Parent Pages: Adventures

This page is not for the eyes of players.


The PCs, weary from traveling, camp for the night. It's a bright night, as the moon is full.

Everyone falls asleep, but awakens in the morning feeling exhausted, as though they'd rested not at all. The character set to watch for trouble is probably quite embarrassed.

They go about their business for the day and make camp once night falls. The same thing happens again, but when they awake, they find themselves even more exhausted. During the day, they start to have flashes of memory.

They remember being strapped down. They remember being examined, poked and prodded by parties unknown.

What exactly is going on? What can the PCs do about it? Who in the world is doing this?

Back Story

The Moon is not what it seems. It's a huge flat surface floating in the sky. On the other side of it live a race of strange creatures with powerful psionic abilities. From time to time (during the full moon), they come down in flying saucers and abduct people.

More recently, they've taken an interest in the PCs, since they're quite unusual specimens.

Adventure Synopsis

Give a short description of the sequence of events that should happen over the course of the adventure. Summarize any special events that are to happen and what would trigger them.

Major Variations

This optional section (remove if not used), should detail variations in the adventure, either to add some extra spice, or to use it in another setting.

Starting the Adventure

Describe possible adventure hooks to get the PCs involved in the story.

[Name Adventure Parts]

Each section of the adventure should have a unique name, so it's easy to reference. Add a section to the page for each part of the adventure. Describe in detail what happens during this chunk of the story.

Flavor text to be read to the players may be marked like this (1×1 table):

This is flavor text.

Concluding the Adventure

Detail how to end the story. List possible hanging plot elements that might be revisited at a later date. Describe rewards and/or penalties that might be obtained for success or failure.

Maps and Locations

Display maps and describe the locations found within. Be sure to detail any unusual conditions.


Files for GCS character sheets for the characters should be linked to from here.

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