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Slayer.gcs
Identity | |
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Name | Slayer |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | Apr 5, 2011 |
Description | |||||
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Race | Astral Gestalt | Height | 3' 2” | Hair | None |
Gender | N/A | Weight | 218 lb | Eyes | None |
Age | 0 | Size | +1 | Skin | None |
Birthday | May 5 | TL | 6 | Hand | N/A |
1,200 points | |
---|---|
Attributes | 200 |
Advantages | 698 |
Disadvantages | -86 |
Quirks | -5 |
Skills | 393 |
Spells | 0 |
Race | 0 |
Earned | 0 |
Attributes | |
---|---|
Strength (ST) | 0 |
Dexterity (DX) | 10 |
Intelligence (IQ) | 20 |
Health (HT) | 10 |
Will | 20 |
Fright Check | 22 |
Basic Speed | 5 |
Basic Move | 5 |
Perception | 20 |
Vision | 20 |
Hearing | 20 |
Taste and Smell | 20 |
Touch | 20 |
Damage (Thrust, Swing) | 1d-6, 1d-5 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 0 lb | 5 | 10 |
Light (1) | 0 lb | 4 | 9 |
Medium (2) | 0 lb | 3 | 8 |
Heavy (3) | 0 lb | 2 | 7 |
X-Heavy (4) | 0 lb | 1 | 6 |
Lifting & Moving Things | |
---|---|
Basic Lift | 0 lb |
One-Handed Lift | 0 lb |
Two-Handed Lift | 0 lb |
Shove and Knock Over | 0 lb |
Running Shove and Knock Over | 0 lb |
Carry on Back | 0 lb |
Shift Slightly | 0 lb |
Hit Location | |||
---|---|---|---|
Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 2 |
5 | Face | -5 | 0 |
6-7 | R. Leg | -2 | 0 |
8 | R. Arm | -2 | 0 |
9-10 | Torso | 0 | 0 |
11 | Groin | -3 | 0 |
12 | L. Arm | -2 | 0 |
13-14 | L. Leg | -2 | 0 |
15 | Hand | -4 | 0 |
16 | Foot | -4 | 0 |
17-18 | Neck | -5 | 0 |
- | Vitals | -3 | 0 |
Fatigue/Hit Points | |
---|---|
Current FP | |
Basic FP | 10 |
Tired | 3 |
Collapse | 0 |
Unconscious | -10 |
Current HP | |
Basic HP | 20 |
Reeling | 6 |
Collapse | 0 |
Check #1 | -20 |
Check #2 | -40 |
Check #3 | -60 |
Check #4 | -80 |
Dead | -100 |
Traits | Points | Ref |
---|---|---|
Advantages | 384 | |
Ally (Slayer's Bodies) Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Group of Six Non-Identical People, x6. | 6 | B36 |
Animal Empathy | 5 | B40 |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
Divine Powers (Death Druid) Divine, -10%; Pact (Fanaticism, Sense of Duty (Nature)), -10%. | 143 | |
Alternate Form (Skeleton of Body's Race) Without Automaton, Cannot Learn and Reprogrammable | 12 | B83 |
Alternate Form (Zombie of Body's Race) Without Automaton, Cannot Learn and Reprogrammable | 12 | B83 |
Fatigue Magery 200 All Spells Available (Common), +30%; Requires Holy Symbol in Hand, -20%; Song, -40%; Unusual Methods (Religious), +0%; Divination, Life, Protection and Summoning Colleges Only, -20%. | 61 | |
Insubstantiality Projection, -50%. | 24 | B62 |
See Invisible Ghosts | 12 | B83 |
True Faith Turning, +65%. | 22 | B94 |
Enhanced Dodge | 15 | B51 |
Fatigue Magery 40 No Armor, -45%; One College Only (Illusion), -40%. | 8 | |
Fatigue Magery 80 No Armor, -45%. | 45 | |
Gadgeteer | 25 | B57 |
High TL 2 Gnomish Devices, -30%. Gnomish devices above the campaign tech level are less reliable than normal. They require a roll vs. 3d. On 12 or less, the device functions properly for 1 use (GM defines a “use”). On 13-14, the device will do something random and weird. On 15+, the device fails, requiring repairs. Critical failures (17+) cause the device to explode, regardless of what it is, doing 1d * the device's size modifier, minimum 1d, as per the rules on B104 (1 level of Explosion). “Exploded” devices may be repaired. | 7 | B23 |
Puppet (Slayer's Bodies) | 10 | B78 |
Talent (Animal Friend) 1 | 5 | B90 |
Talent (Artificer) 3 | 30 | B90 |
Talent (Elven) 1 Broadsword, Bow, Meditation, Naturalist, Stealth, Zen Archery | 5 | F132 |
Talent (Fighting Giants) 1 Gives a bonus to any roll related to fighting giants | 5 | |
Talent (Hairfoot Halfling) 1 | 10 | B91 |
Talent (Thief) 4 | 20 | B89 |
Trained by a Master | 30 | B93 |
Astral Gestalt (Six Minds) | 287 | B263 |
Advantages | 628 | |
Compartmentalized Mind 5 | 250 | B43 |
Doesn't Breathe | 20 | B49 |
Doesn't Eat or Drink | 10 | B50 |
Doesn't Sleep | 20 | B50 |
Extra Hit Points 20 Size 1, -10%; No Fine Manipulators, -40%. | 20 | B16 |
High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture | 10 | B59 |
Resistant Metabolic Hazards, +30; Immunity, x1. | 30 | B81 |
Telepathic Abilities Telepathic, -10%. | 253 | |
Mindlink Single person (Self), +5; Racial (Self), -20%. | 4 | B70 |
Obscure (Vision) 10 Extended 2 (Infravision, Ultravision), +40%; Always On, -50%; Only on The Astral Plane, -10%; Area Effect (32 yard radius), +200%. Slayer unconsciously generates this telepathic field to protect itself from astral dangers | 54 | B72 |
Possession Puppet Only, -30%; Ranged, +40%; World-Spanning Only (Interplanar), +50%. | 150 | B75 |
Telecommunication Telesend, +30; Racial, -20%; Sensie, +80%. Allows the Compartmentalized Minds to communicate | 45 | B91 |
Unaging | 15 | B95 |
Disadvantages | -340 | |
Appearance Monstrous, -20. Looks like a huge disembodied brain | -20 | B21 |
Blindness -6 to all combat skills; cannot target hit locations | -50 | B124 |
Cannot Speak (Mute) | -25 | B125 |
Deafness | -20 | B129 |
Decreased Strength 10 | -100 | B14 |
No Legs (Sessile) | -50 | B145 |
No Manipulators | -50 | B145 |
No Sense of Smell/Taste | -5 | B146 |
Numb | -20 | B146 |
Features | 0 | |
Increased Size 1 | 0 | B19 |
Neither Has Nor Can Spend FP | 0 | B261 |
Quirks | -1 | |
Unnatural Features (Six Silver Cords) 1 | -1 | B22 |
Disadvantages | -86 | |
Bully CR: 15 (Almost All The Time). | -5 | B125 |
Disciplines of Faith (Mysticism) | -10 | B132 |
Duty (League of Adventurers) FR: 9, -5. | -5 | B133 |
Fanatacism Death Druid | -15 | B136 |
Gluttony CR: 15 (Almost All The Time). | -2 | B137 |
Greed CR: 15 (Almost All The Time). | -7 | B137 |
Indecisive CR: 12 (Quite Often). | -10 | B140 |
Odious Personal Habit Belching; -1 Reaction | -5 | B22 |
Odious Personal Habit Eating Live Bugs; -2 Reaction | -10 | B22 |
Overconfidence CR: 15 (Almost All The Time). | -2 | B148 |
Selfless CR: 12 (Quite Often). | -5 | B153 |
Sense of Duty Friends & Companions | -5 | B153 |
Sense of Duty Nature | -5 | B153 |
Languages | 27 | |
Language: Common Native, -6; Spoken (Native), +3; Written (Native), +3. | 0 | B24 |
Language: Dwarvish Spoken (Native), +3; Written (None), +0. | 3 | B24 |
Language: Elvish Spoken (Native), +3; Written (Native), +3. | 6 | B24 |
Language: Gnomish Spoken (Native), +3; Written (Native), +3. | 6 | B24 |
Language: Greek Spoken (Native), +3; Written (Native), +3. | 6 | B24 |
Language: Halfling Spoken (Native), +3; Written (Native), +3. | 6 | B24 |
Quirks | -5 | |
Doesn't Like Shoes | -1 | |
Expression “Remain calm” | -1 | B164 |
Expression “Wow” | -1 | B164 |
Intolerance (Orcs and Goblins) | -1 | |
Takes pride in beard | -1 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
Combat | ||||
Brawling | 19 | DX+9 | 32 | B182 |
Guns/TL4 (Pistol) | 11 | DX+1 | 2 | B198 |
Immovable Stance | 8 | DX-2 | 1 | B201 |
Innate Attack (Beam) | 12 | DX+2 | 4 | B201 |
Judo Allows parrying two different attacks per turn, one with each hand. | 14 | DX+4 | 20 | B203 |
Karate | 14 | DX+4 | 20 | B203 |
Knife | 12 | DX+2 | 4 | B208 |
Liquid Projector/TL4 (Flamethrower) | 10 | DX+0 | 1 | B205 |
Liquid Projector/TL4 (Squirt Gun) | 11 | DX+1 | 2 | B205 |
Power Blow | 21 | Will+1 | 8 | B215 |
Pressure Points | 24 | IQ+4 | 20 | B215 |
Pressure Secrets | 21 | IQ+1 | 12 | B215 |
Sling | 10 | DX+0 | 2 | B221 |
Throwing Art | 12 | DX+2 | 4 | B226 |
Two-Handed Axe/Mace | 12 | DX+2 | 8 | B208 |
Wrestling | 12 | DX+2 | 8 | B228 |
Combat Techniques | ||||
Arm Lock (Judo) | 14 | +0 | 0 | B230 |
Elbow Strike (Karate) | 12 | -2 | 0 | B230, MA71 |
Exotic Hand Strike (Karate) | 13 | -1 | 0 | MA71 |
Ground Fighting (Judo) | 10 | -4 | 0 | B231, MA73 |
Hammer Fist (Karate) | 13 | -1 | 0 | MA73 |
Head Butt (Brawling) | 19 | +0 | 2 | MA74 |
Kicking (Brawling) | 19 | +0 | 3 | B231, MA75 |
Kicking (Karate) | 14 | +0 | 3 | B231, MA75 |
Knee Strike (Karate) | 14 | +0 | 1 | B232 |
Leg Grapple (Judo) | 14 | +0 | 0 | MA76 |
Lethal Strike (Karate) | 12 | -2 | 0 | MA85 |
Pressure-Point Strike (Brawling) | 19 | +0 | 3 | MA87 |
Pressure-Point Strike (Judo) | 14 | +0 | 2 | MA87 |
Pressure-Point Strike (Karate) | 14 | +0 | 2 | MA87 |
Roll with Blow (Judo) | 12 | -2 | 0 | MA87 |
Stamp Kick (Karate) | 11 | -3 | 0 | MA80 |
Whirlwind Attack (Brawling) | 19 | +0 | 5 | B232, MA87 |
Magic (Death Druid) | ||||
Magic (Divination) | 19 | IQ-1 | 2 | |
Magic (Life) | 20 | IQ+0 | 4 | |
Magic (Protection) | 20 | IQ+0 | 4 | |
Magic (Summoning) | 19 | IQ-1 | 2 | |
Meditation | 21 | Will+1 | 4 | B207 |
Ritual Magic (Death Druid) | 20 | IQ+0 | 8 | B218 |
Magic (Illusionist) | ||||
Magic (Illusion) | 20 | IQ+0 | 3 | |
Magic! | 18 | IQ-2 | 6 | |
Thaumatology | 20 | IQ+0 | 8 | B225 |
Military | ||||
Cryptography/TL4 | 18 | IQ-2 | 1 | B186 |
Forward Observer/TL4 | 19 | IQ-1 | 1 | B196 |
Intelligence Analysis/TL4 | 18 | IQ-2 | 1 | B201 |
Mathematics/TL4 (Cryptology) | 18 | IQ-2 | 1 | B207 |
Misc | ||||
Exorcism | 20 | Will+0 | 4 | B193 |
Games (Pankration) | 20 | IQ+0 | 1 | B197 |
Herb Lore/TL4 | 19 | IQ-1 | 4 | B199 |
Hypnotism | 21 | IQ+1 | 8 | B201 |
Leadership | 21 | IQ+1 | 4 | B204 |
Naturalist/TL4 (Earthlike) | 21 | IQ+1 | 4 | B211 |
Teamster (Equines) | 20 | IQ+0 | 1 | B225 |
Ranger | ||||
Camouflage | 23 | IQ+3 | 8 | B183 |
Fishing | 20 | Per+0 | 1 | B195 |
Hiking | 11 | HT+1 | 4 | B200 |
Naturalist/TL4 (Earthlike) | 21 | IQ+1 | 4 | B211 |
Navigation/TL4 (Land) | 20 | IQ+0 | 2 | B211 |
Stealth | 22 | DX+12 | 4 | B222 |
Survival (Desert) | 20 | Per+0 | 2 | B223 |
Survival (Woodlands) | 22 | Per+2 | 8 | B223 |
Swimming | 11 | HT+1 | 2 | B224 |
Tracking | 23 | Per+3 | 12 | B226 |
Veterinary/TL4 | 21 | IQ+1 | 4 | B228 |
Weather Sense/TL4 | 19 | IQ-1 | 1 | B209 |
Smith | ||||
Armoury/TL4 (Body Armor) | 23 | IQ+3 | 2 | B178 |
Armoury/TL4 (Melee Weapons) | 24 | IQ+4 | 4 | B178 |
Armoury/TL4 (Missile Weapons) | 22 | IQ+2 | 1 | B178 |
Machinist/TL4 | 23 | IQ+3 | 2 | B206 |
Mechanic/TL4 (Clockwork) | 22 | IQ+2 | 1 | B107 |
Smith/TL4 (Iron) | 22 | IQ+2 | 1 | B221 |
Traps/TL4 | 24 | IQ+4 | 2 | B226 |
Social | ||||
Carousing | 10 | HT+0 | 1 | B183 |
Fast-Talk | 21 | IQ+1 | 4 | B195 |
Gambling | 19 | IQ-1 | 1 | B197 |
Streetwise | 19 | IQ-1 | 1 | B223 |
Urban Survival | 19 | Per-1 | 1 | B228 |
Technology | ||||
Armoury/TL6 (Small Arms) | 22 | IQ+2 | 1 | B178 |
Electronics Repair/TL6 (Communications) | 22 | IQ+2 | 1 | B190 |
Engineer/TL6 (Electronics) | 21 | IQ+1 | 1 | B190 |
Engineer/TL6 (Mining) | 21 | IQ+1 | 1 | B190 |
Explosives/TL6 (Demolition) | 19 | IQ-1 | 1 | B194 |
Explosives/TL6 (Explosive Ordnance Disposal) | 19 | IQ-1 | 1 | B194 |
Lockpicking/TL6 | 23 | IQ+3 | 1 | B206 |
Machinist/TL6 | 22 | IQ+2 | 1 | B206 |
Mathematics/TL6 (Applied) | 18 | IQ-2 | 1 | B207 |
Traps/TL6 | 23 | IQ+3 | 1 | B226 |
Weird Science | 17 | IQ-3 | 1 | B228 |
Thief | ||||
Climbing | 16 | DX+6 | 8 | B183 |
Escape | 11 | DX+1 | 8 | B192 |
Forced Entry | 12 | DX+2 | 4 | B196 |
Holdout | 20 | IQ+0 | 2 | B200 |
Invisibility Art | 20 | IQ+0 | 8 | B202 |
Lockpicking/TL4 | 24 | IQ+4 | 2 | B206 |
Observation | 23 | Per+3 | 1 | B211 |
Pickpocket | 14 | DX+4 | 4 | B213 |
Shadowing | 19 | IQ-1 | 2 | B219 |
Stealth | 24 | DX+14 | 12 | B222 |
Traps/TL4 | 25 | IQ+5 | 4 | B226 |
Vehicle | ||||
Driving/TL6 (Automobile) | 15 | DX+5 | 2 | B188 |
Driving/TL6 (Tracked) | 15 | DX+5 | 1 | B188 |
Hands-Free Piloting (Piloting (Broom)) | 15 | +0 | 4 | MA73 |
Mechanic/TL6 (Gasoline Engine) | 22 | IQ+2 | 1 | B207 |
Mechanic/TL6 (Tracked Drive) | 22 | IQ+2 | 1 | B207 |
Mechanic/TL6 (Wheeled Drive) | 22 | IQ+2 | 1 | B207 |
Piloting/TL6 (Broom) | 15 | DX+5 | 4 | B214 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Head Butt | Head Butt | 19 | no | no | 1d-4 | C | |
Natural | Kick | 17 | No | 1d-3 cr | C,1 | ||
Natural | Kick w/Boots | 17 | No | 1d-2 cr | C,1 | ||
Natural | Punch | 19 | 13 | 1d-4 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
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Equipment (0 lb, $0) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
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Slayer is blob shaped (a big brain), so SM is +2 higher than height would indicate.