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Brainwashed Townie (Group B).gcs

Brainwashed Townie (Group B)

Identity
Name Brainwashed Townie (Group B)
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Mar 11, 2009
Description
Race Human Height 69 in Hair Varies
Gender Male Weight 194 lb Eyes Varies
Age 25 Size +0 Skin Varies
Birthday Varies TL 4 Hand Varies
90 points
Attributes 60
Advantages 20
Disadvantages -25
Quirks 0
Skills 35
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 11
Dexterity (DX) 11
Intelligence (IQ) 11
Health (HT) 11
Will 11
Fright Check 13
Basic Speed 5.5
Basic Move 5
Perception 11
Vision 11
Hearing 11
Taste and Smell 11
Touch 11
Damage (Thrust, Swing) 1d-1, 1d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 24 lb 5 12
Light (1) 48 lb 4 11
• Medium (2) 72 lb 3 10
Heavy (3) 144 lb 2 9
X-Heavy (4) 240 lb 1 8
Lifting & Moving Things
Basic Lift 24 lb
One-Handed Lift 48 lb
Two-Handed Lift 192 lb
Shove and Knock Over 288 lb
Running Shove and Knock Over 576 lb
Carry on Back 360 lb
Shift Slightly 1,200 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 4
5 Face -5 2
6-7 R. Leg -2 1
8 R. Arm -2 1
9-10 Torso 0 4
11 Groin -3 1
12 L. Arm -2 1
13-14 L. Leg -2 1
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 4
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 11
Reeling 3
Collapse 0
Check #1 -11
Check #2 -22
Check #3 -33
Check #4 -44
Dead -55
Traits Points Ref
Advantages
20
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Fit
+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5 B55
Disadvantages
-25
Delusion (Major: I'm a well-paid mercenary)
For most, this will fade within a few weeks
-10 B130
Mundane Background
-10 B144
Sense of Duty
Friends & Companions
-5 B153
Skills SL RSL Pts Ref
Combat
Bow
12 DX+1 4 B182
Broadsword
12 DX+1 4 B208
Knife
13 DX+2 4 B208
Shield (Shield)
12 DX+1 2 B220
Throwing
11 DX+0 2 B226
Everyman
Area Knowledge (Shadow Reef)
12 IQ+1 2 B176
First Aid/TL4
12 IQ+1 2 B195
Knot-Tying
11 DX+0 1 B203
Outdoor
Climbing
9 DX+0 2 B183
Hiking
11 HT+0 2 B200
Survival (Desert)
11 Per+0 2 B223
Social
Merchant
13 IQ+2 8 B209
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Broadsword Swung 12 13 No 1d+2 cut 1 10
Broadsword Thrust 12 13 No 1d cr 1 10
Large Knife Swung 13 12 No 1d-1 cut C,1 6
Large Knife Thrust 13 12 No 1d-1 imp C 6
Large Shield 12 No 13 1d-1 cr 1 0
Natural Kick 9 No 1d-1 cr C,1
Natural Kick w/Boots 9 No 1d cr C,1
Natural Punch 11 12 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Large Knife Thrown 7 +0 1d-1 imp 8/16 1 T(1) -2 6
Longbow 12 3 1d+1 imp 165/220 1 1(2) -8 11†
Equipment (60.3 lb, $1,688) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 790 24.5 lb
Boots
E 1 80 3 lb 80 3 lb B284
Cloth Sleeves
E 1 20 2 lb 20 2 lb B283
Elven Mail Shirt
E 1 600 16 lb 600 16 lb B283
Leather Gloves
E 1 30 0 lb 30 0 lb B284
Leather Helm
E 1 20 0.5 lb 20 0.5 lb B284
Leather Pants
E 1 40 3 lb 40 3 lb B283
Weapons
E 1 0 0 lb 898 35.8 lb
Large Shield
E 1 90 25 lb 90 25 lb B287
Longbow
E 1 200 3 lb 200 3 lb B275
Quiver
Holds 20 arrows
E 1 20 1 lb 60 3 lb
Arrow
E 20 2 0.1 lb 40 2 lb B276
Scabbard, Knife
E 1 3 0.3 lb 43 1.3 lb
Large Knife
E 1 40 1 lb 40 1 lb B272
Scabbard, Sword
E 1 5 0.5 lb 505 3.5 lb
Broadsword
E 1 500 3 lb 500 3 lb B271

Notes

Half of this group will hold back and fire arrows. The other half will charge in for melee.

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