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Slayer.gcs

Slayer

Identity
Name Slayer
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Apr 5, 2011
Description
Race Astral Gestalt Height 3' 2” Hair None
Gender N/A Weight 218 lb Eyes None
Age 0 Size +1 Skin None
Birthday May 5 TL 6 Hand N/A
1,200 points
Attributes 200
Advantages 698
Disadvantages -86
Quirks -5
Skills 393
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 0
Dexterity (DX) 10
Intelligence (IQ) 20
Health (HT) 10
Will 20
Fright Check 22
Basic Speed 5
Basic Move 5
Perception 20
Vision 20
Hearing 20
Taste and Smell 20
Touch 20
Damage (Thrust, Swing) 1d-6, 1d-5
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 0 lb 5 10
Light (1) 0 lb 4 9
Medium (2) 0 lb 3 8
Heavy (3) 0 lb 2 7
X-Heavy (4) 0 lb 1 6
Lifting & Moving Things
Basic Lift 0 lb
One-Handed Lift 0 lb
Two-Handed Lift 0 lb
Shove and Knock Over 0 lb
Running Shove and Knock Over 0 lb
Carry on Back 0 lb
Shift Slightly 0 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP
Basic FP 10
Tired 3
Collapse 0
Unconscious -10
Current HP
Basic HP 20
Reeling 6
Collapse 0
Check #1 -20
Check #2 -40
Check #3 -60
Check #4 -80
Dead -100
Traits Points Ref
Advantages
384
Ally (Slayer's Bodies)
Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Group of Six Non-Identical People, x6.
6 B36
Animal Empathy
5 B40
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Divine Powers (Death Druid)
Divine, -10%; Pact (Fanaticism, Sense of Duty (Nature)), -10%.
143
Alternate Form (Skeleton of Body's Race)
Without Automaton, Cannot Learn and Reprogrammable
12 B83
Alternate Form (Zombie of Body's Race)
Without Automaton, Cannot Learn and Reprogrammable
12 B83
Fatigue Magery 200
All Spells Available (Common), +30%; Requires Holy Symbol in Hand, -20%; Song, -40%; Unusual Methods (Religious), +0%; Divination, Life, Protection and Summoning Colleges Only, -20%.
61
Insubstantiality
Projection, -50%.
24 B62
See Invisible
Ghosts
12 B83
True Faith
Turning, +65%.
22 B94
Enhanced Dodge
15 B51
Fatigue Magery 40
No Armor, -45%; One College Only (Illusion), -40%.
8
Fatigue Magery 80
No Armor, -45%.
45
Gadgeteer
25 B57
High TL 2
Gnomish Devices, -30%.
Gnomish devices above the campaign tech level are less reliable than normal. They require a roll vs. 3d. On 12 or less, the device functions properly for 1 use (GM defines a “use”). On 13-14, the device will do something random and weird. On 15+, the device fails, requiring repairs. Critical failures (17+) cause the device to explode, regardless of what it is, doing 1d * the device's size modifier, minimum 1d, as per the rules on B104 (1 level of Explosion). “Exploded” devices may be repaired.
7 B23
Puppet (Slayer's Bodies)
10 B78
Talent (Animal Friend) 1
5 B90
Talent (Artificer) 3
30 B90
Talent (Elven) 1
Broadsword, Bow, Meditation, Naturalist, Stealth, Zen Archery
5 F132
Talent (Fighting Giants) 1
Gives a bonus to any roll related to fighting giants
5
Talent (Hairfoot Halfling) 1
10 B91
Talent (Thief) 4
20 B89
Trained by a Master
30 B93
Astral Gestalt (Six Minds)
287 B263
Advantages
628
Compartmentalized Mind 5
250 B43
Doesn't Breathe
20 B49
Doesn't Eat or Drink
10 B50
Doesn't Sleep
20 B50
Extra Hit Points 20
Size 1, -10%; No Fine Manipulators, -40%.
20 B16
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Resistant
Metabolic Hazards, +30; Immunity, x1.
30 B81
Telepathic Abilities
Telepathic, -10%.
253
Mindlink
Single person (Self), +5; Racial (Self), -20%.
4 B70
Obscure (Vision) 10
Extended 2 (Infravision, Ultravision), +40%; Always On, -50%; Only on The Astral Plane, -10%; Area Effect (32 yard radius), +200%.
Slayer unconsciously generates this telepathic field to protect itself from astral dangers
54 B72
Possession
Puppet Only, -30%; Ranged, +40%; World-Spanning Only (Interplanar), +50%.
150 B75
Telecommunication
Telesend, +30; Racial, -20%; Sensie, +80%.
Allows the Compartmentalized Minds to communicate
45 B91
Unaging
15 B95
Disadvantages
-340
Appearance
Monstrous, -20.
Looks like a huge disembodied brain
-20 B21
Blindness
-6 to all combat skills; cannot target hit locations
-50 B124
Cannot Speak (Mute)
-25 B125
Deafness
-20 B129
Decreased Strength 10
-100 B14
No Legs (Sessile)
-50 B145
No Manipulators
-50 B145
No Sense of Smell/Taste
-5 B146
Numb
-20 B146
Features
0
Increased Size 1
0 B19
Neither Has Nor Can Spend FP
0 B261
Quirks
-1
Unnatural Features (Six Silver Cords) 1
-1 B22
Disadvantages
-86
Bully
CR: 15 (Almost All The Time).
-5 B125
Disciplines of Faith (Mysticism)
-10 B132
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Fanatacism
Death Druid
-15 B136
Gluttony
CR: 15 (Almost All The Time).
-2 B137
Greed
CR: 15 (Almost All The Time).
-7 B137
Indecisive
CR: 12 (Quite Often).
-10 B140
Odious Personal Habit
Belching; -1 Reaction
-5 B22
Odious Personal Habit
Eating Live Bugs; -2 Reaction
-10 B22
Overconfidence
CR: 15 (Almost All The Time).
-2 B148
Selfless
CR: 12 (Quite Often).
-5 B153
Sense of Duty
Friends & Companions
-5 B153
Sense of Duty
Nature
-5 B153
Languages
27
Language: Common
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: Dwarvish
Spoken (Native), +3; Written (None), +0.
3 B24
Language: Elvish
Spoken (Native), +3; Written (Native), +3.
6 B24
Language: Gnomish
Spoken (Native), +3; Written (Native), +3.
6 B24
Language: Greek
Spoken (Native), +3; Written (Native), +3.
6 B24
Language: Halfling
Spoken (Native), +3; Written (Native), +3.
6 B24
Quirks
-5
Doesn't Like Shoes
-1
Expression
“Remain calm”
-1 B164
Expression
“Wow”
-1 B164
Intolerance (Orcs and Goblins)
-1
Takes pride in beard
-1
Skills SL RSL Pts Ref
Combat
Brawling
19 DX+9 32 B182
Guns/TL4 (Pistol)
11 DX+1 2 B198
Immovable Stance
8 DX-2 1 B201
Innate Attack (Beam)
12 DX+2 4 B201
Judo
Allows parrying two different attacks per turn, one with each hand.
14 DX+4 20 B203
Karate
14 DX+4 20 B203
Knife
12 DX+2 4 B208
Liquid Projector/TL4 (Flamethrower)
10 DX+0 1 B205
Liquid Projector/TL4 (Squirt Gun)
11 DX+1 2 B205
Power Blow
21 Will+1 8 B215
Pressure Points
24 IQ+4 20 B215
Pressure Secrets
21 IQ+1 12 B215
Sling
10 DX+0 2 B221
Throwing Art
12 DX+2 4 B226
Two-Handed Axe/Mace
12 DX+2 8 B208
Wrestling
12 DX+2 8 B228
Combat Techniques
Arm Lock (Judo)
14 +0 0 B230
Elbow Strike (Karate)
12 -2 0 B230, MA71
Exotic Hand Strike (Karate)
13 -1 0 MA71
Ground Fighting (Judo)
10 -4 0 B231, MA73
Hammer Fist (Karate)
13 -1 0 MA73
Head Butt (Brawling)
19 +0 2 MA74
Kicking (Brawling)
19 +0 3 B231, MA75
Kicking (Karate)
14 +0 3 B231, MA75
Knee Strike (Karate)
14 +0 1 B232
Leg Grapple (Judo)
14 +0 0 MA76
Lethal Strike (Karate)
12 -2 0 MA85
Pressure-Point Strike (Brawling)
19 +0 3 MA87
Pressure-Point Strike (Judo)
14 +0 2 MA87
Pressure-Point Strike (Karate)
14 +0 2 MA87
Roll with Blow (Judo)
12 -2 0 MA87
Stamp Kick (Karate)
11 -3 0 MA80
Whirlwind Attack (Brawling)
19 +0 5 B232, MA87
Magic (Death Druid)
Magic (Divination)
19 IQ-1 2
Magic (Life)
20 IQ+0 4
Magic (Protection)
20 IQ+0 4
Magic (Summoning)
19 IQ-1 2
Meditation
21 Will+1 4 B207
Ritual Magic (Death Druid)
20 IQ+0 8 B218
Magic (Illusionist)
Magic (Illusion)
20 IQ+0 3
Magic!
18 IQ-2 6
Thaumatology
20 IQ+0 8 B225
Military
Cryptography/TL4
18 IQ-2 1 B186
Forward Observer/TL4
19 IQ-1 1 B196
Intelligence Analysis/TL4
18 IQ-2 1 B201
Mathematics/TL4 (Cryptology)
18 IQ-2 1 B207
Misc
Exorcism
20 Will+0 4 B193
Games (Pankration)
20 IQ+0 1 B197
Herb Lore/TL4
19 IQ-1 4 B199
Hypnotism
21 IQ+1 8 B201
Leadership
21 IQ+1 4 B204
Naturalist/TL4 (Earthlike)
21 IQ+1 4 B211
Teamster (Equines)
20 IQ+0 1 B225
Ranger
Camouflage
23 IQ+3 8 B183
Fishing
20 Per+0 1 B195
Hiking
11 HT+1 4 B200
Naturalist/TL4 (Earthlike)
21 IQ+1 4 B211
Navigation/TL4 (Land)
20 IQ+0 2 B211
Stealth
22 DX+12 4 B222
Survival (Desert)
20 Per+0 2 B223
Survival (Woodlands)
22 Per+2 8 B223
Swimming
11 HT+1 2 B224
Tracking
23 Per+3 12 B226
Veterinary/TL4
21 IQ+1 4 B228
Weather Sense/TL4
19 IQ-1 1 B209
Smith
Armoury/TL4 (Body Armor)
23 IQ+3 2 B178
Armoury/TL4 (Melee Weapons)
24 IQ+4 4 B178
Armoury/TL4 (Missile Weapons)
22 IQ+2 1 B178
Machinist/TL4
23 IQ+3 2 B206
Mechanic/TL4 (Clockwork)
22 IQ+2 1 B107
Smith/TL4 (Iron)
22 IQ+2 1 B221
Traps/TL4
24 IQ+4 2 B226
Social
Carousing
10 HT+0 1 B183
Fast-Talk
21 IQ+1 4 B195
Gambling
19 IQ-1 1 B197
Streetwise
19 IQ-1 1 B223
Urban Survival
19 Per-1 1 B228
Technology
Armoury/TL6 (Small Arms)
22 IQ+2 1 B178
Electronics Repair/TL6 (Communications)
22 IQ+2 1 B190
Engineer/TL6 (Electronics)
21 IQ+1 1 B190
Engineer/TL6 (Mining)
21 IQ+1 1 B190
Explosives/TL6 (Demolition)
19 IQ-1 1 B194
Explosives/TL6 (Explosive Ordnance Disposal)
19 IQ-1 1 B194
Lockpicking/TL6
23 IQ+3 1 B206
Machinist/TL6
22 IQ+2 1 B206
Mathematics/TL6 (Applied)
18 IQ-2 1 B207
Traps/TL6
23 IQ+3 1 B226
Weird Science
17 IQ-3 1 B228
Thief
Climbing
16 DX+6 8 B183
Escape
11 DX+1 8 B192
Forced Entry
12 DX+2 4 B196
Holdout
20 IQ+0 2 B200
Invisibility Art
20 IQ+0 8 B202
Lockpicking/TL4
24 IQ+4 2 B206
Observation
23 Per+3 1 B211
Pickpocket
14 DX+4 4 B213
Shadowing
19 IQ-1 2 B219
Stealth
24 DX+14 12 B222
Traps/TL4
25 IQ+5 4 B226
Vehicle
Driving/TL6 (Automobile)
15 DX+5 2 B188
Driving/TL6 (Tracked)
15 DX+5 1 B188
Hands-Free Piloting (Piloting (Broom))
15 +0 4 MA73
Mechanic/TL6 (Gasoline Engine)
22 IQ+2 1 B207
Mechanic/TL6 (Tracked Drive)
22 IQ+2 1 B207
Mechanic/TL6 (Wheeled Drive)
22 IQ+2 1 B207
Piloting/TL6 (Broom)
15 DX+5 4 B214
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Head Butt Head Butt 19 no no 1d-4 C
Natural Kick 17 No 1d-3 cr C,1
Natural Kick w/Boots 17 No 1d-2 cr C,1
Natural Punch 19 13 1d-4 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

Slayer is blob shaped (a big brain), so SM is +2 higher than height would indicate.

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