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Adventurer Martial Artist.gcs

Adventurer Martial Artist

Identity
Name Adventurer Martial Artist
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Nov 14, 2010
Description
Race Human Height 75 in Hair Varies
Gender Varies Weight 177 lb Eyes Varies
Age 22 Size +0 Skin Varies
Birthday Varies TL 4 Hand Varies
150 points
Attributes 0
Advantages 100
Disadvantages 0
Quirks 0
Skills 50
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 15
Dexterity (DX) 12
Intelligence (IQ) 10
Health (HT) 12
Will 10
Fright Check 12
Basic Speed 6
Basic Move 6
Perception 10
Vision 10
Hearing 10
Taste and Smell 10
Touch 10
Damage (Thrust, Swing) 1d+1, 2d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 45 lb 6 10
Light (1) 90 lb 4 9
Medium (2) 135 lb 3 8
Heavy (3) 270 lb 2 7
X-Heavy (4) 450 lb 1 6
Lifting & Moving Things
Basic Lift 45 lb
One-Handed Lift 90 lb
Two-Handed Lift 360 lb
Shove and Knock Over 540 lb
Running Shove and Knock Over 1,080 lb
Carry on Back 675 lb
Shift Slightly 2,250 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 15
Reeling 4
Collapse 0
Check #1 -15
Check #2 -30
Check #3 -45
Check #4 -60
Dead -75
Traits Points Ref
League Adventurer
40
Advantages
50
Increased Dexterity 1
20 B15
Increased Health 1
10 B14
Increased Intelligence 1
20 B15
Disadvantages
-10
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Sense of Duty
Friends & Companions
-5 B153
Martial Artist
10
Advantages
45
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Increased Dexterity 1
20 B15
Increased Strength 1
10 B14
Disadvantages
-35
Decreased Intelligence 1
-20 B15
Disciplines of Faith (Mysticism)
-10 B132
Vow (Vegetarian)
-5 B161
Tough
50
Increased Health 1
10 B14
Increased Strength 4
40 B14
Skills SL RSL Pts Ref
League Adventurer
First Aid/TL4
12 IQ+2 4 B195
Gesture
12 IQ+2 4 B198
Stealth
12 DX+0 2 B222
Martial Artist
Breath Control
12 HT+0 4 B182
Intimidation
11 Will+1 4 B202
Judo
Allows parrying two different attacks per turn, one with each hand.
14 DX+2 12 B203
Karate
14 DX+2 12 B203
Throwing
14 DX+2 8 B226
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 12 No 1d+3 cr C,1
Natural Kick w/Boots 12 No 1d+4 cr C,1
Natural Punch 14 11 1d+2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

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