====== @NAME ======
<div 1000px>
<WRAP column 700px>
<WRAP col2>
^         Identity         ^^
|        Name | @NAME       |
|       Title | @TITLE      |
|    Religion | @RELIGION   |

^    Player Information    ^^
|      Player | @PLAYER     |
|    Campaign | @CAMPAIGN   |
|  Created On | @CREATED_ON |
</WRAP>

<WRAP clear></WRAP>

^                        Description                   ^^^^^^
|      Race | @RACE     |  Height | @HEIGHT |  Hair | @HAIR |
|    Gender | @GENDER   |  Weight | @WEIGHT |  Eyes | @EYES |
|       Age | @AGE      |    Size | @SIZE   |  Skin | @SKIN |
|  Birthday | @BIRTHDAY |      TL | @TL     |  Hand | @HAND |
</WRAP>

<WRAP column 250px>
^          @TOTAL_POINTS points         ^^
|     Attributes |     @ATTRIBUTE_POINTS |
|     Advantages |     @ADVANTAGE_POINTS |
|  Disadvantages |  @DISADVANTAGE_POINTS |
|         Quirks |         @QUIRK_POINTS |
|         Skills |         @SKILL_POINTS |
|         Spells |         @SPELL_POINTS |
|           Race |          @RACE_POINTS |
^                                       ^^
|         Earned |        @EARNED_POINTS |
</WRAP>
<WRAP clear></WRAP>



<WRAP column 205px>
^                 Attributes                ^^
|           Strength (ST) |              @ST |
|          Dexterity (DX) |              @DX |
|       Intelligence (IQ) |              @IQ |
|             Health (HT) |              @HT |
^                                           ^^
|                    Will |            @WILL |
|            Fright Check |    @FRIGHT_CHECK |
^                                           ^^
|             Basic Speed |     @BASIC_SPEED |
|              Basic Move |      @BASIC_MOVE |
^                                           ^^
|              Perception |      @PERCEPTION |
|                  Vision |          @VISION |
|                 Hearing |         @HEARING |
|         Taste and Smell |     @TASTE_SMELL |
|                   Touch |           @TOUCH |
^                                           ^^
|  Damage (Thrust, Swing) |  @THRUST, @SWING |
</WRAP>

<WRAP column 306px>
^       Encumbrance, Move & Dodge      ^^^^
^  Level  ^  Max Load  ^  Move  ^  Dodge  ^
@ENCUMBRANCE_LOOP_START|  @LEVEL |  @MAX_LOAD |  @MOVE |  @DODGE |
@ENCUMBRANCE_LOOP_END

^              Lifting & Moving Things             ^^
|                    Basic Lift |       @BASIC_LIFT |
|               One-Handed Lift |  @ONE_HANDED_LIFT |
|               Two-Handed Lift |  @TWO_HANDED_LIFT |
|          Shove and Knock Over |            @SHOVE |
|  Running Shove and Knock Over |    @RUNNING_SHOVE |
|                 Carry on Back |    @CARRY_ON_BACK |
|                Shift Slightly |   @SHIFT_SLIGHTLY |
</WRAP>

<WRAP column 205px>
^             Hit Location           ^^^^
^   Roll  ^   Where  ^     -     ^  DR  ^
@HIT_LOCATION_LOOP_START|  @ROLL  |  @WHERE  |  @PENALTY |  @DR |
@HIT_LOCATION_LOOP_END
</WRAP>

<WRAP column 205px>
^  Fatigue/Hit Points  ^^
|  Current FP |  @FP |
|  Basic FP |  @BASIC_FP |
^  ^^
|  Tired |  @TIRED |
|  Collapse |  @FP_COLLAPSE |
|  Unconscious |  @UNCONSCIOUS |
^  ^^
|  Current HP |  @HP |
|  Basic HP |  @BASIC_HP |
^  ^^
|  Reeling |  @REELING |
|  Collapse |  @HP_COLLAPSE |
|  Check #1 |  @DEATH_CHECK_1 |
|  Check #2 |  @DEATH_CHECK_2 |
|  Check #3 |  @DEATH_CHECK_3 |
|  Check #4 |  @DEATH_CHECK_4 |
|  Dead |  @DEAD |
</WRAP>
<WRAP clear></WRAP>



<WRAP column 48%>
^  Traits  ^  Points  ^  Ref  ^
@ADVANTAGES_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> |   @POINTS |   @REF |
@ADVANTAGES_LOOP_END
</WRAP>

<WRAP column 48%>
^  Skills  ^  SL  ^  RSL  ^  Pts  ^  Ref ^
@SKILLS_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> |  @SL |  @RSL |  @POINTS |  @REF ||
@SKILLS_LOOP_END
</WRAP>
<WRAP clear></WRAP>

^  Spells  ^  Class  ^  Mana Cost  ^  Time  ^  SL  ^  RSL  ^  Points  ^  Ref ^
@SPELLS_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES_PAREN</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @CLASS \\ @COLLEGE | @MANA_CAST \\ @MANA_MAINTAIN | @TIME_CAST \\ @DURATION |  @SL |  @RSL |  @POINTS |  @REF |
@SPELLS_LOOP_END

^  Melee Weapons  ^  Usage  ^  Lvl  ^  Parry  ^  Block  ^  Damage  ^  Reach  ^  ST ^
@MELEE_LOOP_START| @DESCRIPTION | @USAGE |  @LEVEL | @PARRY | @BLOCK | @DAMAGE | @REACH | @STRENGTH |
@MELEE_LOOP_END

^  Ranged Weapons  ^  Usage ^  Lvl  ^  Acc  ^  Damage  ^  Range  ^  RoF  ^  Shots  ^  Bulk  ^  Rcl  ^  ST  ^
@RANGED_LOOP_START| @DESCRIPTION | @USAGE |  @LEVEL |  @ACCURACY | @DAMAGE |  @RANGE |  @ROF |  @SHOTS | @BULK | @RECOIL | @STRENGTH |
@RANGED_LOOP_END

^  Equipment (@CARRIED_WEIGHT, @CARRIED_VALUE)  ^  ?  ^  #  ^  $  ^  Lb  ^  Sum $  ^  Sum Lb  ^  Ref  ^
@EQUIPMENT_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @STATE |  @QTY |  @COST |  @WEIGHT |  @COST_SUMMARY |  @WEIGHT_SUMMARY |  @REF ||
@EQUIPMENT_LOOP_END
</div>

===== Notes =====
<text>
@NOTES
</text>