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Baatezu, Lesser - Red Abishai.gcs

Baatezu, Lesser - Red Abishai

Identity
Name Baatezu, Lesser - Red Abishai
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Mar 9, 2012
Description
Race Baatezu Height 6' Hair None
Gender Male Weight 534 lb Eyes Varies
Age 0 Size +0 Skin Stony
Birthday Varies TL 4 Hand Varies
1,810 points
Attributes 0
Advantages 0
Disadvantages 0
Quirks 0
Skills 56
Spells 0
Race 1,754
Earned 0
Attributes
Strength (ST) 13
Dexterity (DX) 14
Intelligence (IQ) 10
Health (HT) 11
Will 10
Fright Check 12
Basic Speed 6.25
Basic Move 6
Perception 10
Vision 10
Hearing 10
Taste and Smell 10
Touch 10
Damage (Thrust, Swing) 1d, 2d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 34 lb 6 10
Light (1) 68 lb 4 9
Medium (2) 102 lb 3 8
Heavy (3) 204 lb 2 7
X-Heavy (4) 340 lb 1 6
Lifting & Moving Things
Basic Lift 34 lb
One-Handed Lift 68 lb
Two-Handed Lift 272 lb
Shove and Knock Over 408 lb
Running Shove and Knock Over 816 lb
Carry on Back 510 lb
Shift Slightly 1,700 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 11
5 Face -5 9
6-7 R. Leg -2 9
8 R. Arm -2 9
9-10 Torso 0 9
11 Groin -3 9
12 L. Arm -2 9
13-14 L. Leg -2 9
15 Hand -4 9
16 Foot -4 9
17-18 Neck -5 9
- Vitals -3 9
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 21
Reeling 6
Collapse 0
Check #1 -21
Check #2 -42
Check #3 -63
Check #4 -84
Dead -105
Traits Points Ref
Baatezu, Lesser - Red Abishai
1,754
Advantages
1,859
Affliction 1
Heart Attack, +300%; Follow-Up (Tail Strike), +0%.
This is poison
40 B35
Claws, Sharp (Feet)
0 B42
Claws, Sharp (Hands)
5 B42
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 9
45 B47
Extra Attack 3
75 B53
Extra Hit Points 8
16 B16
Fearlessness 2
4 B55
Flight
Cannot Hover, -15%; Winged, -25%.
24 B56
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Increased Dexterity 4
80 B15
Increased Health 1
10 B14
Increased Strength 3
30 B14
Injury Tolerance (Damage Reduction) 2
Limited (Cold and Gas), -20%.
40 P53
Injury Tolerance (Damage Reduction) 50
Cosmic (Only injured if divided damage is at least 1), +50%; Limited (Heat/Fire and Poison), -30%.
300 P53
Injury Tolerance (Damage Reduction) 50
Limited (Non-Magica Physical), -40%; Cosmic (Only injured if divided damage is at least 1), +50%; Bypassed by Silver Weapons, -5%.
263 P53
Magic Resistance 3
Improved, +150%.
15 B67
Regeneration
Very Fast (You recover 1 HP per second), +100; Cannot Regenerate Damage From Holy Sources (Holy water, holy swords, etc.), -30%.
70 B80
Resistant
Poison, +15; Immunity, x1.
15 B81
Spell-Like Powers
Magical, -10%.
742
Advanced Illusion: Illusion
Initiative, +100%; Extended (Touch), +20%; Extended (Taste/Smell), +20%; Extended (Infravision), +10%; Persistent, +40%; Ranged, +40%; Area Effect (3 Yard Radius), +50%; Extended Duration (x30), +60%; Phantasm, -10%.
105 P94
Animate Dead
Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required
5
Ally (Mummy)
Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%.
3 B36
Ally (Skeleton)
Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%.
3 B36
Ally (Zombie)
Point total (25% of your starting points), +1; Minion (IQ 0 or Slave Mentality), +0%; Summonable (Different Individual Each Time), +100%; Ranged, +40%; Cosmic (No Reaction Roll Required), +50%; Requires Dead Bodies to Put Summoned Spirits in, -40%; Reduced Range (x1/10), -30%.
3 B36
Change Self: Shapeshifting (Morph)
Cosmetic, -50%; Retains Shape, -20%.
20 B84
Charm Person: Affliction 1
Disadvantage (Severe Delusion (“The fiend is my close, trusted friend”)), +15%; Malediction (As Regular Spell), +100%.
21 B35
Command: Mind Control
Independent, +70%; Suggestion, -40%; One Word, -60%; Reduced Duration (1/60), -35%; Fixed Duration (3 Seconds), +0%.
13 B68
Gate: Affliction 1
Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%), +150%; Summons Non-Specific Targets, +0%; Malediction (As Regular Spell), +100%; Resisted by Will, +20%; Only Affects Abishai or Lemure, -50%; World-Spanning Only (Interplanar), +50%; Cosmic (Required for World-Spanning), +50%; Multiple Targets (2d Targets, +0%; Only When Summoning Lemures, -50%) 6, +150%; Multiple Targets (1d Tagets, +0%; One Half the Targets, Rounding Up, x0.5; Only When Summoning Abishai, -50%) 3, +39%; Unreliable (11 or less, Only When Summoning Lemures, -50%), -10%; Unreliable (8 or less, Only When Summoning Abishai), -20%; Limited Use (1/day), -40%.
Please note, most Baatezu will not try to resist this; They love being summoned off their home plane; On the other hand, most Baatezu avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades
53 B35
Infravision: Affliction 1
Advantage (Infravision), +100%; Malediction (As Regular Spell), +100%; Extended Duration (x100), +80%; Fixed Duration, +0%.
37 B35
Know Alignment: Detect
Moral Alignment, +20; Analyzing, +100%.
38 B48
Produce Flame: Create (Fire) 1
Small category, x2; Ranged, +40%; Requires Oxygen, -5%.
13 P92
Pyrotechnics
Link, +10%; Malediction (Speed/Range Table), +150%; Can Snuff Out Fires of Toch Size or Smaller, +5%; Requires Oxygen, -5%; Must Target a Fire, -40%.
76
Alternate Forms
73
Affliction 1
Disadvantage: Blindness, +50%; Area Effect (4 Yard Radius), +100%; Sense-Based (Vision), -20%.
34 B35
Obscure (Vision) 10
Extended (Infravision), +20%; Ranged, +50%; Area Effect (4 Yard Radius), +50%.
66 B72
Innate Attack (Toxic) 0d+1
0d+1, x0.25.
3 B62
Scare: Terror 1
Selective Area, +20%; Sense-Based (Hearing), -20%.
Vision-based
36 B93
Suggestion: Mind Control
Independant, +70%; Suggestion, -40%.
60 B68
Teleport Without Error
265
Jumper (World)
Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Drift, -15%; Interplanar Only, +0%.
125 B64
Warp
Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; Cosmic (No Die Roll Required), +100%.
240 B97
Striker, Impaling (Tail)
8 B88
Teeth, Sharp
1 B91
Universal Translation: Modular Abilities (Telepathic Learning) 3
Spoken Languages Only, -40%; Reduced Time 3, +60%.
Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action
21 Psi16
Unkillable 3
Only Off Home Plane, -20%; Banishment (100 Years), -60%.
Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment
30 B95
Disadvantages
-105
Appearance
Monstrous, -20.
-20 B21
Disturbing Voice
-10 B132
Divine Curse (Cannot enter the Prime Material Plane or the Upper Planes unless summoned)
Minor, -5.
-5 B161
Duty (Obey Superior Baatezu)
FR: 12, -10.
-10 B133
Increased Consumption
Consumption x2, -10.
-10 B139
Obsession
Long term, -10.
Winning the Blood War
-10 B146
Selfish
CR: 12 (Quite Often).
-5 B153
Social Stigma (Monster)
-3 Reaction
-15 B155
Weakness
1d damage per minute, -20; Holy Items, x1.
-20 B161
Perks
2
Doesn't Need a Magic Weapon 2
You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks
2
Quirks
-2
Unnatural Features (The air is perceptibly warmer around you; You smell like vinegar) 2
-2 B22
Origin, Planar
Born on Baator
0
Advantages
5
No Silver Cord
When astrally projected
2
See Invisible
Portals Only, -80%.
Insubstantial
3 B83
Disadvantages
-5
Extra-Dimensional Being
You're affected by powers that work on extra-dimensional beings unless on your plane of birth; You're also susceptible to summoning spells cast from the Prime
-5
Skills SL RSL Pts Ref
Brawling
16 DX+2 4 B182
Intelligence Analysis/TL4
11 IQ+1 8 B201
Interrogation
12 IQ+2 8 B202
Intimidation
12 Will+2 4 B202
Leadership
12 IQ+2 8 B204
Soldier/TL4
11 IQ+1 4 B221
Strategy (Land)
11 IQ+1 8 B222
Tactics
12 IQ+2 12 B224
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Claws, Sharp (Feet) Kick 14 No No 1d+1 cut C,1
Claws, Sharp (Hands) Slash 16 12 No 1d cut C
Natural Kick 14 No 1d+1 cr C,1
Natural Kick w/Boots 14 No 1d+2 cr C,1
Natural Punch 16 12 1d cr C
Striker, Impaling (Tail) 16 12 No 1d+2 imp C
Teeth, Sharp Bite 16 No No 1d cut C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

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