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Adventurer Martial Artist.gcs
Identity | |
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Name | Adventurer Martial Artist |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | Nov 14, 2010 |
Description | |||||
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Race | Human | Height | 75 in | Hair | Varies |
Gender | Varies | Weight | 177 lb | Eyes | Varies |
Age | 22 | Size | +0 | Skin | Varies |
Birthday | Varies | TL | 4 | Hand | Varies |
150 points | |
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Attributes | 0 |
Advantages | 100 |
Disadvantages | 0 |
Quirks | 0 |
Skills | 50 |
Spells | 0 |
Race | 0 |
Earned | 0 |
Attributes | |
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Strength (ST) | 15 |
Dexterity (DX) | 12 |
Intelligence (IQ) | 10 |
Health (HT) | 12 |
Will | 10 |
Fright Check | 12 |
Basic Speed | 6 |
Basic Move | 6 |
Perception | 10 |
Vision | 10 |
Hearing | 10 |
Taste and Smell | 10 |
Touch | 10 |
Damage (Thrust, Swing) | 1d+1, 2d+1 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 45 lb | 6 | 10 |
Light (1) | 90 lb | 4 | 9 |
Medium (2) | 135 lb | 3 | 8 |
Heavy (3) | 270 lb | 2 | 7 |
X-Heavy (4) | 450 lb | 1 | 6 |
Lifting & Moving Things | |
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Basic Lift | 45 lb |
One-Handed Lift | 90 lb |
Two-Handed Lift | 360 lb |
Shove and Knock Over | 540 lb |
Running Shove and Knock Over | 1,080 lb |
Carry on Back | 675 lb |
Shift Slightly | 2,250 lb |
Hit Location | |||
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Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 2 |
5 | Face | -5 | 0 |
6-7 | R. Leg | -2 | 0 |
8 | R. Arm | -2 | 0 |
9-10 | Torso | 0 | 0 |
11 | Groin | -3 | 0 |
12 | L. Arm | -2 | 0 |
13-14 | L. Leg | -2 | 0 |
15 | Hand | -4 | 0 |
16 | Foot | -4 | 0 |
17-18 | Neck | -5 | 0 |
- | Vitals | -3 | 0 |
Fatigue/Hit Points | |
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Current FP | |
Basic FP | 12 |
Tired | 3 |
Collapse | 0 |
Unconscious | -12 |
Current HP | |
Basic HP | 15 |
Reeling | 4 |
Collapse | 0 |
Check #1 | -15 |
Check #2 | -30 |
Check #3 | -45 |
Check #4 | -60 |
Dead | -75 |
Traits | Points | Ref |
---|---|---|
League Adventurer | 40 | |
Advantages | 50 | |
Increased Dexterity 1 | 20 | B15 |
Increased Health 1 | 10 | B14 |
Increased Intelligence 1 | 20 | B15 |
Disadvantages | -10 | |
Duty (League of Adventurers) FR: 9, -5. | -5 | B133 |
Sense of Duty Friends & Companions | -5 | B153 |
Martial Artist | 10 | |
Advantages | 45 | |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
Increased Dexterity 1 | 20 | B15 |
Increased Strength 1 | 10 | B14 |
Disadvantages | -35 | |
Decreased Intelligence 1 | -20 | B15 |
Disciplines of Faith (Mysticism) | -10 | B132 |
Vow (Vegetarian) | -5 | B161 |
Tough | 50 | |
Increased Health 1 | 10 | B14 |
Increased Strength 4 | 40 | B14 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
League Adventurer | ||||
First Aid/TL4 | 12 | IQ+2 | 4 | B195 |
Gesture | 12 | IQ+2 | 4 | B198 |
Stealth | 12 | DX+0 | 2 | B222 |
Martial Artist | ||||
Breath Control | 12 | HT+0 | 4 | B182 |
Intimidation | 11 | Will+1 | 4 | B202 |
Judo Allows parrying two different attacks per turn, one with each hand. | 14 | DX+2 | 12 | B203 |
Karate | 14 | DX+2 | 12 | B203 |
Throwing | 14 | DX+2 | 8 | B226 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Natural | Kick | 12 | No | 1d+3 cr | C,1 | ||
Natural | Kick w/Boots | 12 | No | 1d+4 cr | C,1 | ||
Natural | Punch | 14 | 11 | 1d+2 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
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Equipment (0 lb, $0) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
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