Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
Colleges | Charm, Meta, Protection |
---|---|
Components | Verbal, Hand, Material |
Casting Time | 1 second |
Duration | As Affliction, Malediction |
Roll 3d on the following table if the caster of a spell and the target are both protected by this or any similar effect and they both succeed in reflecting it:
Roll | Result |
---|---|
12 or less | The spell has no effect on anyone |
13 | The spell has it's full effect on both caster and target |
14-15 | The Spell Turning effects on caster and target malfunction, with a different malfunction for each source of Spell Turning: * Innate Advantage: The ability fails for 20-Will minutes, minimum 1 minute * Magic Item: The Spell Turning ability burns out permanently; it can be re-enchanted with no unusual components * Spell: The spell ends |
16 or higher | Both caster and target vanish into a rift into the Positive Energy Plane |
Affliction [104] Advantage [+870%] Static (Magic) [87] Resonance Reflection [+0%] Use the above table when a spell is reflected by target and caster Discriminatory [+150%] Reflection [+100%] This functions similar to Mind Shield 10 with Reflective (see p. PP15) Only Works on Spells and Spell-Like Abilities [-20%] Ranged Attacks Only [-20%] Doesn't Work Against Area Effect Abilities [-20%] Unless centered on the recipient Malediction (As Regular Spell) [+100%] Based on Activation Roll [+5%] Magical [-10%] Spell Components [-30%] Must say "reflect" in Latin Must gesture with hands Must touch a mirror Level 2 [106] Add Extended Duration (x3) [+20%] Levels 3-7 [108/110/112/114/116] Increase Extended Duration by 1 step [+20%]