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Troll Warrior.gcs
Identity | |
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Name | Troll Warrior |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | May 2, 2010 |
Description | |||||
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Race | Troll | Height | 84 in | Hair | Varies |
Gender | Male | Weight | 247 lb | Eyes | Varies |
Age | 22 | Size | +0 | Skin | Varies |
Birthday | Varies | TL | 4 | Hand | Ambidextrous |
250 points | |
---|---|
Attributes | 120 |
Advantages | 70 |
Disadvantages | -20 |
Quirks | -1 |
Skills | 31 |
Spells | 0 |
Race | 50 |
Earned | 0 |
Attributes | |
---|---|
Strength (ST) | 18 |
Dexterity (DX) | 12 |
Intelligence (IQ) | 8 |
Health (HT) | 13 |
Will | 8 |
Fright Check | 10 |
Basic Speed | 6.25 |
Basic Move | 6 |
Perception | 12 |
Vision | 12 |
Hearing | 12 |
Taste and Smell | 12 |
Touch | 12 |
Damage (Thrust, Swing) | 1d+2, 3d |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 65 lb | 6 | 10 |
Light (1) | 130 lb | 4 | 9 |
Medium (2) | 195 lb | 3 | 8 |
Heavy (3) | 390 lb | 2 | 7 |
X-Heavy (4) | 650 lb | 1 | 6 |
Lifting & Moving Things | |
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Basic Lift | 65 lb |
One-Handed Lift | 130 lb |
Two-Handed Lift | 520 lb |
Shove and Knock Over | 780 lb |
Running Shove and Knock Over | 1,560 lb |
Carry on Back | 975 lb |
Shift Slightly | 3,250 lb |
Hit Location | |||
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Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 2 |
5 | Face | -5 | 0 |
6-7 | R. Leg | -2 | 0 |
8 | R. Arm | -2 | 0 |
9-10 | Torso | 0 | 0 |
11 | Groin | -3 | 0 |
12 | L. Arm | -2 | 0 |
13-14 | L. Leg | -2 | 0 |
15 | Hand | -4 | 0 |
16 | Foot | -4 | 0 |
17-18 | Neck | -5 | 0 |
- | Vitals | -3 | 0 |
Fatigue/Hit Points | |
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Current FP | |
Basic FP | 13 |
Tired | 4 |
Collapse | 0 |
Unconscious | -13 |
Current HP | |
Basic HP | 20 |
Reeling | 6 |
Collapse | 0 |
Check #1 | -20 |
Check #2 | -40 |
Check #3 | -60 |
Check #4 | -80 |
Dead | -100 |
Traits | Points | Ref |
---|---|---|
Advantages | 70 | |
Ambidexterity | 5 | B39 |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
Extra Attack 1 | 25 | B53 |
Unkillable 1 Achilles' Heal (Heat/Fire), -50%. | 25 | B95 |
Disadvantages | -20 | |
On the Edge CR: 12 (Quite Often). | -15 | B146 |
Pyrophobia (Fire) CR: 12 (Quite Often). | -5 | B150 |
Quirks | -1 | |
Dull | -1 | B164 |
Troll, Male | 50 | |
Advantages | 214 | |
Extra Hit Points 2 | 4 | B16 |
High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture | 10 | B59 |
Increased Health 3 | 30 | B14 |
Increased Strength 2 | 20 | B14 |
Recovery | 10 | B80 |
Regeneration Very Fast (You recover 1 HP per second), +100. | 100 | B80 |
Regrowth Rattachment, +50%; Bane (Heat/Fire), -50%. | 40 | B80 |
Disadvantages | -165 | |
Appearance Universal, +25%; Hideous, -16. | -20 | B21 |
Bad Temper CR: 12 (Quite Often). | -10 | B124 |
Decreased Intelligence 2 | -40 | B15 |
Fragile (Combustible) | -5 | B136 |
Increased Consumption (Consumption x4) | -20 | B139 |
Odious Personal Habit Considers all other fleshy races food; -2 Reaction | -10 | B22 |
Social Stigma (Monster) -3 Reaction | -15 | B155 |
Vulnerability (Heat/Fire, Damage x3) | -45 | B161 |
Features | 0 | |
Can purchase Unkillable 1 | 0 | |
Perks | 1 | |
Teeth, Sharp | 1 | B91 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
Brawling | 15 | DX+3 | 8 | B182 |
Choke Hold (Wrestling) | 15 | +0 | 4 | B230, MA69 |
Kicking (Brawling) | 15 | +0 | 3 | B231, MA75 |
Tracking | 13 | Per+1 | 4 | B226 |
Wrestling | 15 | DX+3 | 12 | B228 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Natural | Kick | 13 | No | 1d+3 cr | C,1 | ||
Natural | Kick w/Boots | 13 | No | 1d+4 cr | C,1 | ||
Natural | Punch | 15 | 11 | 1d+2 cr | C | ||
Teeth, Sharp | Bite | 15 | No | No | 1d+2 cut | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
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Equipment (0 lb, $0) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
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Typically, these warriors attempt to choke their opponents to death while simultaneously biting them, usually on the head.
If this doesn't work, they switch to punching and kicking.
Due to the combination of Regeneration and Unkillable, they're rarely concerned about personal safety, except when fire is involved.
Their On The Edge Disadvantage means they often use All-Out (Strong) attacks.
However, they don't fight stupidly. They usually work in pairs and take turns fighting, so that one is always regenerating. They're also fond of hit-and-run tactics.