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Tribal Goblin Shaman.gcs

Tribal Goblin Shaman

Identity
Name Tribal Goblin Shaman
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Jul 22, 2008
Description
Race Goblin Height 46 in Hair Black, Curly, Short
Gender Male Weight 50 lb Eyes Blue
Age 13 Size -1 Skin Light Green
Birthday April 22 TL 1 Hand Right
150 points
Attributes 90
Advantages 123
Disadvantages -25
Quirks -1
Skills 65
Spells 0
Race -102
Earned 0
Attributes
Strength (ST) 9
Dexterity (DX) 12
Intelligence (IQ) 12
Health (HT) 11
Will 12
Fright Check 12
Basic Speed 5.75
Basic Move 5
Perception 12
Vision 12
Hearing 12
Taste and Smell 12
Touch 12
Damage (Thrust, Swing) 1d-2, 1d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 16 lb 5 8
Light (1) 32 lb 4 7
Medium (2) 48 lb 3 6
Heavy (3) 96 lb 2 5
X-Heavy (4) 160 lb 1 4
Lifting & Moving Things
Basic Lift 16 lb
One-Handed Lift 32 lb
Two-Handed Lift 128 lb
Shove and Knock Over 192 lb
Running Shove and Knock Over 384 lb
Carry on Back 240 lb
Shift Slightly 800 lb
Hit Location
Roll Where - DR
- Eye -9 7
3-4 Skull -7 9
5 Face -5 7
6-7 R. Leg -2 7
8 R. Arm -2 7
9-10 Torso 0 7
11 Groin -3 7
12 L. Arm -2 7
13-14 L. Leg -2 7
15 Hand -4 7
16 Foot -4 8
17-18 Neck -5 7
- Vitals -3 7
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 9
Reeling 2
Collapse 0
Check #1 -9
Check #2 -18
Check #3 -27
Check #4 -36
Dead -45
Traits Points Ref
Advantages
114
Charisma 2
+1 to Influence rolls
10 B41
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Social Regard 2
Respected: Shaman of the Tribe
10 B87
Spirit Powers
Power Modifier (Spirit, Required Disadvantage: Disciplines of Faith (Ritualism)), -25%.
56
Blessed (Very Blessed)
15 B41
Fatigue Magery 80
All Spells Available (Uncommon), +60%; No Armor, -45%; One College Only (Life), -40%; Unusual Methods (Shamanistic), +0%.
41
Tattoos
Magical, -10%.
18
Damage Resistance 7
Can't wear armor, -40%; Limited (Physical Attack), -20%; Force Field, +20%.
18 B47
Voice
10 B97
Disadvantages
-25
Bloodlust
CR: 9 (Fairly Often).
-15 B125
Disciplines of Faith (Ritualism)
-5 B132
Duty (Make decisions for the tribe)
FR: 9, -5.
-5 B133
Languages
9
Language: Common
Spoken (Accented), +2.
2 B24
Language: Goblin
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: Latin
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Language: Ogre
Spoken (Broken), +1.
1 B24
Language: Orcish
Spoken (Accented), +2.
2 B24
Primitive Goblin, Male
-102
Advantages
12
Infravision
10 B60
Reduced Consumption 2
Cast-Iron Stomach, -50%.
2 B80
Disadvantages
-110
Bad Smell
-2 Reaction penalty; Goblins that are taught or forced to bathe regularly do not have this trait
-10
Cowardice
CR: 9 (Fairly Often), -3 Fright Check Penalty.
-15 B129
Decreased Strength 1
-10 B14
Intolerance (Non-Goblins)
Scope: Anyone unlike you, -10.
-10 B140
Low TL 3
-15 B22
Paranoia
-10 B148
Sadism
CR: 12 (Quite Often).
-15 B152
Short Lifespan 1
-10 B154
Social Stigma (Monster)
-3 Reaction
-15 B155
Features
0
Decreased Size Modifier 1
0
Night Vision 1
Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference
0 F130
Quirks
-4
Arms Hang Down to Knees
-1
Green Skin
-1
Hates Dwarves and Gnomes
-1
Pointed Ears
-1
Quirks
-1
Nosy
-1 B164
Skills SL RSL Pts Ref
Combat
Fast-Draw/TL1 (Sling Ammo)
12 DX+0 1 B194
Knife
12 DX+0 1 B208
Sling
11 DX-1 2 B221
Staff
13 DX+1 4 B208
Wrestling
12 DX+0 2 B228
Magic
Magic (Life)
12 IQ+0 4
Meditation
10 Will-2 1 B207
Thaumatology
12 IQ+0 8 B225
Misc
Engineer/TL1 (Mining)
12 IQ+0 4 B190
Poisons/TL1
12 IQ+0 4 B214
Stealth
13 DX+1 4 B222
Traps/TL1
13 IQ+1 4 B226
Outdoor
Camouflage
13 IQ+1 2 B183
Climbing
12 DX+0 2 B183
Survival (Arctic)
12 Per+0 2 B223
Survival (Desert)
13 Per+1 4 B223
Survival (Island/Beach)
12 Per+0 2 B223
Tracking
13 Per+1 4 B226
Weather Sense/TL1
13 IQ+1 4 B209
Social
Diplomacy
14 IQ+2 4 B187
Gesture
13 IQ+1 2 B198
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Large Knife Swung 12 8 No 1d-3 cut C,1 6
Large Knife Thrust 12 8 No 1d-2 imp C 6
Natural Kick 10 No 1d-2 cr C,1
Natural Punch 12 9 1d-3 cr C
Quarterstaff Swung 13 11 No 1d+1 cr 1,2 7†
Quarterstaff Thrust 13 11 No 1d cr 1,2 7†
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Large Knife Thrown 8 +0 1d-2 imp 7/13 1 T(1) -2 6
Sling 11 0 1d-1 pi 54/90 1 1(2) -4 6
Equipment (11.3 lb, $123) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 40 2 lb
Shoes
E 1 40 2 lb 40 2 lb B284
Weapons
E 1 0 0 lb 83 9.3 lb
Pouch, Small
E 1 10 0.5 lb 10 3.5 lb B288
Sling Stone
E 60 0 0.05 lb 0 3 lb B276
Quarterstaff
E 1 10 4 lb 10 4 lb B273
Scabbard, Knife
E 1 3 0.3 lb 43 1.3 lb
Large Knife
E 1 40 1 lb 40 1 lb B272
Sling
E 1 20 0.5 lb 20 0.5 lb B276

Notes

+2 to reaction rolls. Remember that his Spirit Powers are Fickle. This requires a reaction roll of Neutral or better for them to work.

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