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Tornado Elemental.gcs
| Identity | |
|---|---|
| Name | Tornado Elemental |
| Title | |
| Religion | |
| Player Information | |
|---|---|
| Player | NPC |
| Campaign | Islands of War |
| Created On | Nov 9, 2008 |
| Description | |||||
|---|---|---|---|---|---|
| Race | Elemental | Height | 6' 10” | Hair | None |
| Gender | Varies | Weight | 0 lb | Eyes | Red |
| Age | 0 | Size | +1 | Skin | None |
| Birthday | Varies | TL | 4 | Hand | Varies |
| 450 points | |
|---|---|
| Attributes | -24 |
| Advantages | 739 |
| Disadvantages | -269 |
| Quirks | 0 |
| Skills | 4 |
| Spells | 0 |
| Race | 0 |
| Earned | 0 |
| Attributes | |
|---|---|
| Strength (ST) | 0 |
| Dexterity (DX) | 12 |
| Intelligence (IQ) | 6 |
| Health (HT) | 12 |
| Will | 10 |
| Fright Check | 10 |
| Basic Speed | 6 |
| Basic Move | 6 |
| Perception | 6 |
| Vision | 6 |
| Hearing | 6 |
| Taste and Smell | 6 |
| Touch | 6 |
| Damage (Thrust, Swing) | 1d-6, 1d-5 |
| Encumbrance, Move & Dodge | |||
|---|---|---|---|
| Level | Max Load | Move | Dodge |
| • None (0) | 0 lb | 6 | 9 |
| Light (1) | 0 lb | 4 | 8 |
| Medium (2) | 0 lb | 3 | 7 |
| Heavy (3) | 0 lb | 2 | 6 |
| X-Heavy (4) | 0 lb | 1 | 5 |
| Lifting & Moving Things | |
|---|---|
| Basic Lift | 0 lb |
| One-Handed Lift | 0 lb |
| Two-Handed Lift | 0 lb |
| Shove and Knock Over | 0 lb |
| Running Shove and Knock Over | 0 lb |
| Carry on Back | 0 lb |
| Shift Slightly | 0 lb |
| Hit Location | |||
|---|---|---|---|
| Roll | Where | - | DR |
| - | Eye | -9 | 0 |
| 3-4 | Skull | -7 | 27 |
| 5 | Face | -5 | 25 |
| 6-7 | R. Leg | -2 | 25 |
| 8 | R. Arm | -2 | 25 |
| 9-10 | Torso | 0 | 25 |
| 11 | Groin | -3 | 25 |
| 12 | L. Arm | -2 | 25 |
| 13-14 | L. Leg | -2 | 25 |
| 15 | Hand | -4 | 25 |
| 16 | Foot | -4 | 25 |
| 17-18 | Neck | -5 | 25 |
| - | Vitals | -3 | 25 |
| Fatigue/Hit Points | |
|---|---|
| Current FP | |
| Basic FP | 12 |
| Tired | 3 |
| Collapse | 0 |
| Unconscious | -12 |
| Current HP | |
| Basic HP | 18 |
| Reeling | 5 |
| Collapse | 0 |
| Check #1 | -18 |
| Check #2 | -36 |
| Check #3 | -54 |
| Check #4 | -72 |
| Dead | -90 |
| Traits | Points | Ref |
|---|---|---|
| Advantages | 721 | |
| 360° Vision | 25 | B34 |
| Damage Resistance 25 Can't wear armor, -40%; Limited (Non-Magical Physical), -40%; Cosmic (Defense), +50%. | 88 | B47 |
| Doesn't Breathe | 20 | B49 |
| Flight | 40 | B56 |
| Injury Tolerance (Diffuse) Infiltration, +40%. | 140 | B60 |
| Injury Tolerance (No Eyes) | 5 | B61 |
| Invisibility Affects Machines, +50%; Extended (All Types), +100%. | 100 | B63 |
| Jumper (World) Cannot Escort, -10%; Cannot Follow, -20%; Stunned, -10%; Tunnel, +40%; Specific Plane (Air), -60%. | 40 | B64 |
| Resistant Metabolic Hazards, +30; Immunity, x1. | 30 | B81 |
| Wind Link, +10%; Variable, +5%; Requires an Atmosphere, -5%. | 233 | |
| Innate Attack (Crush) 6 Explosion 3, +150%; No Knockback, -10%; Only if Carrying Debris, -30%; Emanation, -20%. This is smaller debris striking things | 60 | B61 |
| Innate Attack (Crush) 50 No Wounding, -50%; Double Knockback, +20%; Not Dice (1 Damage Per Level), x0.3; Implosion 3, +150%; Rotational Force Based on Distance, +0%. | 173 | B61 |
| Disadvantages | -85 | |
| Disturbing Voice | -10 | B132 |
| Intolerance (Flying Creatures) Scope: Common, -5. Very territorial about airspace | -5 | B140 |
| No Manipulators | -50 | B145 |
| Vulnerability Vacuum and Wind, -10; Wounding x2, x2. | -20 | B161 |
| Features | 0 | |
| No Legs (Aerial) | 0 | B145 |
| Planar Issues Only while off home plane, -10%. | -166 | |
| Absent-Mindedness | -13 | B122 |
| Bad Temper CR: 6 (Rarely). | -18 | B124 |
| Berserk CR: 6 (Rarely); Battle Rage, +50%. | -28 | B124 |
| Decreased Intelligence 4 | -72 | B15 |
| Frightens Animals | -9 | B137 |
| Increased Will 4 | 18 | B16 |
| Intolerance (Summoner) Scope: Common, -5. | -4 | B140 |
| On the Edge CR: 6 (Rarely). | -27 | B146 |
| Social Stigma (Monster) -3 Reaction | -13 | B155 |
| Skills | SL | RSL | Pts | Ref |
|---|---|---|---|---|
| Aerobatics | 11 | DX-1 | 2 | B174 |
| Flight | 12 | HT+0 | 2 | B195 |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
|---|
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
|---|
| Equipment (0 lb, $0) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
|---|
Please note that the Implosion Enhancement functions just like Explosion, only the direction of impact is toward the center.
However, there is also a rotational component, based on the distance of the target from the center of the elemental. The percentage of the knockback that pulls inward is equal to 10% times the distance in yards from the center of the elemental, with a maximum of 90%.
Regardless, any given target whose path would take them through the center will instead stay there and begin rotating there on any further turns, unless they're able to move themselves.
Any creatures occupying the same hex should be allowed a dodge roll to avoid striking each other. If they both fail, they collide.
The direction of rotation (clockwise or counter-clockwise) is determined randomly for each individual elemental.
Any creature that falls down down due to knockback should be considered to have lost their footing and is now airborne.
These elementals usually pick up quite a bit of debris, including rocks, sand, broken buildings, etc. The movements of larger objects should be tracked just like characters.