they've both taken heavy losses at the hand of the other, due to the Law Keepers. There are even a few members of the Shadowed Eyes in the League.

This has left the Law Keepers frustrated and the Eyes happy. At best, it's a temporary cease-fire, as the Law Keepers don't give up easily. The current rumor is that if they press the point further, Guild Master Rayna will likely make targets out of every high-ranking Keeper, whose names are all a matter of public record. What this means varies by member guild; some will kill the target, while others will leave them destitute.

No one is quite sure where the headquarters for the Shadowed Eyes is and that's exactly the way they want it. Stories from ship-wrecked sailors place it somewhere among the segments of the Spine, but that's likely baseless rumor intended to waste the time of those who would search for them.

The individual Eyes range from benevolent adventurers to hardened criminals. Many of the Pirates are rumored to be members.

Their current leader, and the founder of the guild, is Guild Master Rayna. This makes her a few hundred years old. Based on her age and height, she is most likely an elf, but this has not been confirmed. The governing council of the League know her face, since she now works with them closely, but they aren't openly talkative about this with Law Keepers.

Guild Master Rayna

Their leader is a powerful witch and thief, Ellora Rayna. She's an expert with shadow magic of all kinds. Those in the guild who cross her end up as literal shadows of themselves, doomed to serve her in undeath as they'd sworn to do in life.

It's not publicly know that she's a witch. Only a select few of the guild even know this, as she hides it very well. Those that become suspicious are told that she uses a variety of magic items. This almost always sates their curiosity. When it doesn't, she may use extreme measures.

Several times she's shown up suddenly during the execution of one of her people, slipping from a shadow that couldn't possibly have contained her, whereupon she quickly dashes to the rescue of her captured comrade only to throw a large cloak over the both of them. Once they're covered, the cloak falls to the ground, empty. This has happened during every execution attempt in the past two years. Magical tracing spells invariably fail to find her afterward.

She has a very high price on her head on at least six islands and a nasty penchant to vanish into a shadowy corner at the slightest provocation, never to be found even when a lantern is brought near. Dia Tempest of Haven has personally sworn to kill Guild Master Rayna with her bare hands, since she made off with the ancestral crown jewels of the Old Kingdom. To add insult to injury, she actually picked the gems out, leaving the crown and scepter behind.

Rayna has a bad habit of leaving the shadow of a rose behind whenever she steals something. The shadow always fades within a few days. This has given her quite the reputation, since no one has ever caught her. In turn, it has enhanced the reputation of her guild, at least among the underworld.

Effectively, she's a living legend.

Headquarters

Oddly enough, the current base of operations for the Eyes is on Theris Island, right under the nose of the Law Keepers.

Guild Master Rayna chose the location herself. It's a cave in the middle of the Shadow Wood. The center of the forest has been enhanced by a few of her personal spells: Forest of Thorns and Forest of Confusion. She enchanted a number of Stones of Direction and buried them along a safe path to the cave. Finally, there are many shadow creatures in the forest that obey her without question. These are rumored to be those that have betrayed her, transformed into living shadows.

No one on the island dares enter the forest, because it's rumored to be haunted.

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