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SoLS Puppet Fighter 2.gcs
Identity | |
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Name | SoLS Puppet Fighter 2 |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | Dec 7, 2010 |
Description | |||||
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Race | Human | Height | 73 in | Hair | Redhead, Curly, Short |
Gender | Male | Weight | 193 lb | Eyes | Blue |
Age | 19 | Size | +0 | Skin | Tan |
Birthday | December 7 | TL | 4 | Hand | Right |
37 points | |
---|---|
Attributes | 115 |
Advantages | 40 |
Disadvantages | -173 |
Quirks | 0 |
Skills | 55 |
Spells | 0 |
Race | 0 |
Earned | 0 |
Attributes | |
---|---|
Strength (ST) | 13 |
Dexterity (DX) | 12 |
Intelligence (IQ) | 9 |
Health (HT) | 11 |
Will | 9 |
Fright Check | 11 |
Basic Speed | 5.75 |
Basic Move | 5 |
Perception | 14 |
Vision | 14 |
Hearing | 14 |
Taste and Smell | 14 |
Touch | 14 |
Damage (Thrust, Swing) | 1d, 2d-1 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
None (0) | 34 lb | 5 | 12 |
Light (1) | 68 lb | 4 | 11 |
Medium (2) | 102 lb | 3 | 10 |
• Heavy (3) | 204 lb | 2 | 9 |
X-Heavy (4) | 340 lb | 1 | 8 |
Lifting & Moving Things | |
---|---|
Basic Lift | 34 lb |
One-Handed Lift | 68 lb |
Two-Handed Lift | 272 lb |
Shove and Knock Over | 408 lb |
Running Shove and Knock Over | 816 lb |
Carry on Back | 510 lb |
Shift Slightly | 1,700 lb |
Hit Location | |||
---|---|---|---|
Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 9 |
5 | Face | -5 | 7 |
6-7 | R. Leg | -2 | 7 |
8 | R. Arm | -2 | 7 |
9-10 | Torso | 0 | 7 |
11 | Groin | -3 | 7 |
12 | L. Arm | -2 | 7 |
13-14 | L. Leg | -2 | 7 |
15 | Hand | -4 | 5 |
16 | Foot | -4 | 4 |
17-18 | Neck | -5 | 7 |
- | Vitals | -3 | 7 |
Fatigue/Hit Points | |
---|---|
Current FP | |
Basic FP | 11 |
Tired | 3 |
Collapse | 0 |
Unconscious | -11 |
Current HP | |
Basic HP | 17 |
Reeling | 5 |
Collapse | 0 |
Check #1 | -17 |
Check #2 | -34 |
Check #3 | -51 |
Check #4 | -68 |
Dead | -85 |
Traits | Points | Ref |
---|---|---|
Advantages | 40 | |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
Weapon Master Two weapons: Broadsword and Shield | 25 | B99 |
Disadvantages | -10 | |
Duty (Obey Employer) FR: 9, -5. | -5 | B133 |
Hidebound | -5 | B138 |
Wall Zombie | -163 | M152 |
Advantages | 253 | |
Doesn't Breathe | 20 | B49 |
Doesn't Eat or Drink | 10 | B50 |
Doesn't Sleep | 20 | B50 |
Eidetic Memory Photographic, +5. | 10 | B51 |
Extra Hit Points 4 | 8 | B16 |
High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture | 10 | B59 |
Increased Strength 1 | 10 | B14 |
Indomitable | 15 | B60 |
Injury Tolerance (No Blood) | 5 | B61 |
Injury Tolerance (Unliving) | 20 | B61 |
Magic Resistance 4 Improved, +150%. | 20 | B67 |
Resistant Mental Attack, +30; Immunity, x1. | 30 | B81 |
Resistant Metabolic Hazards, +30; Immunity, x1. | 30 | B81 |
Single-Minded | 5 | B85 |
Temperature Tolerance 10 | 10 | B93 |
Unaging | 15 | B95 |
Unfazeable | 15 | B95 |
Automaton | -85 | B263 |
Hidebound | -5 | B138 |
Incurious CR: 6 (Rarely). | -10 | B140 |
Low Empathy | -20 | B142 |
No Sense of Humor -2 Reaction | -10 | B146 |
Slave Mentality | -40 | B154 |
Disadvantages | -330 | |
Appearance Universal, +25%; Monstrous, -20. | -25 | B21 |
Bad Smell -2 Reaction penalty | -10 | B128 |
Cannot Learn | -30 | B125 |
Decreased Intelligence 2 | -40 | B15 |
Dependency (Mana) Rarity: Very Common, -5; Frequency: Constantly (Lose 1 HP per minute without it), x5. | -25 | B130 |
Disturbing Voice | -10 | B132 |
Fragile (Unnatural) | -50 | B137 |
No Legs (Sessile) | -50 | B145 |
No Sense of Smell/Taste | -5 | B146 |
Reprogrammable | -10 | B150 |
Social Stigma (Dead) -4 Reaction | -20 | F133 |
Unhealing (Total) | -30 | B160 |
Wealth (Dead Broke) | -25 | B25 |
Features | 0 | |
Affected by True Faith | 0 | B261 |
Will gain No Legs (Sessile) when absorbed by the Living Wall | 0 | |
Quirks | -1 | |
Sexless | -1 | B165 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
Fighter | ||||
Blind Fighting | 14 | Per+0 | 8 | B180 |
Broadsword | 15 | DX+3 | 12 | B208 |
Fast-Draw (Sword) | 13 | DX+1 | 1 | B194 |
Intimidation | 10 | Will+1 | 4 | B202 |
Shield (Shield) | 15 | DX+3 | 8 | B220 |
Guard | ||||
Body Language | 13 | Per-1 | 1 | B181 |
Criminology/TL4 | 6 | IQ-3 | 2 | B186 |
Detect Lies | 11 | Per-3 | 4 | B187 |
Forced Entry | 13 | DX+1 | 2 | B196 |
Forensics/TL4 | 9 | IQ+0 | 4 | B196 |
Interrogation | 7 | IQ-2 | 4 | B202 |
Observation | 15 | Per+1 | 4 | B211 |
Search | 13 | Per-1 | 1 | B219 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Large Shield | 15 | No | 14 | 1d+2 cr | 1 | 0 | |
Natural | Kick | 10 | No | 1d cr | C,1 | ||
Natural | Kick w/Boots | 10 | No | 1d+1 cr | C,1 | ||
Natural | Punch | 12 | 13 | 1d-1 cr | C | ||
Thrusting Broadsword of Wounding Each wound bleeds: 1 HP damage for 10 seconds until bandaged; Wounds cannot be healed through any means other than natural healing, unless Cosmic Healing or Cosmic Regeneration is used | Swung | 16 | 15 | No | 2d+5 cut | 1 | 10 |
Thrusting Broadsword of Wounding Each wound bleeds: 1 HP damage for 10 seconds until bandaged; Wounds cannot be healed through any means other than natural healing, unless Cosmic Healing or Cosmic Regeneration is used | Thrust | 16 | 15 | No | 1d+5 imp | 1 | 10 |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
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Equipment (137.5 lb, $6,830) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
---|---|---|---|---|---|---|---|
Large Shield | E | 1 | 90 | 25 lb | 90 | 25 lb | B287 |
Plate (Heavy) | E | 1 | 0 | 0 lb | 6,140 | 109.5 lb | |
Great Helm | E | 1 | 340 | 10 lb | 340 | 10 lb | B284 |
Heavy Gauntlets | E | 1 | 250 | 2.5 lb | 250 | 2.5 lb | B284 |
Heavy Plate Arms | E | 1 | 1,500 | 20 lb | 1,500 | 20 lb | B283 |
Heavy Plate Legs | E | 1 | 1,600 | 25 lb | 1,600 | 25 lb | B283 |
Heavy Steel Corselet | E | 1 | 2,300 | 45 lb | 2,300 | 45 lb | B283 |
Sollerets | E | 1 | 150 | 7 lb | 150 | 7 lb | B284 |
Thrusting Broadsword of Wounding Each wound bleeds: 1 HP damage for 10 seconds until bandaged; Wounds cannot be healed through any means other than natural healing, unless Cosmic Healing or Cosmic Regeneration is used | E | 1 | 600 | 3 lb | 600 | 3 lb | B271 |