Parent Pages: Rules : Magic Items
This page is not for the eyes of players.
There are a few important things to note about this setting in regards to magic items:
By Item Type | By Source |
---|---|
Armband Armor Cloak Elven Equestrian Footwear Glove Golem Headgear Household Misc Ring Robe Rod Scroll Staff Wand Weapon | AD&D GURPS Islands of War |
There's also an alphabetical master list of all magic items.
These are not complete for one reason or another and should not be used.
These are setting specific, very potent magic items that serve a special purpose in the campaign. They should never be carried out of the setting if a player moves their character to another GM's campaign.