Here you'll find blog entries related to GURPS, my campaign settings and various role-playing activities. Entries will be few and far between, but likely also interesting, as I often do strange things with GURPS.
I just thought some of you out there would be interested to know that I've setup a repository for dumps of the Islands of War Wiki.
They're available here. There's also a list of the dump archives, here, in the Wiki.
I just thought someone out there might like to see an updated version of the map of the Archipelago from Islands of War.
I've added ocean depth and mountain detail. This works much like adding topographical detail to a traditional map, with a slight twist: I colored it to make it appear similar to a satellite map.
If you compare to the previous map drawing post, I believe you'll find this version far more beautiful.
I guess after I finally get around to finishing the mountains I should add a compass and a distance scale. That will require deciding what that scale should be. So far I've been a bit deliberately vague about how far apart everything is, but I guess the whole area is probably the size of a medium continent.
On the other hand, I could slap a “Not to Scale” label on it and continue being vague. Heh.
I just wanted to tell everybody that I'm still alive.
I haven't been updating the Islands of War Wiki very much because I'm currently running a side campaign involving an anti-alien unit of soldiers.
I should be getting back around to Islands of War soon, so you should see some updates soon.
Every once in a while, it's just good to do something different. Hence the short-term anti-alien campaign.
Just today, I started experimenting with drawing dungeon maps in Inkscape.
I've built a nice little file for this with pre-made bits you can copy and paste on to a map.
If you open it in Inkscape, it should be nicely setup and ready to go. I don't know if any other SVG-capable program will be so friendly.
You'll find it here along with instructions on how to use it.
I've been mulling an idea through my head for a while now.
For any RPG campaign I run in the future, I'm going to build at least seven or eight characters that would fit in the campaign.
This serves a few purposes:
Near as I can tell, there's only one down side to this plan. I have to build seven or eight characters for each campaign, in addition to everything else I have to prepare. I think it's worth it.
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