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Gnome Illusionist.gcs

Gnome Illusionist

Identity
Name Gnome Illusionist
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Jul 19, 2008
Description
Race Gnome Height 43 in Hair White, Straight, Medium
Gender Female Weight 27 lb Eyes Violet
Age 48 Size -1 Skin Freckled
Birthday January 25 TL 6 Hand Right
150 points
Attributes 40
Advantages 90
Disadvantages -47
Quirks 0
Skills 47
Spells 0
Race 20
Earned 0
Attributes
Strength (ST) 8
Dexterity (DX) 10
Intelligence (IQ) 14
Health (HT) 10
Will 12
Fright Check 12
Basic Speed 5
Basic Move 5
Perception 14
Vision 14
Hearing 14
Taste and Smell 14
Touch 14
Damage (Thrust, Swing) 1d-3, 1d-2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 13 lb 5 8
• Light (1) 26 lb 4 7
Medium (2) 39 lb 3 6
Heavy (3) 78 lb 2 5
X-Heavy (4) 130 lb 1 4
Lifting & Moving Things
Basic Lift 13 lb
One-Handed Lift 26 lb
Two-Handed Lift 104 lb
Shove and Knock Over 156 lb
Running Shove and Knock Over 312 lb
Carry on Back 195 lb
Shift Slightly 650 lb
Hit Location
Roll Where - DR
- Eye -9 1
3-4 Skull -7 3
5 Face -5 0
6-7 R. Leg -2 1
8 R. Arm -2 1
9-10 Torso 0 1
11 Groin -3 1
12 L. Arm -2 1
13-14 L. Leg -2 1
15 Hand -4 1
16 Foot -4 1
17-18 Neck -5 0
- Vitals -3 1
Fatigue/Hit Points
Current FP
Basic FP 10
Tired 3
Collapse 0
Unconscious -10
Current HP
Basic HP 8
Reeling 2
Collapse 0
Check #1 -8
Check #2 -16
Check #3 -24
Check #4 -32
Dead -40
Traits Points Ref
Advantages
80
Energy Reserve (Magic) 7
Abilities Only, -10%.
19 P119
Fatigue Magery 150
No Armor, -45%; Spells Require Sight, -35%.
31
Wealth, Very Wealthy
Starting wealth is 20 times average
30 B25
Disadvantages
-47
Agoraphobia (Open Spaces)
CR: 12 (Quite Often).
-10 B150
Bad Sight (Nearsighted)
Mitigator (Glasses), -60%.
-6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks
-10 B123
Intolerance (Inventors)
Scope: Occassional, -2.
-2 B140
Obsession
Proving magic is better than technology
-10 B146
Sense of Duty
Friends & Companions
-5 B153
Social Stigma (Freak)
-2 Reaction; This is because she uses magic instead of technology
-10 Sup32
Gnome, Rock
20
Advantages
79
Extended Lifespan 1
2 B53
High TL 2
Gnomish Devices, -30%.
Gnomish devices above the campaign tech level are less reliable than normal. They require a roll vs. 3d. On 12 or less, the device functions properly for 1 use (GM defines a “use”). On 13-14, the device will do something random and weird. On 15+, the device fails, requiring repairs. Critical failures (17+) cause the device to explode, regardless of what it is, doing 1d * the device's size modifier, minimum 1d, as per the rules on B104 (1 level of Explosion). “Exploded” devices may be repaired.
7 B23
Increased Intelligence 1
20 B15
Infravision
10 B60
Magic Resistance 4
Improved, +150%.
20 B67
Talent (Artificer) 2
20 B90
Disdvantages
-55
Curious
CR: 12 (Quite Often).
-5 B129
Reputation 4
People Affected (Almost everyone), x1; Recognized all the time, x1.
Gnomish devices are dangerous
-20 B26
Skinny
-2 ST vs. knockback
-5 B18
Trickster
CR: 12 (Quite Often).
-15 B159
Weak Will 2
Gives -1 per level to will rolls
-10 B16
Features
0
Decreased Size Modifier 1
0
May take the Gadgeteer advantage
0
Quirks
-4
Big Nose
-1
Dislikes kobolds and goblins
-1
Pointed Ears
-1
White Hair
-1
Languages
9
Language: Common
Spoken (Broken), +1.
1 B24
Language: Dwarvish
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Language: Latin
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Language: Gnomish
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Perks
1
Illumination
Magical, -10%.
You can produce light as if you had a flashlight.
1 Sup31
Skills SL RSL Pts Ref
Combat
Brawling
10 DX+0 1 B182
Guns/TL6 (Pistol)
11 DX+1 2 B198
Knife
11 DX+1 2 B208
Magic
Alchemy/TL6
11 IQ-3 1 B174
Innate Attack (Beam)
12 DX+2 4 B201
Magic (Charm)
13 IQ-1 2
Magic (Creation)
12 IQ-2 1
Magic (Divination)
12 IQ-2 1
Magic (Illusion)
15 IQ+1 8
Magic (Life)
12 IQ-2 1
Magic (Meta)
12 IQ-2 1
Magic (Protection)
12 IQ-2 1
Magic (Summoning)
14 IQ+0 4
Magic (Transmutation)
13 IQ-1 2
Meditation
12 Will+0 4 B207
Thaumatology
15 IQ+1 12 B225
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Large Knife Swung 11 7 No 1d-4 cut C,1 6
Large Knife Thrust 11 7 No 1d-3 imp C 6
Natural Kick 8 No 1d-3 cr C,1
Natural Kick w/Boots 8 No 1d-2 cr C,1
Natural Punch 10 8 1d-4 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Large Knife Thrown 6 +0 1d-3 imp 6/12 1 T(1) -2 6
Revolver, .38 11 2 2d-1 pi 120/1500 3 6(3i) -2 2 8
Equipment (24.62 lb, $33,913) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 300 12.5 lb
Cloth Armor
E 1 30 6 lb 30 6 lb B283
Cloth Cap
E 1 5 0 lb 5 0 lb B284
Cloth Gloves
E 1 15 0 lb 15 0 lb B284
Cloth Sleeves
E 1 20 2 lb 20 2 lb B283
Corrective Spectacles
Mitigator: Bad Sight. Break if penetrated.
E 1 150 0.5 lb 150 0.5 lb DF1:26
Leather Leggings
E 1 40 2 lb 40 2 lb B283
Shoes
E 1 40 2 lb 40 2 lb B284
Potion Belt
4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.
E 1 60 1 lb 1,690 5 lb DF1:25
Fire Resistance Potion
Potion. Immunity to fire damage. 1d hours
E 1 500 0.5 lb 500 0.5 lb DF1:29
Major Healing Potion
Potion. 2d HP.
E 1 350 0.5 lb 350 0.5 lb DF1:29
Minor Healing Potion
Potion. 1d HP.
E 2 120 0.5 lb 240 1 lb DF1:29
Paut
Potion. 4 FP (Magic).
E 4 135 0.5 lb 540 2 lb DF1:29
Pouch
3 lb small items
E 1 10 0.2 lb 6,160 3.2 lb DF1:23
Flight Potion
Potion. Flight. Move 10. 1 hour.
E 1 3,000 0.5 lb 3,000 0.5 lb DF1:29
Great Healing Potion
Potion. 4d HP.
E 1 1,000 0.5 lb 1,000 0.5 lb DF1:29
Major Healing Potion
Potion. 2d HP.
E 2 350 0.5 lb 700 1 lb DF1:29
Perception Potion
Potion. +6 to sense rolls. 3d×5 min.
E 1 700 0.5 lb 700 0.5 lb DF1:29
True Water
Purifies 100 gal.
E 1 750 0.5 lb 750 0.5 lb DF1:29
Shrinking Spell Book
Thesis (320 pages), Codex Bound
E 1 1,020 0.12 lb 24,070 0.12 lb
Spell: Alarm
Common, 16 points
E 1 160 0 lb 160 0 lb
Spell: Analyze Magic
Common, 14 points
E 1 140 0 lb 140 0 lb
Spell: Comprehend Languages
Common, 18 points
E 1 180 0 lb 180 0 lb
Spell: Create Floating Disc
Common, 36 points
E 1 360 0 lb 360 0 lb
Spell: Create Servant
Rare, 41 points
E 1 10,250 0 lb 10,250 0 lb
Spell: Feather Fall
Common, 30 points
E 1 300 0 lb 300 0 lb
Spell: Haste Other
Common, 37 points
E 1 370 0 lb 370 0 lb
Spell: Haste Self
Uncommon, 40 points
E 1 2,000 0 lb 2,000 0 lb
Spell: Heal
Common, 35 points
E 1 350 0 lb 350 0 lb
Spell: Heal II
Common, 99 points
E 1 990 0 lb 990 0 lb
Spell: Illusion Shell
Uncommon, 77 points
E 1 3,850 0 lb 3,850 0 lb
Spell: Invisibility
Common, 84 points
E 1 840 0 lb 840 0 lb
Spell: Luck
Common, 6 points
E 1 60 0 lb 60 0 lb
Spell: Mage Sight
Common, 3 points
E 1 30 0 lb 30 0 lb
Spell: Phantasmal Killer
Common, 198 points
E 1 1,980 0 lb 1,980 0 lb
Spell: Phantasmal Sight
Common, 13 points
E 1 130 0 lb 130 0 lb
Spell: Phantasmal Sound
Common, 5 points
E 1 50 0 lb 50 0 lb
Spell: Summon Elemental (Earth)
Common, 58 points
E 1 580 0 lb 580 0 lb
Spell: Tongues
Common, 8 points
E 1 80 0 lb 80 0 lb
Spell: Wizard Eye
Common, 33 points
E 1 330 0 lb 330 0 lb
Spell: Wizard Mark
Common, 2 points
E 1 20 0 lb 20 0 lb
Weapons
E 1 0 0 lb 1,693 3.8 lb
Holster, Belt
E 1 50 0.5 lb 1,650 2.5 lb B289
Revolver, .38
E 1 1,600 2 lb 1,600 2 lb B278
Scabbard, Knife
E 1 3 0.3 lb 43 1.3 lb
Large Knife
E 1 40 1 lb 40 1 lb B272

Notes

Occasionally, Illusionists help in the mines. They usually serve in an emergency response capacity, using their spells to save lives. They also provide minor assistance to the miners when they can via Create Floating Disc. They often heal injured miners on the spot using the Heal spell.

Wizard Eye is used for checking on miners trapped behind collapses, so that the other miners can dig in a safe fashion that won't injure their comrades.

When the miners break into an existing cavern with written materials, they use Tongues to read them and Mage Sight to check for magic items.

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