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Tornado Elemental.gcs

Tornado Elemental

Identity
Name Tornado Elemental
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Nov 9, 2008
Description
Race Elemental Height 6' 10” Hair None
Gender Varies Weight 0 lb Eyes Red
Age 0 Size +1 Skin None
Birthday Varies TL 4 Hand Varies
450 points
Attributes -24
Advantages 739
Disadvantages -269
Quirks 0
Skills 4
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 0
Dexterity (DX) 12
Intelligence (IQ) 6
Health (HT) 12
Will 10
Fright Check 10
Basic Speed 6
Basic Move 6
Perception 6
Vision 6
Hearing 6
Taste and Smell 6
Touch 6
Damage (Thrust, Swing) 1d-6, 1d-5
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 0 lb 6 9
Light (1) 0 lb 4 8
Medium (2) 0 lb 3 7
Heavy (3) 0 lb 2 6
X-Heavy (4) 0 lb 1 5
Lifting & Moving Things
Basic Lift 0 lb
One-Handed Lift 0 lb
Two-Handed Lift 0 lb
Shove and Knock Over 0 lb
Running Shove and Knock Over 0 lb
Carry on Back 0 lb
Shift Slightly 0 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 27
5 Face -5 25
6-7 R. Leg -2 25
8 R. Arm -2 25
9-10 Torso 0 25
11 Groin -3 25
12 L. Arm -2 25
13-14 L. Leg -2 25
15 Hand -4 25
16 Foot -4 25
17-18 Neck -5 25
- Vitals -3 25
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 18
Reeling 5
Collapse 0
Check #1 -18
Check #2 -36
Check #3 -54
Check #4 -72
Dead -90
Traits Points Ref
Advantages
721
360° Vision
25 B34
Damage Resistance 25
Can't wear armor, -40%; Limited (Non-Magical Physical), -40%; Cosmic (Defense), +50%.
88 B47
Doesn't Breathe
20 B49
Flight
40 B56
Injury Tolerance (Diffuse)
Infiltration, +40%.
140 B60
Injury Tolerance (No Eyes)
5 B61
Invisibility
Affects Machines, +50%; Extended (All Types), +100%.
100 B63
Jumper (World)
Cannot Escort, -10%; Cannot Follow, -20%; Stunned, -10%; Tunnel, +40%; Specific Plane (Air), -60%.
40 B64
Resistant
Metabolic Hazards, +30; Immunity, x1.
30 B81
Wind
Link, +10%; Variable, +5%; Requires an Atmosphere, -5%.
233
Innate Attack (Crush) 6
Explosion 3, +150%; No Knockback, -10%; Only if Carrying Debris, -30%; Emanation, -20%.
This is smaller debris striking things
60 B61
Innate Attack (Crush) 50
No Wounding, -50%; Double Knockback, +20%; Not Dice (1 Damage Per Level), x0.3; Implosion 3, +150%; Rotational Force Based on Distance, +0%.
173 B61
Disadvantages
-85
Disturbing Voice
-10 B132
Intolerance (Flying Creatures)
Scope: Common, -5.
Very territorial about airspace
-5 B140
No Manipulators
-50 B145
Vulnerability
Vacuum and Wind, -10; Wounding x2, x2.
-20 B161
Features
0
No Legs (Aerial)
0 B145
Planar Issues
Only while off home plane, -10%.
-166
Absent-Mindedness
-13 B122
Bad Temper
CR: 6 (Rarely).
-18 B124
Berserk
CR: 6 (Rarely); Battle Rage, +50%.
-28 B124
Decreased Intelligence 4
-72 B15
Frightens Animals
-9 B137
Increased Will 4
18 B16
Intolerance (Summoner)
Scope: Common, -5.
-4 B140
On the Edge
CR: 6 (Rarely).
-27 B146
Social Stigma (Monster)
-3 Reaction
-13 B155
Skills SL RSL Pts Ref
Aerobatics
11 DX-1 2 B174
Flight
12 HT+0 2 B195
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb, $0) ? # $ Lb Sum $ Sum Lb Ref

Notes

Please note that the Implosion Enhancement functions just like Explosion, only the direction of impact is toward the center.

However, there is also a rotational component, based on the distance of the target from the center of the elemental. The percentage of the knockback that pulls inward is equal to 10% times the distance in yards from the center of the elemental, with a maximum of 90%.

Regardless, any given target whose path would take them through the center will instead stay there and begin rotating there on any further turns, unless they're able to move themselves.

Any creatures occupying the same hex should be allowed a dodge roll to avoid striking each other. If they both fail, they collide.

The direction of rotation (clockwise or counter-clockwise) is determined randomly for each individual elemental.

Any creature that falls down down due to knockback should be considered to have lost their footing and is now airborne.

These elementals usually pick up quite a bit of debris, including rocks, sand, broken buildings, etc. The movements of larger objects should be tracked just like characters.

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