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Tanar'ri, Greater - Chasme.gcs

Tanar'ri, Greater - Chasme

Identity
Name Tanar'ri, Greater - Chasme
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Mar 15, 2012
Description
Race Tanar'ri Height 5' 8” Hair Black
Gender N/A Weight 149 lb Eyes Varies
Age 0 Size +1 Skin Varies
Birthday Varies TL 4 Hand Varies
1,581 points
Attributes 0
Advantages 0
Disadvantages 0
Quirks 0
Skills 38
Spells 0
Race 1,543
Earned 0
Attributes
Strength (ST) 12
Dexterity (DX) 14
Intelligence (IQ) 10
Health (HT) 12
Will 10
Fright Check 12
Basic Speed 6.5
Basic Move 3
Perception 10
Vision 10
Hearing 10
Taste and Smell 10
Touch 10
Damage (Thrust, Swing) 1d-1, 1d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 3 11
Light (1) 58 lb 2 10
Medium (2) 87 lb 1 9
Heavy (3) 174 lb 1 8
X-Heavy (4) 290 lb 1 7
Lifting & Moving Things
Basic Lift 29 lb
One-Handed Lift 58 lb
Two-Handed Lift 232 lb
Shove and Knock Over 348 lb
Running Shove and Knock Over 696 lb
Carry on Back 435 lb
Shift Slightly 1,450 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 15
5 Face -5 13
6-7 R. Leg -2 13
8 R. Arm -2 13
9-10 Torso 0 13
11 Groin -3 13
12 L. Arm -2 13
13-14 L. Leg -2 13
15 Hand -4 13
16 Foot -4 13
17-18 Neck -5 13
- Vitals -3 13
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 21
Reeling 6
Collapse 0
Check #1 -21
Check #2 -42
Check #3 -63
Check #4 -84
Dead -105
Traits Points Ref
Origin, Planar
Born on The Abyss
0
Advantages
5
No Silver Cord
When astrally projected
2
See Invisible
Portals Only, -80%.
Insubstantial
3 B83
Disadvantages
-5
Extra-Dimensional Being
You're affected by powers that work on extra-dimensional beings unless on your plane of birth; You're also susceptible to summoning spells cast from the Prime
-5
Tanar'ri, Greater - Chasme
1,543
Advantages
1,656
Claws, Talons (Hands)
8 B43
Clinging
20 B43
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 13
Can't wear armor, -40%.
39 B47
Enhanced Dodge
15 B51
Extra Attack 2
50 B53
Extra Hit Points 9
Size 1, -10%.
17 B16
Extra Legs
Four, +5.
5 B54
Fearlessness 5
10 B55
Flight
Cannot Hover, -15%; Winged, -25%.
24 B56
Increased Dexterity 4
80 B15
Increased Health 2
20 B14
Increased Strength 2
Size 1, -10%.
18 B14
Injury Tolerance (Damage Reduction) 2
Limited (Cold, Fire, Gas and Silver), -20%.
40 P53
Injury Tolerance (Damage Reduction) 50
Cosmic (Only injured if divided damage is at least 1), +50%; Limited (Electricity, Non-Magical Heat/Fire and Poison), -30%.
300 P53
Innate Attack (Toxic) 0d+2
Cyclic 120 (1 sec), +12,000%; Follow-Up (Claws), +0%; 0d+2, x0.6.
This is bleeding damage and can be stopped by use of the Healing Advantage
291 B62
Magic Resistance 5
Improved, +150%.
25 B67
Mind Probe
Racial (Tanar'ri), -20%.
16 B69
Mind Reading
Racial (Tanar'ri), -20%.
24 B69
Resistant
Poison, +15; Immunity, x1.
15 B81
Sleep Drone: Affliction 1
Sleep, +150%; Resisted by Will, +20%; Sense-Based (Hearing), -20%; Terminal Condition (Splashing with water or vigorously shaking the victim; Common Knowledge), -20%.
23 B35
Spell-Like Powers
Magical, -10%.
472
Darkness: Obscure (Vision) 10
Extended 2 (Infravision, Ultravision), +40%; Ranged, +50%; Reduced Range (x1/10), -30%; Area Effect (4 Yard Radius), +50%.
40 B72
Detect Good: Detect
Good, +10; Reflexive, +40%.
13 B48
Detect Invisibility: See Invisible
Cosmic (All Types), +50%.
21 B83
Gate: Affliction 1
Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Chasme, Cambion and Manes, -50%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (3d Targets; Only While Summoning Manes, -50%) 10, +250%; Multiple Targets (1d Targets; Only While Summoning Cambion, -50%) 3, +75%; Unreliable (9 or less), -35%.
Please note, most Tanar'ri will not try to resist this; They love being summoned off their home plane; On the other hand, most Tanar'ri avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades
70 B35
Infravision: Affliction 1
Advantage (Infravision), +100%; Malediction (As Regular Spell), +100%; Extended Duration (x100), +80%; Fixed Duration, +0%.
37 B35
Insect Plague: Ally (Insect Swarm; See p. DF5:9)
Point total (25% of your starting points), +1; Summonable (Summons a different Swarm each time), +100%; Cosmic (No Reaction Roll Required), +50%.
3 B36
Ray of Enfeeblement: Innate Attack (Fatigue) 1
Hazard (All types from Basic Set and Psionic Powers), +130%; Selectivity, +10%.
23 B61
Teleport Without Error
265
Jumper (World)
Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Drift, -15%; Interplanar Only, +0%.
125 B64
Warp
Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Cosmic (No Die Roll Required), +100%.
240 B97
Teeth, Sharp Beak
This a very sharp nose
1 B91
Telecommunication
Telesend, +30; Broadcast, +50%.
45 B91
Terror 1
Always On, -20%.
Sight-based
32 B93
Universal Translation: Modular Abilities (Telepathic Learning) 3
Spoken Languages Only, -40%; Reduced Time 3, +60%.
Tanar'ri automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action
21 Psi16
Unkillable 3
Only Off Home Plane, -20%; Banishment (100 Years), -60%.
Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment
30 B95
Disadvantages
-114
Appearance
Horrific, -24.
-24 B21
Decreased Basic Move 3
-15 B17
Fanaticism (Punishing Tanar'ri That Avoid Serving in the Blood War)
-15 B136
Jealousy
-10 B140
Megalomania
-10 B144
Reputation 4
People Affected (Tanar'ri), x0.5; Recognized all the time, x1.
-10 B26
Sadism
CR: 12 (Quite Often).
-15 B152
Social Stigma (Monster)
-3 Reaction
-15 B155
Features
0
Increased Size 1
0 B19
Parthenogenesis
Chasme can lay up to 10 eggs a year
0
Options
0
Increase IQ by 1
0
Perks
2
Doesn't Need a Magic Weapon 2
You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks
2
Quirks
-1
Chasme Wings
Your wings can be used to brew Potions of Flying
-1
Skills SL RSL Pts Ref
Innate Attack (Beam)
14 DX+0 1 B201
Interrogation
15 IQ+5 20 B202
Law (The Abyss)
8 IQ-2 1 B204
Observation
12 Per+2 8 B211
Shadowing
12 IQ+2 0 B219
Stealth
16 DX+2 8 B222
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Claws, Talons (Hands) Slash 14 11 No 1d-2 cut C
Claws, Talons (Hands) Stab 14 11 No 1d-2 imp C
Teeth, Sharp Beak
This a very sharp nose
Peck 14 No No 1d-2 pi+ C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Ray of Enfeeblement: Innate Attack (Fatigue) 14 3 1d fat 100/10 1 1
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

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