Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Vital Seeker

Colleges Charm
Components Verbal, Hand
Casting Time 1 second
Duration As Affliction, Malediction
Affliction [12] 
    Advantage [+15%] 
        Talent (+1 to skill rolls using the item) 1 [1.5] 
            Only to Reduce Penalties to Strike the Vitals [-30%] 
            Must Be Wielded (Anyone can use) [-30%] 
            Magical [-10%] 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Melee Attack (Reach C, No Parry) [-35%] 
    Only Works on Inanimate Objects [-40%] 
    Magical [-10%] 
    Spell Components [-20%] 
        Must say "vital" in Latin 
        Must gesture with hands 
Levels 2-3 [13/15] 
    Increase Talent by 1 level [+15%] 
Projectile Option [+1] 
    Area Effect (2 Yard Radius) [+50%] 
    Add Only Works on a Handful [-30%] 
    Change Only Inanimate Objects to Only Works on Projectiles [-10%] 
        Anything that can be thrown or can be fired from a weapon 
        Rocks, darts, arrows, etc. 
        Throwing axes don't count; they're also melee weapons 
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