This page was generated from this file:
Shoot it With Arrows.gcs
Identity | |
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Name | Shoot it With Arrows |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | Jul 14, 2008 |
Description | |||||
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Race | Rogue Modron | Height | 68 in | Hair | None |
Gender | Male | Weight | 128 lb | Eyes | Blue |
Age | 0 | Size | +0 | Skin | Metal |
Birthday | July 23 | TL | 4 | Hand | Right |
150 points | |
---|---|
Attributes | 80 |
Advantages | 71 |
Disadvantages | -47 |
Quirks | -1 |
Skills | 50 |
Spells | 0 |
Race | -3 |
Earned | 0 |
Attributes | |
---|---|
Strength (ST) | 12 |
Dexterity (DX) | 13 |
Intelligence (IQ) | 11 |
Health (HT) | 11 |
Will | 11 |
Fright Check | 13 |
Basic Speed | 6 |
Basic Move | 6 |
Perception | 15 |
Vision | 15 |
Hearing | 15 |
Taste and Smell | 15 |
Touch | 15 |
Damage (Thrust, Swing) | 1d-1, 1d+2 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 29 lb | 6 | 10 |
Light (1) | 58 lb | 4 | 9 |
Medium (2) | 87 lb | 3 | 8 |
Heavy (3) | 174 lb | 2 | 7 |
X-Heavy (4) | 290 lb | 1 | 6 |
Lifting & Moving Things | |
---|---|
Basic Lift | 29 lb |
One-Handed Lift | 58 lb |
Two-Handed Lift | 232 lb |
Shove and Knock Over | 348 lb |
Running Shove and Knock Over | 696 lb |
Carry on Back | 435 lb |
Shift Slightly | 1,450 lb |
Hit Location | |||
---|---|---|---|
Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 4 |
5 | Face | -5 | 2 |
6-7 | R. Leg | -2 | 2 |
8 | R. Arm | -2 | 2 |
9-10 | Torso | 0 | 2 |
11 | Groin | -3 | 2 |
12 | L. Arm | -2 | 2 |
13-14 | L. Leg | -2 | 2 |
15 | Hand | -4 | 2 |
16 | Foot | -4 | 2 |
17-18 | Neck | -5 | 2 |
- | Vitals | -3 | 2 |
Fatigue/Hit Points | |
---|---|
Current FP | |
Basic FP | 11 |
Tired | 3 |
Collapse | 0 |
Unconscious | -11 |
Current HP | |
Basic HP | 12 |
Reeling | 3 |
Collapse | 0 |
Check #1 | -12 |
Check #2 | -24 |
Check #3 | -36 |
Check #4 | -48 |
Dead | -60 |
Traits | Points | Ref |
---|---|---|
Advantages | 71 | |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
Weapon Master One weapon: Bow | 20 | B99 |
Imbue 3 Magical, -10%. | 36 | |
Disadvantages | -47 | |
Bad Sight (Farsighted) -6 to Vision rolls to spot items within 1 yd; -3 DX to any close manual task, including close combat | -25 | B123 |
Honesty CR: 9 (Fairly Often). | -15 | B138 |
Truthfulness CR: 9 (Fairly Often). | -7 | B159 |
Rogue Modron | -3 | |
Advantages | 115 | |
Damage Resistance 2 Can't wear armor, -40%. | 6 | B47 |
Damage Resistance 2 Can't wear armor, -40%; Limited (Fire/Cold/Acid), -20%. | 4 | B47 |
Enhanced Move (Ground) 1/2 This doesn't work right; you'll have to adjust manually | 10 | B52 |
Increased Health 1 | 10 | B14 |
Increased Intelligence 1 | 20 | B15 |
Infravision | 10 | B60 |
Perceptive 4 Adds 1 per level to perception checks | 20 | B16 |
Resistant Mental Attack, +30; +3 to all HT rolls to resist, x0.33. | 10 | B81 |
Single-Minded | 5 | B85 |
Unaging | 15 | B95 |
Universal Digestion | 5 | B95 |
Disdvantages | -115 | |
Amnesia (Partial) Doesn't remember most of what happened before turning rogue | -10 | B123 |
Clueless | -10 | B126 |
Curious CR: 12 (Quite Often). | -5 | B129 |
Enemy (Modron Hierarchy) Appears quite rarely (6-), x0.5; Utterly Formidible Group, -40; Hunter, x1. This may optionally be replaced with an unknown disadvantage of equal value. This indicates that Primus ordered the Modrons to leave you alone, for some reason… Discovering why can be an adventure in and of itself. | -20 | B135 |
Honesty CR: 12 (Quite Often). | -10 | B138 |
Low Empathy | -20 | B142 |
Not Resurrectable You're re-absorbed by the central energy pool at Regulus when you die. There's no way to reverse that short of messing with time. | -25 | |
Obsession CR: 12 (Quite Often). Find place in any hierarchy, impose/find and exist within order | -5 | B146 |
Reputation 2 People Affected (Almost everyone), x1. Too extreme with law; everybody but primes | -10 | B26 |
Quirks | -3 | |
Broad-Minded | -1 | B163 |
Cannot Float | -1 | B165 |
Sexless | -1 | B165 |
Quirks | -1 | |
Non-functional wings | -1 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
Bow | 15 | DX+2 | 8 | B182 |
Brawling | 13 | DX+0 | 1 | B182 |
Fast-Draw (Arrow) | 15 | DX+2 | 2 | B194 |
Stealth | 12 | DX-1 | 1 | B222 |
Imbuement Skills | ||||
Burning Strike (Bow) | 12 | DX-1 | 4 | PUI11 |
Binding Shot (Bow) | 12 | DX-1 | 1 | PUI11 |
Chilling Strike | 11 | DX-2 | 2 | PUI11 |
Corrosive Strike (Bow) | 11 | DX-2 | 2 | PUI11 |
Crippling Blow (Bow) | 11 | DX-2 | 2 | PUI7 |
Electric Weapon (Bow) | 12 | DX-1 | 4 | PUI7 |
Envenomed Weapon (Bow) | 11 | DX-2 | 2 | PUI8 |
Ghostly Weapon (Bow) | 11 | DX-2 | 2 | PUI8 |
Incendiary Weapon (Bow) | 12 | DX-1 | 4 | PUI9 |
Multi-Shot (Bow) | 14 | DX+1 | 12 | PUI9 |
Stealthy Attack (Bow) | 12 | DX-1 | 1 | PUI10 |
Toxic Strike (Bow) | 11 | DX-2 | 2 | PUI13 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Natural | Kick | 11 | No | 1d-1 cr | C,1 | ||
Natural | Kick w/Boots | 11 | No | 1d cr | C,1 | ||
Natural | Punch | 13 | 10 | 1d-2 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
---|---|---|---|---|---|---|---|---|---|---|
Composite Bow | 15 | 3 | 1d+4 imp | 240/300 | 1 | 1(2) | -7 | 10† |
Equipment (7 lb, $960) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
---|---|---|---|---|---|---|---|
Weapons | E | 1 | 0 | 0 lb | 960 | 7 lb | |
Composite Bow | E | 1 | 900 | 4 lb | 900 | 4 lb | B275 |
Quiver Holds 20 arrows | E | 1 | 20 | 1 lb | 60 | 3 lb | |
Arrow | E | 20 | 2 | 0.1 lb | 40 | 2 lb | B276 |
When he first became an adventurer, Hit it With a Sword would wade straight into battle. This quickly got him badly battered, with one concussion after another. He's now brain damaged.
In order to protect him better, his party had a smith bolt metal plates to him.