====== @NAME ======
<div 1000px>
<WRAP column 700px>
<WRAP col2>
^ Identity ^^
| Name | @NAME |
| Title | @TITLE |
| Religion | @RELIGION |
^ Player Information ^^
| Player | @PLAYER |
| Campaign | @CAMPAIGN |
| Created On | @CREATED_ON |
</WRAP>
<WRAP clear></WRAP>
^ Description ^^^^^^
| Race | @RACE | Height | @HEIGHT | Hair | @HAIR |
| Gender | @GENDER | Weight | @WEIGHT | Eyes | @EYES |
| Age | @AGE | Size | @SIZE | Skin | @SKIN |
| Birthday | @BIRTHDAY | TL | @TL | Hand | @HAND |
</WRAP>
<WRAP column 250px>
^ @TOTAL_POINTS points ^^
| Attributes | @ATTRIBUTE_POINTS |
| Advantages | @ADVANTAGE_POINTS |
| Disadvantages | @DISADVANTAGE_POINTS |
| Quirks | @QUIRK_POINTS |
| Skills | @SKILL_POINTS |
| Spells | @SPELL_POINTS |
| Race | @RACE_POINTS |
^ ^^
| Earned | @EARNED_POINTS |
</WRAP>
<WRAP clear></WRAP>
<WRAP column 205px>
^ Attributes ^^
| Strength (ST) | @ST |
| Dexterity (DX) | @DX |
| Intelligence (IQ) | @IQ |
| Health (HT) | @HT |
^ ^^
| Will | @WILL |
| Fright Check | @FRIGHT_CHECK |
^ ^^
| Basic Speed | @BASIC_SPEED |
| Basic Move | @BASIC_MOVE |
^ ^^
| Perception | @PERCEPTION |
| Vision | @VISION |
| Hearing | @HEARING |
| Taste and Smell | @TASTE_SMELL |
| Touch | @TOUCH |
^ ^^
| Damage (Thrust, Swing) | @THRUST, @SWING |
</WRAP>
<WRAP column 306px>
^ Encumbrance, Move & Dodge ^^^^
^ Level ^ Max Load ^ Move ^ Dodge ^
@ENCUMBRANCE_LOOP_START| @LEVEL | @MAX_LOAD | @MOVE | @DODGE |
@ENCUMBRANCE_LOOP_END
^ Lifting & Moving Things ^^
| Basic Lift | @BASIC_LIFT |
| One-Handed Lift | @ONE_HANDED_LIFT |
| Two-Handed Lift | @TWO_HANDED_LIFT |
| Shove and Knock Over | @SHOVE |
| Running Shove and Knock Over | @RUNNING_SHOVE |
| Carry on Back | @CARRY_ON_BACK |
| Shift Slightly | @SHIFT_SLIGHTLY |
</WRAP>
<WRAP column 205px>
^ Hit Location ^^^^
^ Roll ^ Where ^ - ^ DR ^
@HIT_LOCATION_LOOP_START| @ROLL | @WHERE | @PENALTY | @DR |
@HIT_LOCATION_LOOP_END
</WRAP>
<WRAP column 205px>
^ Fatigue/Hit Points ^^
| Current FP | @FP |
| Basic FP | @BASIC_FP |
^ ^^
| Tired | @TIRED |
| Collapse | @FP_COLLAPSE |
| Unconscious | @UNCONSCIOUS |
^ ^^
| Current HP | @HP |
| Basic HP | @BASIC_HP |
^ ^^
| Reeling | @REELING |
| Collapse | @HP_COLLAPSE |
| Check #1 | @DEATH_CHECK_1 |
| Check #2 | @DEATH_CHECK_2 |
| Check #3 | @DEATH_CHECK_3 |
| Check #4 | @DEATH_CHECK_4 |
| Dead | @DEAD |
</WRAP>
<WRAP clear></WRAP>
<WRAP column 48%>
^ Traits ^ Points ^ Ref ^
@ADVANTAGES_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @POINTS | @REF |
@ADVANTAGES_LOOP_END
</WRAP>
<WRAP column 48%>
^ Skills ^ SL ^ RSL ^ Pts ^ Ref ^
@SKILLS_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @SL | @RSL | @POINTS | @REF ||
@SKILLS_LOOP_END
</WRAP>
<WRAP clear></WRAP>
^ Spells ^ Class ^ Mana Cost ^ Time ^ SL ^ RSL ^ Points ^ Ref ^
@SPELLS_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES_PAREN</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @CLASS \\ @COLLEGE | @MANA_CAST \\ @MANA_MAINTAIN | @TIME_CAST \\ @DURATION | @SL | @RSL | @POINTS | @REF |
@SPELLS_LOOP_END
^ Melee Weapons ^ Usage ^ Lvl ^ Parry ^ Block ^ Damage ^ Reach ^ ST ^
@MELEE_LOOP_START| @DESCRIPTION | @USAGE | @LEVEL | @PARRY | @BLOCK | @DAMAGE | @REACH | @STRENGTH |
@MELEE_LOOP_END
^ Ranged Weapons ^ Usage ^ Lvl ^ Acc ^ Damage ^ Range ^ RoF ^ Shots ^ Bulk ^ Rcl ^ ST ^
@RANGED_LOOP_START| @DESCRIPTION | @USAGE | @LEVEL | @ACCURACY | @DAMAGE | @RANGE | @ROF | @SHOTS | @BULK | @RECOIL | @STRENGTH |
@RANGED_LOOP_END
^ Equipment (@CARRIED_WEIGHT, @CARRIED_VALUE) ^ ? ^ # ^ $ ^ Lb ^ Sum $ ^ Sum Lb ^ Ref ^
@EQUIPMENT_LOOP_START| <html><div style="margin-left: @DEPTHx12 px;"></html>@DESCRIPTION_PRIMARY <wrap lo>@DESCRIPTION_MODIFIER_NOTES</wrap> <wrap lo>@DESCRIPTION_NOTES</wrap><html></div></html> | @STATE | @QTY | @COST | @WEIGHT | @COST_SUMMARY | @WEIGHT_SUMMARY | @REF ||
@EQUIPMENT_LOOP_END
</div>
===== Notes =====
<text>
@NOTES
</text>