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Adventurer Cleric.gcs

Adventurer Cleric

Identity
Name Adventurer Cleric
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Nov 14, 2010
Description
Race Human Height 70 in Hair Varies
Gender Varies Weight 155 lb Eyes Varies
Age 28 Size +0 Skin Varies
Birthday Varies TL 4 Hand Varies
150 points
Attributes 0
Advantages 101
Disadvantages 0
Quirks 0
Skills 49
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 10
Dexterity (DX) 11
Intelligence (IQ) 12
Health (HT) 11
Will 12
Fright Check 12
Basic Speed 5.5
Basic Move 5
Perception 12
Vision 12
Hearing 12
Taste and Smell 12
Touch 12
Damage (Thrust, Swing) 1d-2, 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 20 lb 5 8
Light (1) 40 lb 4 7
Medium (2) 60 lb 3 6
Heavy (3) 120 lb 2 5
X-Heavy (4) 200 lb 1 4
Lifting & Moving Things
Basic Lift 20 lb
One-Handed Lift 40 lb
Two-Handed Lift 160 lb
Shove and Knock Over 240 lb
Running Shove and Knock Over 480 lb
Carry on Back 300 lb
Shift Slightly 1,000 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 10
Reeling 3
Collapse 0
Check #1 -10
Check #2 -20
Check #3 -30
Check #4 -40
Dead -50
Traits Points Ref
Cleric
61
Advantages
94
Divine Powers (Generic Cleric)
Divine, -10%; Pact, -15%.
Required Disadvantages are Honesty and Vow
74
Fatigue Magery 80
All Spells Available (Common), +30%; Requires Holy Symbol in Hand, -20%; Unusual Methods (Religious), +0%; Battle, Divination, Life and Protection Spells Only, -20%.
53
True Faith
Turning, +65%.
21 B94
Increased Intelligence 1
20 B15
Disadvantages
-32
Charitable
CR: 15 (Almost All The Time).
-7 B125
Honesty
CR: 9 (Fairly Often).
-15 B138
Vow (Use no edged weapons)
-10 B161
Quirks
-1
Congenial
-1 B164
League Adventurer
40
Advantages
50
Increased Dexterity 1
20 B15
Increased Health 1
10 B14
Increased Intelligence 1
20 B15
Disadvantages
-10
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Sense of Duty
Friends & Companions
-5 B153
Skills SL RSL Pts Ref
Cleric
Axe/Mace
12 DX+1 4 B208
Exorcism
11 Will-1 2 B193
Magic (Battle)
12 IQ+0 4
Magic (Divination)
12 IQ+0 4
Magic (Life)
12 IQ+0 4
Magic (Protection)
11 IQ-1 2
Meditation
12 Will+0 4 B207
Religious Ritual (Generic Cleric)
10 IQ-2 1 B217
Ritual Magic (Generic Cleric)
12 IQ+0 8 B218
Shield (Shield)
13 DX+2 4 B220
Theology (Generic Cleric)
11 IQ-1 2 B226
League Adventurer
First Aid/TL4
14 IQ+2 4 B195
Gesture
14 IQ+2 4 B198
Stealth
11 DX+0 2 B222
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 9 No 1d-2 cr C,1
Natural Kick w/Boots 9 No 1d-1 cr C,1
Natural Punch 11 8 1d-3 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

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