This page was generated from this file:
Charda's Elite Guard.gcs

Charda's Elite Guard

Identity
Name Charda's Elite Guard
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Jul 22, 2008
Description
Race Goblin Height 57 in Hair Black, Curly, Short
Gender Male Weight 119 lb Eyes Blue
Age 13 Size -1 Skin Light Green
Birthday April 22 TL 1 Hand Right
250 points
Attributes 210
Advantages 66
Disadvantages -23
Quirks 0
Skills 99
Spells 0
Race -102
Earned 0
Attributes
Strength (ST) 16
Dexterity (DX) 14
Intelligence (IQ) 10
Health (HT) 14
Will 10
Fright Check 12
Basic Speed 8
Basic Move 8
Perception 10
Vision 10
Hearing 10
Taste and Smell 10
Touch 10
Damage (Thrust, Swing) 1d+1, 2d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 51 lb 8 12
• Light (1) 102 lb 6 11
Medium (2) 153 lb 4 10
Heavy (3) 306 lb 3 9
X-Heavy (4) 510 lb 1 8
Lifting & Moving Things
Basic Lift 51 lb
One-Handed Lift 102 lb
Two-Handed Lift 408 lb
Shove and Knock Over 612 lb
Running Shove and Knock Over 1,224 lb
Carry on Back 765 lb
Shift Slightly 2,550 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 6
5 Face -5 0
6-7 R. Leg -2 4
8 R. Arm -2 4
9-10 Torso 0 5
11 Groin -3 5
12 L. Arm -2 4
13-14 L. Leg -2 4
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 4
- Vitals -3 5
Fatigue/Hit Points
Current FP
Basic FP 14
Tired 4
Collapse 0
Unconscious -14
Current HP
Basic HP 16
Reeling 5
Collapse 0
Check #1 -16
Check #2 -32
Check #3 -48
Check #4 -64
Dead -80
Traits Points Ref
Advantages
65
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Fit, Very
+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)
15 B55
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Weapon Master
Two weapons: Spear and Staff
25 B99
Disadvantages
-23
Duty (Protect Charda)
FR: 12, -10; Extremely Hazardous, -5; Involuntary, -5.
-20 B133
Fat
+2 ST vs. knockback
-3 B19
Languages
0
Language: Goblin
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Primitive Goblin, Male
-102
Advantages
12
Infravision
10 B60
Reduced Consumption 2
Cast-Iron Stomach, -50%.
2 B80
Disadvantages
-110
Bad Smell
-2 Reaction penalty; Goblins that are taught or forced to bathe regularly do not have this trait
-10
Cowardice
CR: 9 (Fairly Often), -3 Fright Check Penalty.
-15 B129
Decreased Strength 1
-10 B14
Intolerance (Non-Goblins)
Scope: Anyone unlike you, -10.
-10 B140
Low TL 3
-15 B22
Paranoia
-10 B148
Sadism
CR: 12 (Quite Often).
-15 B152
Short Lifespan 1
-10 B154
Social Stigma (Monster)
-3 Reaction
-15 B155
Features
0
Decreased Size Modifier 1
0
Night Vision 1
Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference
0 F130
Quirks
-4
Arms Hang Down to Knees
-1
Green Skin
-1
Hates Dwarves and Gnomes
-1
Pointed Ears
-1
Perks
1
Form Mastery (Spear)
Let you switch skill at any time
1 MA50
Skills SL RSL Pts Ref
Combat
Acrobatics
12 DX-2 1 B174
Fast-Draw/TL1 (Sling Ammo)
16 DX+2 2 B194
Knife
15 DX+1 2 B208
Sling
15 DX+1 8 B221
Spear
18 DX+4 12 B208
Staff
18 DX+4 12 B208
Wrestling
15 DX+1 4 B228
Misc
Engineer/TL1 (Mining)
10 IQ+0 4 B190
Poisons/TL1
11 IQ+1 8 B214
Running
15 HT+1 4 B218
Stealth
14 DX+1 4 B222
Traps/TL1
12 IQ+2 8 B226
Outdoor
Camouflage
11 IQ+1 2 B183
Climbing
13 DX+0 2 B183
Scaling (Climbing)
13 +0 4 B233
Survival (Arctic)
10 Per+0 2 B223
Survival (Island/Beach)
10 Per+0 2 B223
Survival (Jungle)
11 Per+1 4 B223
Tracking
11 Per+1 4 B226
Weather Sense/TL1
11 IQ+1 4 B209
Social
Gesture
11 IQ+1 2 B198
Interrogation
11 IQ+1 4 B202
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Large Knife Swung 15 10 No 2d cut C,1 6
Large Knife Thrust 15 10 No 1d+1 imp C 6
Natural Kick 12 No 1d+1 cr C,1
Natural Punch 14 11 1d cr C
Spear Thrust 18 13 No 1d+7 imp 1* 9
Spear Thrust 18 13 No 1d+8 imp 1,2* 9†
Spear
Using Staff skill
Swung 18 15 No 2d+8 cr 1,2 9†
Spear
Using Staff skill
Thrust 18 15 No 1d+7 cr 1,2 9†
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Large Knife Thrown 10 +0 1d+1 imp 12/24 1 T(1) -2 6
Sling 15 0 2d+2 pi 96/160 1 1(2) -4 6
Spear Thrown 10 +2 1d+4 imp 16/24 1 T(1) -6 9
Equipment (84.3 lb, $978) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 865 75 lb
Boots
E 1 80 3 lb 80 3 lb B284
Douple Mail Hauberk
E 1 520 44 lb 520 44 lb B283
Leather Gloves
E 1 30 0 lb 30 0 lb B284
Mail Coif
E 1 55 4 lb 55 4 lb B284
Mail Leggings
E 1 110 15 lb 110 15 lb B283
Mail Sleeves
E 1 70 9 lb 70 9 lb B283
Weapons
E 1 0 0 lb 113 9.3 lb
Pouch, Small
E 1 10 0.5 lb 10 3.5 lb B288
Sling Stone
E 60 0 0.05 lb 0 3 lb B276
Scabbard, Knife
E 1 3 0.3 lb 43 1.3 lb
Large Knife
E 1 40 1 lb 40 1 lb B272
Sling
E 1 20 0.5 lb 20 0.5 lb B276
Spear
Using Staff skill
E 1 0 0 lb 0 0 lb B273
Spear
E 1 40 4 lb 40 4 lb B273

Notes

The Loyalists are tougher compared to the Rebels and the tribal goblins, because Charda has enforced some strict new rules for the warriors:

A) They're now required to go on a 10 mile run every day. This has made them fit and strong.

B) They spend time training with their weapons daily. They're much more skilled than the rebels.

C) They spend some time torturing each other every day, in order to increase their tolerance for pain. Now they don't flinch when they're struck by a weapon. They also enjoy doing this to each other (goblins delight in being cruel).

D) The warriors protect the women and children, or Charda will flay them alive and then bring them back to life just to kill them again, even slower.

The consequences of disobeying Charda are worse than death (zombification). Charda has used thier natural cowardice as the means to propel them to obedience.

There are a few other differences, as well:
A) The're just a bit fat, since they've been eating much better since Charda took over.

B) Their defenses in the cave involve quite a bit of climbing, so they've gotten quite good at it.

C) Charda taught them a spear fighting style that involves using a spear in a defensive style like a staff, then fluidly switching to a spear technique for attacking. This is more effective than their older spear and shield style, so they've stopped using shields.

Back to top
CC Attribution-Noncommercial-Share Alike 3.0 Unported
chimeric.de = chi`s home Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0